Commit Graph
8 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 0b1e1a9bb3 POPS: Boot PS1 EBOOTs through the firmware's POPS manager
A PS1 EBOOT now boots the installed firmware's POPS manager
(flash0:/kd/popsman.prx), which loads its PS1 emulator (pops_0Xg.prx) for
the game. Load_PSP_POPS stands in for the kernel's reboot into its POPS
configuration: it loads the manager and that configuration's user modules,
and a helper thread makes the kernel init's scePopsManLoadModule(path, 0)
call. InitForKernel reports a POPS boot from the memory stick.

The emulator plays its sound on the Media Engine, so a PS1 boot always
gets the emulated ME, whatever the homebrew setting says, and is refused
on platforms that can't emulate it. The manager boots the ME with its own
code (POPS's reboot has no me_wrapper, so Sony's ME firmware isn't booted
for it), and its ME loop runs there unchanged, playing through the audio
block.

Everything in POPS that reaches hardware registers is kernel code, so a
POPS boot leaves the ME's kernel mode stopgap (g_kernelModeAnywhere) off:
7% fewer host instructions in Crash Bandicoot.

The manager also drives the GE directly: its stall register and FINISH
status are an MMIO device that only answers during a POPS boot, and stall
writes extend the HLE GPU's current list.

The 6.60 and 6.61 popsman.prx and pops_01g/02g.prx have the same code. The
manager's is checked when it's loaded, and any other one fails the boot
with a message. Savestates include the boot's threads.

Reading a game's disc image needs the next two changes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 13:15:30 +02:00
Henrik Rydgård 9f90512ef6 Make instruction cache invalidation (for us, jit cache invalidation) clearer 2026-08-16 16:59:52 +02:00
Unknown W. Brackets fa320599dc HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
Unknown W. Brackets 593e48b865 Io: Update async priority more correctly.
When an operation finishes, whether it uses the priority from the first
operation or the current thread's priority depends on sdk version, it
seems.

This also makes it resolve the default priority on open, so that changing
the default afterward doesn't affect already open descriptors.
2020-01-03 14:24:52 -08:00
Unknown W. Brackets f63daf8185 Io: Change async thread priority if running.
Really thought I'd already done this, must've made a mistake...
Fixes #12400.
2019-10-20 10:26:37 -07:00
Unknown W. Brackets ad274d5b72 Psmf: Cleanup finishThread save state handling. 2019-09-01 08:16:05 -07:00
Unknown W. Brackets dd804660c9 Psmf: Use kernel memory for helper thread stack.
Also, thread stacks must be 0x200 or larger.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets b9ede6aade Add a class to create helper threads from HLE.
This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00