mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-01 03:57:17 +01:00
320 lines
11 KiB
C++
320 lines
11 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <cstdio>
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#include <string>
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#include "Common/Common.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/Path.h"
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#include "Common/GPU/thin3d.h"
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#include "Common/Log.h"
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#include "Common/Render/ManagedTexture.h"
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/OSD.h"
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#include "Common/System/Request.h"
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#include "Common/System/System.h"
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#include "Common/UI/Context.h"
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#include "Common/UI/PopupScreens.h"
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#include "Common/UI/ScreenManager.h"
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#include "Common/UI/View.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/HLE/sceUsbCam.h"
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#include "Core/Reporting.h"
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#include "Core/System.h"
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#include "Core/Util/PathUtil.h"
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#include "UI/Background.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/MiscScreens.h"
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#include "UI/MiscViews.h"
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#include "UI/SettingsPage.h"
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#include "UI/Settings/MainSettingsPages.h"
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#include "UI/Theme.h"
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static void OnImmersiveModeChange() {
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System_Notify(SystemNotification::IMMERSIVE_MODE_CHANGE);
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if (g_Config.iAndroidHwScale != 0) {
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System_RecreateActivity();
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}
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}
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static void OnSustainedPerformanceModeChange() {
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System_Notify(SystemNotification::SUSTAINED_PERF_CHANGE);
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}
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static void OnChangeBackground(SettingsPageHost *host) {
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const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png";
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const Path bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) / "background.jpg";
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if (File::Exists(bgPng) || File::Exists(bgJpg)) {
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INFO_LOG(Log::UI, "Clearing background image.");
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// The button is in clear mode.
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File::Delete(bgPng);
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File::Delete(bgJpg);
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UIBackgroundShutdown();
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host->RecreatePageViews();
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return;
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}
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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System_BrowseForImage(host->PageRequesterToken(), sy->T("Set UI background..."), bgJpg, [host](std::string_view value, int converted) {
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if (converted == 1) {
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// The platform code converted and saved the file to the desired path already.
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INFO_LOG(Log::UI, "Platform converted the file: %.*s", STR_VIEW(value));
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} else if (!value.empty()) {
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Path path(value);
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// Check the file format. Don't rely on the file extension here due to scoped storage URLs.
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FILE *f = File::OpenCFile(path, "rb");
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uint8_t buffer[8];
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ImageFileType type = ImageFileType::UNKNOWN;
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if (f != nullptr && 8 == fread(buffer, 1, ARRAY_SIZE(buffer), f)) {
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type = DetectImageFileType(buffer, ARRAY_SIZE(buffer));
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}
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if (f) {
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fclose(f);
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}
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std::string filename;
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switch (type) {
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case ImageFileType::JPEG:
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filename = "background.jpg";
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break;
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case ImageFileType::PNG:
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filename = "background.png";
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break;
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default:
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break;
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}
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if (!filename.empty()) {
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Path dest = GetSysDirectory(DIRECTORY_SYSTEM) / filename;
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File::Copy(path, dest);
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if (path.FilePathContainsNoCase("temp_import.jpg")) {
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INFO_LOG(Log::UI, "Deleting temp file: %s", GetFriendlyPath(path).c_str());
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File::Delete(path);
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}
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} else {
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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g_OSD.Show(OSDType::MESSAGE_ERROR, sy->T("Only JPG and PNG images are supported"), path.GetFilename(), 5.0);
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}
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}
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// It will init again automatically. We can't init outside a frame on Vulkan.
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UIBackgroundShutdown();
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host->RecreatePageViews();
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});
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// Change to a browse or clear button.
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}
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static void CallbackRestoreDefaults(SystemPageState *state, bool yes) {
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if (yes) {
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g_Config.RestoreDefaults(RestoreSettingsBits::SETTINGS);
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ReadSystemPageState(state);
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}
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System_Notify(SystemNotification::UI);
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}
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static void OnRestoreDefaultSettings(SettingsPageHost *host, SystemPageState *state) {
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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if (g_Config.IsGameSpecific()) {
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auto dev = GetI18NCategory(I18NCat::DEVELOPER);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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host->PageScreenManager()->push(
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new UI::MessagePopupScreen(sy->T("Restore Default Settings"), dev->T("RestoreGameDefaultSettings", "Are you sure you want to restore the game-specific settings back to the ppsspp defaults?\n"),
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di->T("OK"), di->T("Cancel"), [state](bool yes) { CallbackRestoreDefaults(state, yes); }));
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} else {
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std::string_view title = sy->T("Restore Default Settings");
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host->PageScreenManager()->push(new RestoreSettingsScreen(title));
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}
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}
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static void BuildUISettingsPage(SettingsPage *page) {
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using namespace UI;
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SettingsPageHost *host = page->Host();
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page->Header();
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// The UI context is looked up when used, since it's recreated along with the graphics.
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page->Setting(&g_Config.iUIScaleFactor).OnChange([host](UI::EventParams &e) {
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const float dpiMul = UIScaleFactorToMultiplier(g_Config.iUIScaleFactor);
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g_display.Recalculate(-1, -1, -1, -1, dpiMul);
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host->PageScreenManager()->getUIContext()->InvalidateAtlas();
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NativeResized();
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});
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page->Header();
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const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png";
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const Path bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) / "background.jpg";
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if (File::Exists(bgPng) || File::Exists(bgJpg)) {
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page->Choice("Clear UI background").OnClick([host](UI::EventParams &e) {
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OnChangeBackground(host);
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});
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} else if (System_GetPropertyBool(SYSPROP_HAS_IMAGE_BROWSER) || System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
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page->Choice("Set UI background...").OnClick([host](UI::EventParams &e) {
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OnChangeBackground(host);
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});
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}
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page->Setting(&g_Config.bTransparentBackground);
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page->Setting(&g_Config.iBackgroundAnimation);
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page->Header();
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page->Custom("Theme", [host](UI::ViewGroup *parent) -> UI::View * {
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PopupMultiChoiceDynamic *theme = parent->Add(new PopupMultiChoiceDynamic(&g_Config.sThemeName, T(I18NCat::SYSTEM, "Theme"), GetThemeInfoNames(), I18NCat::THEMES, host->PageScreenManager()));
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theme->OnChoice.Add([](EventParams &e) {
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UpdateTheme();
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// Reset the tint/saturation if the theme changed.
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if (e.b) {
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g_Config.fUITint = 0.0f;
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g_Config.fUISaturation = 1.0f;
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}
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});
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return theme;
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});
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Draw::DrawContext *draw = host->PageScreenManager()->getDrawContext();
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if (!draw->GetBugs().Has(Draw::Bugs::RASPBERRY_SHADER_COMP_HANG)) {
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// We use shaders without tint capability on hardware with this driver bug.
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auto noDropShadow = [](View *view) {
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static_cast<PopupSliderChoiceFloat *>(view)->SetHasDropShadow(false);
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};
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page->Setting(&g_Config.fUITint).LiveUpdate().Setup(noDropShadow);
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page->Setting(&g_Config.fUISaturation).LiveUpdate().Setup(noDropShadow);
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}
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// Shared with achievements.
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page->Header({I18NCat::ACHIEVEMENTS, "Notifications"}); // Unclean string reuse :)
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page->Setting(&g_Config.iNotificationPos);
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page->Setting(&g_Config.bShowSaveLoadIndicator);
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}
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// Using SYSTEM translations
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void BuildGeneralSettings(SettingsPage *page, SystemPageState *state) {
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using namespace UI;
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SettingsPageHost *host = page->Host();
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page->Header();
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page->Custom("Language", [host](UI::ViewGroup *parent) -> UI::View * {
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auto langCodeToName = [](std::string_view value) -> std::string {
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auto &mapping = GetLangValuesMapping();
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auto iter = mapping.find(value);
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if (iter != mapping.end()) {
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return iter->second.first;
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}
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return std::string(value);
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};
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ChoiceWithValueDisplay *language = parent->Add(new ChoiceWithValueDisplay(&g_Config.sLanguageIni, T(I18NCat::SYSTEM, "Language"), langCodeToName));
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language->SetIconLeft(ImageID("I_LANGUAGE"));
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language->OnClick.Add([host](UI::EventParams &e) {
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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auto langScreen = new NewLanguageScreen(sy->T("Language"));
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// The actual switching is handled in OnCompleted in NewLanguageScreen.
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if (e.v)
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langScreen->SetPopupOrigin(e.v);
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host->PageScreenManager()->push(langScreen);
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});
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return language;
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});
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page->Link({I18NCat::SYSTEM, "User interface"}, I18NCat::SYSTEM, &BuildUISettingsPage);
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page->Header();
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if (System_GetPropertyBool(SYSPROP_CAN_RESTRICT_ORIENTATION)) {
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// Display rotation
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page->Custom({I18NCat::CONTROLS, "Screen Rotation"}, [host](UI::ViewGroup *parent) -> UI::View * {
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AddRotationPicker(host->PageScreenManager(), parent, true);
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return parent->GetViewByIndex(parent->GetNumSubviews() - 1);
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});
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}
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#if PPSSPP_PLATFORM(IOS)
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static const char *indicator[] = {
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"Swipe once to switch app (indicator auto-hides)",
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"Swipe twice to switch app (indicator stays visible)"
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};
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page->Setting(&g_Config.iAppSwitchMode);
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{
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// Note: On iPhone, iOS hides the status bar in landscape no matter what this is set to.
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DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation());
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page->Setting(&config.bImmersiveMode).OnChange([](EventParams &e) {
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System_Notify(SystemNotification::IMMERSIVE_MODE_CHANGE);
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});
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}
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#endif
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#if PPSSPP_PLATFORM(ANDROID)
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// Hide Immersive Mode on pre-kitkat Android
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if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) {
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DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation());
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page->Setting(&config.bImmersiveMode).OnChange([](EventParams &e) {
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OnImmersiveModeChange();
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});
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}
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#endif
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// TODO: Make this setting available on Mac too.
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#if PPSSPP_PLATFORM(WINDOWS) || (defined (SDL) && !defined(MOBILE_DEVICE))
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page->Setting(&g_Config.bPauseOnLostFocus);
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#endif
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page->Setting(&g_Config.iAskForExitConfirmationAfterSeconds);
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if (System_GetPropertyBool(SYSPROP_HAS_KEYBOARD)) {
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page->Setting(&g_Config.bBypassOSKWithKeyboard);
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}
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if (System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE)) {
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page->Setting(&g_Config.bSustainedPerformanceMode).OnChange([](UI::EventParams &e) {
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OnSustainedPerformanceModeChange();
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});
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}
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page->Header();
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page->Setting(&g_Config.bCheckForNewVersion);
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page->Choice("Restore Default Settings").OnClick([host, state](UI::EventParams &e) {
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OnRestoreDefaultSettings(host, state);
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});
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page->Setting(&g_Config.iRewindSnapshotInterval);
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std::vector<std::string> cameraList = Camera::getDeviceList();
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if (cameraList.size() >= 1) {
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page->Header({I18NCat::GRAPHICS, "Camera"});
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page->Setting(&g_Config.sCameraDevice, std::move(cameraList));
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#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
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page->Setting(&g_Config.bCameraMirrorHorizontal);
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#endif
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}
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page->Header();
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page->Setting(&g_Config.bScreenshotsAsPNG);
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page->Setting(&g_Config.iScreenshotMode);
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page->Header("Help the PPSSPP team");
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page->Bool(&state->enableReports, "Enable Compatibility Server Reports").EnabledFunc([]() {
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return Reporting::IsSupported();
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});
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}
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