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ppsspp/GPU
Henrik Rydgård e52e9094ca Vulkan fragment shaders: Don't opportunistically emit "layout (early_fragment_tests)"
The purpose of this is not really for optimization, it's to get a
specific behavior that we really don't care about. Drivers are pretty
good at getting this potential performance improvement automatically
if it's possible without changing the output.

git blame says I added it, heh.

Don't think it'll make much difference one way or another, though, but
trying to reduce complexity.
2022-07-12 00:14:22 +02:00
..
2022-06-25 07:29:20 +02:00
2020-08-16 14:48:54 +02:00
2022-04-02 16:34:13 -07:00
2022-06-25 07:29:20 +02:00