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ppsspp/GPU
Henrik Rydgård 32df78a2cc Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
It took writing and debugging #15500 for me to understand what the issue with the old path was..

Much simpler alternative to #15500, or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
..
2020-08-16 14:48:54 +02:00
2022-04-02 16:34:13 -07:00