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Merge pull request #2415 from raven02/patch-10
Add 4X/5X to texture scaling level for windows
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@@ -894,7 +894,12 @@ void GraphicsScreenP2::render() {
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g_Config.iTexScalingLevel = 2;
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if (UIButton(GEN_ID, hlinear2, 45, 0, gs->T("3x"), ALIGN_LEFT))
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g_Config.iTexScalingLevel = 3;
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#ifdef _WIN32
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if (UIButton(GEN_ID, hlinear2, 45, 0, gs->T("4x"), ALIGN_LEFT))
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g_Config.iTexScalingLevel = 4;
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if (UIButton(GEN_ID, hlinear2, 45, 0, gs->T("5x"), ALIGN_LEFT))
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g_Config.iTexScalingLevel = 5;
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#endif
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UICheckBox(GEN_ID, x + 60, y += stride + 20, gs->T("Deposterize"), ALIGN_LEFT, &g_Config.bTexDeposterize);
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} else
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g_Config.iTexScalingLevel = 1;
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