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ppsspp/Core/HLE/sceMpeg.h

148 lines
3.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <map>
#include "Common/CommonTypes.h"
#include "Common/Swap.h"
class PointerWrap;
// MPEG statics.
static const u32 PSMF_MAGIC = 0x464D5350;
static const int PSMF_STREAM_VERSION_OFFSET = 0x4;
static const int PSMF_STREAM_OFFSET_OFFSET = 0x8;
static const int PSMF_STREAM_SIZE_OFFSET = 0xC;
static const int PSMF_FIRST_TIMESTAMP_OFFSET = 0x54;
static const int PSMF_LAST_TIMESTAMP_OFFSET = 0x5A;
static const int PSMF_VIDEO_STREAM_ID = 0xE0;
static const int PSMF_AUDIO_STREAM_ID = 0xBD;
struct SceMpegAu {
s64_le pts; // presentation time stamp
s64_le dts; // decode time stamp
u32_le esBuffer; // WARNING: We abuse this to keep track of the stream number!
u32_le esSize;
void read(u32 addr);
void write(u32 addr);
};
// As native in PSP ram
struct SceMpegRingBuffer {
// PSP info
s32_le packets;
// Misused: this is used as total read, but should be read offset (within ring.)
s32_le packetsRead;
s32_le packetsWritePos;
s32_le packetsAvail; // pspsdk: unk2, noxa: iUnk0
s32_le packetSize; // 2048
u32_le data; // address, ring buffer
u32_le callback_addr; // see sceMpegRingbufferPut
s32_le callback_args;
s32_le dataUpperBound;
s32_le semaID; // unused? No, probably not, see #20084. Though when should we signal it? create it?
u32_le mpeg; // pointer to mpeg struct, fixed up in sceMpegCreate
// Note: not available in all versions.
u32_le gp;
};
// Internal structure
struct AvcContext {
int avcDetailFrameWidth;
int avcDetailFrameHeight;
int avcDecodeResult;
int avcFrameStatus;
};
struct StreamInfo {
int type;
int num;
int sid;
bool needsReset;
};
static const int MPEG_DATA_ES_BUFFERS = 2;
typedef std::map<u32, StreamInfo> StreamInfoMap;
class MediaEngine;
// Internal structure
struct MpegContext {
MpegContext();
~MpegContext();
MpegContext(const MpegContext &) = delete;
void operator=(const MpegContext &) = delete;
void DoState(PointerWrap &p);
u8 mpegheader[2048];
u32 defaultFrameWidth;
int videoFrameCount;
int audioFrameCount;
bool endOfAudioReached;
bool endOfVideoReached;
int videoPixelMode;
u32 mpegMagic;
int mpegVersion;
u32 mpegRawVersion;
u32 mpegOffset;
u32 mpegStreamSize;
s64 mpegFirstTimestamp;
s64 mpegLastTimestamp;
u32 mpegFirstDate;
u32 mpegLastDate;
u32 mpegRingbufferAddr;
int mpegwarmUp;
bool esBuffers[MPEG_DATA_ES_BUFFERS];
AvcContext avc;
bool avcRegistered;
bool atracRegistered;
bool pcmRegistered;
bool dataRegistered;
bool ignoreAtrac;
bool ignorePcm;
bool ignoreAvc;
bool isAnalyzed = false;
bool ringbufferNeedsReverse = false;
StreamInfoMap streamMap;
MediaEngine *mediaengine = nullptr;
};
void __MpegInit();
void __MpegDoState(PointerWrap &p);
void __MpegShutdown();
void __MpegLoadModule(int version, u32 crc);
void Register_sceMpeg();
void Register_sceMpegbase();
void __VideoPmpInit();
void __VideoPmpDoState(PointerWrap &p);
void __VideoPmpShutdown();
const std::map<u32, MpegContext *> &__MpegGetContexts();