Merge pull request #2415 from raven02/patch-10

Add 4X/5X to texture scaling level for windows
This commit is contained in:
Henrik Rydgård committed 2013-06-23 07:09:26 -07:00
commit b5d8eec462
1 file changed
+6 -1
+6 -1
View File
@@ -894,7 +894,12 @@ void GraphicsScreenP2::render() {
g_Config.iTexScalingLevel = 2;
if (UIButton(GEN_ID, hlinear2, 45, 0, gs->T("3x"), ALIGN_LEFT))
g_Config.iTexScalingLevel = 3;
#ifdef _WIN32
if (UIButton(GEN_ID, hlinear2, 45, 0, gs->T("4x"), ALIGN_LEFT))
g_Config.iTexScalingLevel = 4;
if (UIButton(GEN_ID, hlinear2, 45, 0, gs->T("5x"), ALIGN_LEFT))
g_Config.iTexScalingLevel = 5;
#endif
UICheckBox(GEN_ID, x + 60, y += stride + 20, gs->T("Deposterize"), ALIGN_LEFT, &g_Config.bTexDeposterize);
} else
g_Config.iTexScalingLevel = 1;