Henrik Rydgård
c9a37ec6b9
Remove bool that was always true in state mapping.
2022-07-24 21:04:54 +02:00
Henrik Rydgård
3c88183d0d
Merge pull request #15717 from hrydgard/render-target-y-offset
...
Allows "merging" render targets that overlap on the Y axis. Fixes Juiced 2
2022-07-24 18:48:21 +02:00
Henrik Rydgård
80f0f90af7
Revert the x-offset bpp fix temporarily.
2022-07-24 17:41:27 +02:00
Henrik Rydgård
89845eae7a
Add GPU stat for number of depth copies per frame
...
Will be useful for evaluating #15700
2022-07-24 17:12:43 +02:00
Unknown W. Brackets
b02fa4ec00
Merge pull request #15718 from hrydgard/getpointer-const-cleanup
...
Split GetPointer into GetPointer and GetPointerWrite
2022-07-24 07:51:39 -07:00
Henrik Rydgård
d3d601dced
Windows fixes
2022-07-24 13:58:20 +02:00
Henrik Rydgård
f523341351
Remove unnecessary parameters from MakePixelsTexture
2022-07-24 13:54:09 +02:00
Henrik Rydgård
881cc23965
Delete some unused code.
2022-07-24 13:54:04 +02:00
Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
Henrik Rydgård
04a85b1da0
Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
...
To be safe, gating this behind the related AllowLargeFBTextureOffsets,
which is also required for the effect to work.
Additionally, fixes the offset check for X offsets, which I guess is a
very small risk.
2022-07-24 11:58:07 +02:00
Henrik Rydgård
1fd80646cb
Mali driver bug workaround for driver 32+.
...
See #15661
Hope this small bias won't break things.
2022-07-17 22:53:10 +02:00
Henrik Rydgård
15f5ed81a7
Add a simple compat flag to workaround the Clone Wars issue, #12949
...
Could probably also be fixed by changing the heuristic a bit, but since
we're in heuristic land anyway and close to a release, I feel this is
the safest option.
Also sneaks in a logspam reduction
2022-07-15 11:44:51 +02:00
Henrik Rydgård
0ff8c721e4
Improve comment, variable name
2022-07-12 00:17:26 +02:00
Henrik Rydgård
e52e9094ca
Vulkan fragment shaders: Don't opportunistically emit "layout (early_fragment_tests)"
...
The purpose of this is not really for optimization, it's to get a
specific behavior that we really don't care about. Drivers are pretty
good at getting this potential performance improvement automatically
if it's possible without changing the output.
git blame says I added it, heh.
Don't think it'll make much difference one way or another, though, but
trying to reduce complexity.
2022-07-12 00:14:22 +02:00
Henrik Rydgård
c5a10a5501
Tweak the Mali stencil-test workaround to work for Surf's Up. See #15016
2022-07-11 16:57:52 +02:00
Unknown W. Brackets
c15c4a6967
UI: Add analog speed limit mapping.
...
Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00
Henrik Rydgård
9ffb248e59
Merge pull request #15646 from unknownbrackets/report-vertex
...
Reporting: Log when vertex count truncated
2022-07-04 23:23:36 +02:00
Unknown W. Brackets
efacbddaef
Reporting: Log when vertex count truncated.
2022-07-04 13:22:17 -07:00
Henrik Rydgård
cd92151de7
Add ARM64_NEON compile arch flag
...
This allows doing ARM64 builds without NEON support, and allows simplifying some checks.
2022-06-25 07:29:20 +02:00
Henrik Rydgård
8922be2015
Out of performance paranoia, limit the Mali workaround to known affected games
2022-06-19 01:48:37 +02:00
Henrik Rydgård
d0ea3b3284
Work around the Mali stencil discard bug the same way as the Adreno one.
2022-06-18 14:23:09 +02:00
Henrik Rydgård
63fdb99ca2
Shaun White Snowboarding: Use compat flag to eliminate a readback per frame
...
Should be a good performance improvement.
Just another case of a game copying a framebuffer to RAM, then texturing
directly from it.
2022-06-11 12:00:06 +02:00
Henrik Rydgård
751afde7c9
Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
2022-06-11 11:22:29 +02:00
Henrik Rydgård
c82d8a04e0
Add centered line drawing for Echochrome.
2022-06-11 00:20:35 +02:00
Henrik Rydgård
493c17647a
Take the absolute value when measuring pixel size for line expansion.
...
Fixes issues in Echochrome. Though still doesn't look fantastic.
2022-06-11 00:03:40 +02:00
Unknown W. Brackets
feddff8299
GLES: Fix sw transform flip in skip buffer mode.
...
Was causing some things to be drawn in the wrong places and upside down.
2022-06-05 11:31:07 -07:00
Henrik Rydgård
d91902512d
Merge pull request #15554 from unknownbrackets/shader-vfs
...
Postshader: Avoid treating directories as files
2022-05-26 18:28:34 +02:00
Unknown W. Brackets
868568a744
Postshader: Avoid treating directories as files.
2022-05-25 20:04:47 -07:00
Unknown W. Brackets
a60d27a4f3
GPU: Fix skip buffer effects rendering.
...
Broken by blue-to-alpha changes. Without calling SetRenderFramebuffer, we
were never reconsidering the initial SKIPDRAW_NON_DISPLAYED_FB flag and
all drawing was getting skipped.
2022-05-22 12:24:03 -07:00
Unknown W. Brackets
b60b1e84b2
softgpu: Correct stencil debugging.
...
Fixes crashes in GE debugger when viewing stencil.
2022-05-08 14:26:25 -07:00
Unknown W. Brackets
9367ce82ac
softgpu: Fix viewport flag clean/dirty.
...
Fixes Split/Second effects, see #15501 .
2022-05-08 14:24:21 -07:00
Henrik Rydgård
c955246499
Fix shader blending regression (Vulkan)
2022-05-03 00:38:58 +02:00
Henrik Rydgård
62808b89ef
Fix discrepancy in how the LMODE flag is calculated between VS and FS
2022-05-03 00:06:42 +02:00
Unknown W. Brackets
42d7226413
Vulkan: Correct size for tex mip level readback.
...
Used by the GE debugger to display the texture levels.
2022-05-01 15:23:57 -07:00
Henrik Rydgård
1dead5f095
Merge pull request #15515 from hrydgard/remove-framebuffer-read-limit
...
Remove the rather problematic limit on framebuffer copies
2022-05-01 13:41:35 +02:00
Henrik Rydgård
7c6c59976c
Merge pull request #15514 from hrydgard/vulkan-barrier-optimizations
...
Vulkan barrier optimizations
2022-05-01 13:39:01 +02:00
Henrik Rydgård
66ddbe9513
Remove the rather problematic limit on framebuffer copies
2022-05-01 12:49:19 +02:00
Henrik Rydgård
d30024cc88
Vulkan: Follow sampler best practices with auto max quality.
2022-05-01 10:20:11 +02:00
Henrik Rydgård
5868cf0f1c
Convert the blueToAlpha bool to a usageFlag. KEEP instead of CLEAR for depth during reinterpret.
2022-04-30 18:17:29 +02:00
Henrik Rydgård
f5e519ed4b
Oops, gotta update the cached framebuffer format in the other drawing paths too
2022-04-30 18:17:17 +02:00
Henrik Rydgård
6b2dec91b5
Finish BlueToAlpha functionality
2022-04-30 18:17:17 +02:00
Henrik Rydgård
0c66087cc7
BlueToAlpha hack to avoid clearing the envmap in split/second :(
2022-04-30 18:17:17 +02:00
Henrik Rydgård
462972f7ea
Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
...
This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.
Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
7be86264d0
Move framebufFormat to gstate_c, so we can override it
2022-04-30 18:16:09 +02:00
Henrik Rydgård
5a1ab67cf8
Dirty more state after reinterpret
2022-04-30 18:15:14 +02:00
Henrik Rydgård
6bc7a699fe
Minor cleanups in framebuffer manager
2022-04-30 18:14:53 +02:00
Unknown W. Brackets
8779421a3e
GLES: Reverse alphamask when comparing to CLUT.
...
The CLUT is already reversed.
2022-04-25 08:54:02 -07:00
Unknown W. Brackets
ec05bce068
Merge pull request #15502 from hrydgard/gran-turismo-regression-fix
...
Simplify alphasum checking for DXT textures, and fix a regression
2022-04-24 17:23:59 -07:00
Henrik Rydgård
35e7affa3e
Simplify alphasum checking for DXT textures, and fix a regression
...
Got some weird blackness in the sky in Gran Turismo. This fixes that.
2022-04-25 00:54:47 +02:00
Henrik Rydgård
32df78a2cc
Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
...
It took writing and debugging #15500 for me to understand what the issue with the old path was..
Much simpler alternative to #15500 , or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00