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A PS1 EBOOT now boots the installed firmware's POPS manager (flash0:/kd/popsman.prx), which loads its PS1 emulator (pops_0Xg.prx) for the game. Load_PSP_POPS stands in for the kernel's reboot into its POPS configuration: it loads the manager and that configuration's user modules, and a helper thread makes the kernel init's scePopsManLoadModule(path, 0) call. InitForKernel reports a POPS boot from the memory stick. The emulator plays its sound on the Media Engine, so a PS1 boot always gets the emulated ME, whatever the homebrew setting says, and is refused on platforms that can't emulate it. The manager boots the ME with its own code (POPS's reboot has no me_wrapper, so Sony's ME firmware isn't booted for it), and its ME loop runs there unchanged, playing through the audio block. Everything in POPS that reaches hardware registers is kernel code, so a POPS boot leaves the ME's kernel mode stopgap (g_kernelModeAnywhere) off: 7% fewer host instructions in Crash Bandicoot. The manager also drives the GE directly: its stall register and FINISH status are an MMIO device that only answers during a POPS boot, and stall writes extend the HLE GPU's current list. The 6.60 and 6.61 popsman.prx and pops_01g/02g.prx have the same code. The manager's is checked when it's loaded, and any other one fails the boot with a message. Savestates include the boot's threads. Reading a game's disc image needs the next two changes. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/HLE/sceKernel.h"
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class PointerWrap;
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enum WaitType : int;
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class HLEHelperThread {
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public:
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// For savestates.
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HLEHelperThread() = default;
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HLEHelperThread(const char *threadName, const u32 instructions[], u32 instrCount, u32 prio, int stacksize);
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HLEHelperThread(const char *threadName, const char *module, const char *func, u32 prio, int stacksize);
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~HLEHelperThread();
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void DoState(PointerWrap &p);
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void Start(u32 a0, u32 a1);
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void Terminate();
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bool Stopped();
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void ChangePriority(u32 prio);
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void Resume(WaitType waitType, SceUID uid, int result);
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// For savestates.
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void Forget();
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u32 Entry() {
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return entry_;
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}
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SceUID Id() const {
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return id_;
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}
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private:
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void AllocEntry(u32 size);
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void Create(const char *threadName, u32 prio, int stacksize);
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SceUID id_ = 0;
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u32 entry_ = 0;
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};
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