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ppsspp/Windows
Henrik RydgårdandClaude Opus 5.5 1310070e5a Windows: Fix D3D11 init error handling, delete old build scripts
- Fixes #22842

D3D11 init only took the failure path on E_FAIL, so any other failed
HRESULT from D3D11CreateDevice reported success without a device. Also
stop the generic message overwriting the more specific ones.

The build-x86/x64.cmd scripts targeted VS2015, checked misspelled
variables so never caught a failed build, and nothing uses them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 11:17:06 +01:00
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2025-01-17 18:06:24 +01:00
2026-05-05 09:18:15 +02:00
2025-01-10 21:27:12 +01:00
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2026-03-09 11:02:04 +01:00
2026-10-22 20:41:35 +02:00
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2025-06-28 14:15:42 +02:00

Just open the MSVC project file and build.