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Merge pull request #21832 from hrydgard/misc-fixes
Another round of compat.ini tweaks
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@@ -81,7 +81,7 @@ static void RotateUV(TransformedVertex v[4]) {
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}
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static bool ShouldApplySpriteBorderFix(const GPUgstate &gstate) {
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return gstate.isAlphaBlendEnabled() && gstate.getBlendFuncA() != GE_SRCBLEND_FIXA && gstate.isTextureAlphaUsed();
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return gstate.isMagnifyFilteringEnabled() && gstate.isAlphaBlendEnabled() && gstate.getBlendFuncA() != GE_SRCBLEND_FIXA && gstate.isTextureAlphaUsed();
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}
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// Clears on the PSP are best done by drawing a series of vertical strips
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+16
-1
@@ -1100,6 +1100,9 @@ ULES01455 = true # 2011
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ULES01555 = true # 2012
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ULES01582 = true # 2013
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# Giana's Return (homebrew) #11940
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GIAN00352 = true
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[DarkStalkersPresentHack]
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# Darkstalkers
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ULES00016 = true
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@@ -2141,10 +2144,22 @@ UCES00422 = 0.5
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UCAS40273 = 0.5
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NPJH50366 = 0.5
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# Metal Slug Anthology title screen
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ULES00530 = -0.5
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ULJS00090 = -0.5
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ULAS42086 = -0.5
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ULKS46129 = -0.5
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ULJS00206 = -0.5
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ULAS42161 = -0.5
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NPJH50038 = -0.5
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ULUS10154 = -0.5
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# Metal Slug XX combat school
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ULUS10495 = -0.5
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# Tokiden (issue #19422)
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# This works in the provided dump, but needs more testing.
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# NPJH50878 = -0.4
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NPJH50878 = -0.4
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[TextureCLUTInShader]
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# Fushigi no Dungeon 4. See #15251. This drastically reduces the amount of textures decoded by the game,
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