36 languages, following each file's existing handling of the sibling RAIntegration
string - most keep the name as-is, pl_PL uses "Integracja RA", tr_TR "RA Entegrasyonu",
ja_JP "RAインテグレーション" - and its formality. The rest are left to fall back to
English rather than guessed at.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GgACRqkQNpfJQ4fjwyoEup
RAIntegration keeps its cache and local achievement data next to the
executable. If PPSSPP is installed somewhere that needs elevation to write -
Program Files being the obvious case - that write fails and takes the emulator
down as soon as a set or code notes are loaded, with no log to show for it since
the log can't be written either.
Check whether the exe directory is writable before handing the DLL to rcheevos,
and if it isn't, say so and point at the portable .zip instead. Achievements
themselves still work, so carry on to the normal login.
Fixes#21260
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GgACRqkQNpfJQ4fjwyoEup
31 languages, following each file's existing chat terminology (chatt,
bate-papo, obrolan, sembang, 聊天, الشات, ...). The rest are left to fall
back to English rather than guessed at.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JvJR8oJNSCimCM9KXVLjfq
The file holds the Hebrew strings in visual order, for renderers with no bidi
of their own, but only 101 of its 269 Hebrew entries were actually a reversal
of he_IL. The rest were left unreversed, reversed by word instead of by
character, or garbled outright ("Win" read as gibberish either way round).
Derived them all mechanically instead. The transform reproduces the entries
that were already right, and keeps as single units the things that must not be
spelled backwards: the \n escape, %N placeholders, runs of Latin and digits,
and an & accelerator together with the character it marks.
The [Dialog] save/OSK strings are the exception - he_IL already stores those
reversed, since PPGeDraw draws them and has no bidi, so the invert file just
mirrors he_IL for those 22 keys.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R9fKXvYBrnqtp1QQGaGWVv
Adds GameInfoFlags::BUNDLED_UPDATE_INFO, holding the version, title, size
and timestamp of the updater in PSP_GAME/SYSDIR/UPDATE. It comes from the
PARAM.SFO and the directory entry next to the archive, so it's a couple of
small reads on the ISOFileSystem the worker already has open - no
decryption, and DATA.BIN itself is only sniffed for its magic. Only
computed for ISOs; everything else is marked complete with an empty struct.
ISOFileSystem now parses the date out of the ISO9660 directory record,
stored as Unix UTC seconds and reported as the PSP's atime/ctime/mtime.
Those used to always read back as zero, so games calling sceIoGetstat on a
UMD file saw 1900 where hardware gives the mastering date.
Shown on GameScreen as e.g. "Firmware update on disc: 6.60 (2011-10-05),
25.6 MB".
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0149QcTVgZEXKXbgHyvXF4ZY
57 strings across nine language files:
* 33 in km_KH where a space snuck in between the % and the digit ("% 1"), plus
one where "%0.2f Hz" ended up as "0.2% f Hz".
* fa_IR "Quick chat %1" had the %1 replaced by a Persian numeral, and ko_KR
"Submitted %1 for %2" lost its %2.
* tr_TR "Earned" had the key translated instead of the value, so the whole
sentence with its four placeholders was replaced by the word "Earned".
The new Turkish string needs a look from someone who speaks Turkish.
* 20 strings across five files that were wrapped in quotes. PPSSPP's ini parser
strips those on load, so nothing changes on screen, but they tripped the
validator.
Turkish writes percentages as "% 0", so the "% <digit>" fix was only applied
where it makes the placeholders match the English string again.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0164UKoXpz9r155TRfQsoc3H
prefersStatusBarHidden was dead code - it computed an orientation and a
(commented out) user preference, then unconditionally returned false. So the
status bar was only ever hidden on iPhone in landscape, and only because iOS
does that on its own in compact height.
Now it honors bImmersiveMode from the DisplayLayoutConfig matching the current
orientation, so it also applies in portrait and on iPad. Adds the corresponding
checkbox to the iOS system settings, and updates the status bar on rotation and
when the setting is toggled.
Also fixes a missing break in the ROTATE_UPDATED case in System_Notify, and a
static/non-static mismatch on sceKernelLoadModuleBufferUsbWlan that broke the
build (the header intentionally exposes it for sceVshBridge).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JZk5y4Fzw811WJoNWZb8Sc