Commit Graph
5673 Commits
Author SHA1 Message Date
Henrik Rydgård faa6cd86eb Merge pull request #2435 from lioncash/master
Add an extra null check to an if statement in CwCheat's function hleCheat.
2013-06-24 04:47:57 -07:00
Sacha 5ce2f2abcc Blackberry Buildfix. 2013-06-24 21:22:05 +10:00
Sacha 008cb0fa70 Update ffmpeg scripts for Symbian and CMake 2013-06-24 21:07:29 +10:00
Lioncash 89478ad599 Simplify the previous commit's check a little bit. 2013-06-24 04:31:29 -04:00
Lioncash d06bb0c755 Add a check to an if-statement in CwCheat.cpp in function hleCheat.
Check if cheatEngine isn't null. Considering how the if-statement below it has this check, it should be placed in this one as well.
2013-06-24 04:09:26 -04:00
Henrik Rydgård 63afa0327b Merge pull request #2433 from lioncash/master
Fixed a resource leak in ControlMapping.cpp and a null check problem in MediaEngine.cpp
2013-06-24 00:58:16 -07:00
Henrik Rydgård 83879cfeb2 Merge pull request #2430 from unknownbrackets/lbn-fix
Parse sce_lbn more leniently, like the PSP does
2013-06-24 00:56:38 -07:00
Lioncash ee164a3977 Fix a case where a pointer was being used before its null check in MediaEngine.cpp 2013-06-24 03:42:13 -04:00
Lioncash 2d25cc60c8 Fix a resource leak in ControlMapping.cpp 2013-06-24 03:28:19 -04:00
Henrik Rydgård c661abd4d5 Merge pull request #2423 from unknownbrackets/savedata
Fix some bugs in auto savedata modes, use structs
2013-06-24 00:25:03 -07:00
Unknown W. Brackets 9032fc274f Reload the savedata request if it changes.
This happens in "Where Is My Heart?", and if it's ignored the save is
created with the wrong name and cannot be loaded properly later.
2013-06-23 22:30:23 -07:00
Sacha 953569a38f Linux buildfix. 2013-06-24 15:25:26 +10:00
Unknown W. Brackets 8f0d3c55fb Use PSP memory directly in GETSIZES for savedata. 2013-06-23 22:22:25 -07:00
Unknown W. Brackets 8734b29105 Return a bind value in FILELIST, tweaks. 2013-06-23 22:22:25 -07:00
Unknown W. Brackets 6eca664c7c Switch idList to use structs in savedata. 2013-06-23 22:22:24 -07:00
Unknown W. Brackets 73acbe556d Use the specified game/save name for SIZES.
It doesn't use the global one (not sure why...)
2013-06-23 22:22:24 -07:00
Unknown W. Brackets 3672b591bb Return error codes from SavedataParam::GetSizes().
Rather than true/false, makes things simpler.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets 16752f57b6 Switch SIZES savedata mode to using structs. 2013-06-23 22:22:23 -07:00
Unknown W. Brackets 63ceec35ac For AUTOSAVE/MAKEDATA type modes, "" is valid.
Don't try to use the saveNameList in this case, use "".
2013-06-23 22:22:22 -07:00
Sacha 8f3f93fe2a Update versions for Qt/Symbian/Blackberry 2013-06-24 14:48:10 +10:00
Unknown W. Brackets 010bd689f6 Parse sce_lbn more leniently, like the PSP does. 2013-06-23 16:21:04 -07:00
Henrik Rydgard 6a9e6ce5fe Simplify vertex shaders a little more in the common case of directional lights. 2013-06-24 00:29:30 +02:00
Henrik Rydgård d467eac6a6 Merge pull request #2416 from unknownbrackets/fbo-minor
Centralize destruction of FBOs, use std::vector
2013-06-23 12:34:09 -07:00
Henrik Rydgård b1a05c2052 Merge pull request #2419 from raven02/patch-11
Add text shadow to message dialog that match real PSP
2013-06-23 12:12:25 -07:00
Henrik Rydgard 8310d27d7f Bump version numbers v0.8 2013-06-23 20:10:00 +02:00
Henrik Rydgard 88e67c7b82 Slightly nicer icons. 2013-06-23 19:53:09 +02:00
Henrik Rydgard 9a934aba9e Update lang 2013-06-23 19:48:26 +02:00
raven02 1a46843996 Add text shadow to message dialog that match real PSP 2013-06-24 01:01:55 +09:00
Henrik Rydgard 30ed5110e5 Possible iOS build fix, see #2418 2013-06-23 18:01:11 +02:00
Henrik Rydgard 3216410ac8 Fix unknown.png issues properly this time :P 2013-06-23 17:57:24 +02:00
Unknown W. Brackets 8c7dfdb0f7 Iterate over vfbs_ using size_t not iter.
This way we know for sure that our erase()s are safe.
2013-06-23 08:51:35 -07:00
Unknown W. Brackets 03cab6edf7 Centralize destruction of FBOs, use std::vector. 2013-06-23 08:19:36 -07:00
Henrik Rydgard 5d1fff328f Update native with a possible fix for task switching on android 2013-06-23 17:17:21 +02:00
Henrik Rydgard fcd9168ff9 Change vfbs_ back to a list for now. 2013-06-23 17:10:55 +02:00
Henrik Rydgard 67ef7fea3e Various FBO-related fixes, hopefully reducing or removing the related crashes... 2013-06-23 17:05:59 +02:00
Henrik Rydgard 6f24514ad5 Fix unknown.png issues. Hopefully fixes #2411. 2013-06-23 16:24:57 +02:00
Henrik Rydgard 0e61385c2e Mark 4x and 5x texture scaling as "overkill" and "crazy" in the windows menu. Because they really are. 2013-06-23 16:10:27 +02:00
Henrik Rydgård b5d8eec462 Merge pull request #2415 from raven02/patch-10
Add 4X/5X to texture scaling level for windows
2013-06-23 07:09:26 -07:00
oioitff ffc3db1429 Bug fix for sceMp3, make sceMp3 work fine. (dunno why this didn't merge before)
Conflicts:
	Core/HLE/sceMp3.cpp
2013-06-23 16:07:37 +02:00
raven02 747d3d2d9c Add 4X/5X to texure scaling level for windows 2013-06-23 21:33:50 +08:00
Henrik Rydgård 46d085eef2 Merge pull request #2410 from 173210/master
Added scePowerGetBatteryTemp support
2013-06-23 03:35:04 -07:00
173210 3fc397c590 Added scePowerGetBatteryTemp support
It returns 0 celsius degrees
2013-06-23 16:52:41 +09:00
Henrik Rydgård 30efa527a7 Merge pull request #2408 from unknownbrackets/savedata
PSPPointer adjustments in savedata
2013-06-22 23:15:53 -07:00
Unknown W. Brackets dae4156654 Make more savedata struct parts PSPPointers. 2013-06-22 22:49:39 -07:00
Unknown W. Brackets 12232dcad4 Simplify some Memory::GetPointer stuff. 2013-06-22 22:44:00 -07:00
Unknown W. Brackets f7a717746f Sometimes newData.buf is NULL, don't log an error. 2013-06-22 22:40:48 -07:00
Henrik Rydgård e715019cde Merge pull request #2405 from raven02/patch-7
Show analog stick/Tilt  should valid only when on-screen control is o...
2013-06-22 14:58:19 -07:00
Henrik Rydgård d757bc8088 Merge pull request #2406 from unknownbrackets/savedata
Use the saveName by default in MAKE/WRITE/READDATA
2013-06-22 14:55:25 -07:00
Unknown W. Brackets eb1f39f0eb Use the saveName by default in MAKE/WRITE/READDATA.
Suspected this, but wasn't sure.  Tests confirm it works like AUTOLOAD.
2013-06-22 14:48:09 -07:00
raven02 643b3b0c71 Keep Tilt to Analog even without on-screen control 2013-06-23 05:46:54 +08:00