Commit Graph
15630 Commits
Author SHA1 Message Date
Unknown W. Brackets ff59cd6e11 Fix a potential debug buffer overrun. 2015-01-17 18:21:03 -08:00
Unknown W. Brackets cf0e337b27 Fix a memleak on an error condition. 2015-01-17 18:21:03 -08:00
Unknown W. Brackets cf577e9e80 Merge branch 'kernel-mbx' 2015-01-17 18:17:13 -08:00
Unknown W. Brackets e40bef6f17 Fix Mbx callback begin/end funcs.
Oops, bad WAITTYPE.  May help #7345.
2015-01-17 18:15:32 -08:00
Henrik Rydgard c2500744e1 D3D9 rectangle rendering fix (maxindex) 2015-01-15 23:58:07 +01:00
Henrik Rydgard 8a574e5cd2 Do the first CoInitializeEx on the main thread instead of the EmuThread (WASAPI). Fixes #7334 2015-01-15 22:33:20 +01:00
Henrik Rydgård c8c80c0ced Merge pull request #7333 from unknownbrackets/gpu-minor
Transform rects using indices
2015-01-15 22:02:15 +01:00
Unknown W. Brackets f366cab98d Fix a type comparison warning. 2015-01-15 12:27:01 -08:00
Unknown W. Brackets d663cda2de Transform rects using indices.
Not a hge difference.  Minor cleanup.
2015-01-15 12:26:35 -08:00
Henrik Rydgård b9b96f1416 Merge pull request #7329 from daniel229/utawarerumono_func_replace
Function replace in Utawarerumono portable
2015-01-14 10:52:55 +01:00
daniel229 0bd6d74996 Replace frame download in Utawarerumono portable 2015-01-14 17:27:14 +08:00
Henrik Rydgard 8b05e7abf0 Adjust the audio speed on non-60hz Android devices to compensate.
Greatly improves audio stability on Nexus S.

Fixes #6677 .
2015-01-14 00:45:12 +01:00
Henrik Rydgard e349ec2960 Some missing de-init 2015-01-13 20:51:58 +01:00
Henrik Rydgård 02a7caf9dd Merge pull request #7327 from sum2012/ARM-JIT
Fix  Yu-Gi-Oh 6 crash with edit card in Android version
2015-01-13 16:26:51 +01:00
sum2012 f659e60c8d Fix Yu-Gi-Oh 6 crash with edit card in Android version
This revert part of
https://github.com/hrydgard/ppsspp/commit/74d8a9bdba9b8348e60e8a6b40b01da26b5eb020
2015-01-13 22:01:02 +08:00
Henrik Rydgård 74640dce11 Merge pull request #7326 from daniel229/motorstorm_func_replace
Function replace in MotorStorm: Arctic Edge
2015-01-13 10:58:24 +01:00
daniel229 c4d4aaab11 Replace frame download in MotorStorm: Arctic Edge 2015-01-13 15:42:25 +08:00
Henrik Rydgard 5f30bba5c9 WASAPI: Exit the audio thread the recommended way to avoid pops and clicks 2015-01-12 21:34:17 +01:00
Henrik Rydgard 0493d8154a WASAPI audio: Try to do something non-crazy for non-stereo audio streams.
Should really do a proper surround matrix but let's try this for now..
2015-01-12 20:57:13 +01:00
Henrik Rydgard df62bc42b7 D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
Make the GL code for this case (skinning without normal) more similar.
2015-01-12 20:37:33 +01:00
Henrik Rydgard 091593f0c9 WASAPI audio: Fix reporting, and blindly try to add PCM16 support, in case that would come up.
May help #7323 ?
2015-01-12 20:24:55 +01:00
Henrik Rydgård 7c3bc2b3d2 Merge pull request #7313 from sum2012/network
Make "Network Initialized" translatable
2015-01-12 13:07:05 +01:00
Henrik Rydgård b25dd18f74 Merge pull request #7319 from unknownbrackets/gl-minor
Cache the bound VBO / index buffer
2015-01-12 09:28:09 +01:00
Unknown W. Brackets f311d4008d Leave VBOs and index buffers bound for reuse. 2015-01-11 17:03:45 -08:00
Unknown W. Brackets 40ea889b6a Cache the VBO/index buffer to avoid redundancy.
Well, mostly just redundant unbinds.
2015-01-11 16:56:29 -08:00
Unknown W. Brackets 50f5809c54 Oops, typo.
How did I not notice the distorted sound?
2015-01-11 16:49:22 -08:00
Henrik Rydgård 83f25929cc Merge pull request #7317 from hrydgard/wasapi-support
Add a WASAPI audio backend, use it automatically on Vista+. Reduces audio latency on Windows
2015-01-12 00:25:49 +01:00
Henrik Rydgård 37ffbe34cf Merge pull request #7318 from unknownbrackets/wasapi-support
Add some dedicated audio conversion code, optimize some
2015-01-11 23:44:11 +01:00
Unknown W. Brackets 4705a2568e Convert s16->float using SSE2. 2015-01-11 14:31:21 -08:00
Unknown W. Brackets f3654795a3 Minor warning fixes. 2015-01-11 14:23:42 -08:00
Unknown W. Brackets db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Unknown W. Brackets ff4db2a8dd Log any change to 48 kHz audio on the psp side. 2015-01-11 14:23:41 -08:00
Henrik Rydgard 8b97669f01 Cleanup 2015-01-11 23:19:49 +01:00
Henrik Rydgard 3381df4e04 Add a WASAPI audio backend, use it automatically on Vista+. Reduces audio latency on Windows. 2015-01-11 21:44:31 +01:00
Henrik Rydgård 82ccce9eca Merge pull request #7315 from hrydgard/audio-resample
Use Dolphin's audio resampler to lower latency on Android and prevent drift
2015-01-11 21:10:08 +01:00
Henrik Rydgard c8dfcd5e74 Prepare for interchangable Windows audio backends 2015-01-11 21:00:56 +01:00
Henrik Rydgard 26e4cb4a21 More cleanup 2015-01-11 20:35:52 +01:00
Henrik Rydgard 51f352ee26 Delete unused code in DSoundStream, fix system_getpropertyint for iOS 2015-01-11 19:30:25 +01:00
Henrik Rydgard 2b50996a85 Symbian buildfix 2015-01-11 18:16:15 +01:00
Henrik Rydgard 0c6ceee210 Optimize the resampler a little. Update native with new ability to not force 44khz so we actually get any use.
This causes Nexus 4 and Nexus 9 to end up on the fast path, greatly decreasing audio latency!

This also removes the "atomic audio" setting as the new audio code is lock-free always.
2015-01-11 18:06:42 +01:00
Henrik Rydgard 1b926ec59e Increase the resampler buffer size, needed on Shield :(
Reset DSound to 44100.
2015-01-11 18:06:39 +01:00
Henrik Rydgard e508004a4b Update Atomic*.h 2015-01-11 18:06:12 +01:00
Henrik Rydgard c4169313b7 Resampler: Remove volume handling 2015-01-11 18:06:12 +01:00
Henrik Rydgard e312d6b5fd Replace outAudioQueue with Dolphin's resampler. 2015-01-11 18:06:06 +01:00
Henrik Rydgard 1b055fd07e Make the sample rate queryable as a sysprop 2015-01-11 14:18:40 +01:00
Henrik Rydgard cac7a2feed Add a sample rate parameter to DSound, clean it up a bit 2015-01-11 14:11:09 +01:00
Henrik Rydgard 62d86f3246 Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
Henrik Rydgard 3ca212ad0c Update native, expose platform audio sample rate in System Information on Android
When these don't match, we should really resample to get access to the low latency audio path. TODO
2015-01-11 11:42:00 +01:00
sum2012 499e6c6b7f Make "Network Initialized" translatable 2015-01-11 11:55:25 +08:00
Unknown W. Brackets 81e0ab49bb Merge pull request #7312 from hrydgard/no-lock-in-singlethread
If multithreading isn't enabled, don't bother synchronizing the ThreadEventQueue
2015-01-10 16:14:45 -08:00