Henrik Rydgård
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e9e95d23ce
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VulkanDebug log fix, reduce log spam
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2023-05-30 18:32:33 +02:00 |
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Henrik Rydgård
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49ecc01556
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Fix image leak bug when pausing and we're just displaying a framebuffer in memory
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2023-05-30 18:29:50 +02:00 |
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Henrik Rydgård
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364c205d95
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Quick, suboptimal barrier fix for the new UpdateImageLevels functionality
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2023-05-30 18:29:49 +02:00 |
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Henrik Rydgård
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487d7856a0
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Merge pull request #17534 from hrydgard/drawpixels-performance
Add a cache for MakePixelsTexture
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2023-05-30 15:23:05 +02:00 |
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Henrik Rydgård
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12acafccc2
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Merge pull request #17535 from DDinghoya/patch-10
Update ko_KR.ini
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2023-05-30 15:21:01 +02:00 |
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DDinghoya
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c981fb5b4f
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Update ko_KR.ini
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2023-05-30 22:18:12 +09:00 |
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Henrik Rydgård
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25662a7f6c
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Implement UpdateTextureLevels for D3D11
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2023-05-30 14:54:19 +02:00 |
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Henrik Rydgård
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3a9ce528e7
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D3D11: Break out CreateStagingTexture
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2023-05-30 14:43:54 +02:00 |
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Henrik Rydgård
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198f9756b8
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D3D11 texture upload: Refactor for easier changes
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2023-05-30 14:35:22 +02:00 |
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Henrik Rydgård
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7c4b9bac90
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Cache textures created by MakePixelsTexture and reuse where appropriate.
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2023-05-30 14:07:44 +02:00 |
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Henrik Rydgård
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0b1abf1de9
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Add untested UpdateTextureLevels functionality to three of the four backends
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2023-05-30 13:28:04 +02:00 |
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Henrik Rydgård
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eb872b7a87
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Merge pull request #17533 from hrydgard/various-minor-vulkan-opts
Couple of minor Vulkan tweaks
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2023-05-30 10:47:33 +02:00 |
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Henrik Rydgård
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ea552bc573
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Add a new GPU stat (DrawPixels), kinda heavy since creates textures. GoW does 20-ish per frame.
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2023-05-30 10:15:34 +02:00 |
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Henrik Rydgård
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f54f905be5
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Vulkan: Remove support for other index types than 16-bit.
We don't have any use for them anyway.
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2023-05-30 10:15:34 +02:00 |
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Henrik Rydgård
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69b5b36416
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Merge pull request #17520 from Nemoumbra/websocket-client
Added WebsocketClientInfo
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2023-05-30 08:11:35 +02:00 |
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Henrik Rydgård
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0eec89c853
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Fix a very tiny memory leak
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2023-05-29 23:11:35 +02:00 |
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Henrik Rydgård
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602226e467
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Merge pull request #17530 from hrydgard/draw-refcount-debug
Draw/thin3d: Show the class name in refcount debug asserts
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2023-05-29 15:15:44 +02:00 |
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Henrik Rydgård
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5eb94350fa
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Show the class name in refcount debug asserts
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2023-05-29 12:50:45 +02:00 |
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Henrik Rydgård
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15ec9ad1e3
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Merge pull request #17529 from hrydgard/context-restart-debug
SDL: Add a way to reset OpenGL rendering by pressing F7.
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2023-05-29 12:35:39 +02:00 |
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Henrik Rydgård
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d167a11b1c
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SDL: Add a way to reset OpenGL graphics by pressing F7.
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2023-05-29 11:48:03 +02:00 |
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Henrik Rydgård
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7912eef0b7
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Merge pull request #17524 from sum2012/mpeg-patch
Experimental fix for sceMpegAvcDecode (library version check)
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2023-05-28 10:20:45 +02:00 |
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Henrik Rydgård
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ae8ded6ce1
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Merge pull request #17525 from brad0/openbsd_cmake_fix
Fix building on OpenBSD
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2023-05-28 08:59:12 +02:00 |
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Brad Smith
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94aed7a101
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Fix building on OpenBSD
Otherwise build breaks complaining about vasprintf() missing due to the
use of _POSIX_C_SOURCE.
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2023-05-28 01:59:40 -04:00 |
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sum2012
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dea35595f7
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Fix sceMpegAvcDecode
Fix Metal Gear Solid Peace Walker get stuck in video
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2023-05-28 10:54:51 +08:00 |
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Nemoumbra
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7f0828c659
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Added WebsocketClientInfo
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2023-05-27 17:59:45 +03:00 |
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Henrik Rydgård
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c533187e24
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Merge pull request #17518 from lvonasek/feautre_openxr_pergame_config
OpenXR - Enable VR settings per game
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2023-05-27 11:35:27 +02:00 |
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Henrik Rydgård
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4704bc92a7
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Merge pull request #17375 from hrydgard/ui-event-queue
Queue up input events for processing, except in-game. Avoids some potential threading issues/hangs.
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2023-05-27 11:27:41 +02:00 |
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Lubos
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fe713cdc6e
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CI build
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2023-05-27 11:18:35 +02:00 |
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Lubos
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e33398c9e2
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OpenXR - Enable VR settings per game
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2023-05-27 10:50:15 +02:00 |
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Henrik Rydgård
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50aa598ed1
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Fix handling events in "empty" (no root) UIScreens
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2023-05-27 00:35:25 +02:00 |
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Henrik Rydgård
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3715b1ffa1
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Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior.
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2023-05-26 18:41:13 +02:00 |
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Henrik Rydgård
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cca613e785
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Initial work on queueing up UI events for processing. Key events excepted for now.
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2023-05-26 18:41:13 +02:00 |
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Henrik Rydgård
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2675d6ea43
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Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally
* Switch axisId to enum InputAxis
* Change int keycodes to InputKeyCode where it makes sense.
* SDL input buildfix
* SDL keycode buildfix
* Switch on enum warning fixes
* Qt keycode buildfix
* iOS keycode buildfix
* UWP keycode buildfix
* More iOS buildfix
* More iOS buildfix
* Update DinputDevice.cpp
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2023-05-26 18:40:13 +02:00 |
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Henrik Rydgård
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6f380a7a0a
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Merge pull request #17513 from hrydgard/fix-post-proc-stretch
Post-processing: Fix using limited UV ranges when there's a single upscaling filter in the chain.
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2023-05-26 17:46:25 +02:00 |
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Henrik Rydgård
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c2fb815729
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Merge pull request #17515 from bslenul/lr-remove-skip-buffer-effects
[Libretro] Remove "Skip Buffer Effects" core option
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2023-05-26 16:04:26 +02:00 |
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Henrik Rydgård
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ca75e20155
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Fix minor config backwards compatibility issue, see #17502, iota97's comment
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2023-05-26 15:47:58 +02:00 |
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Bobby Smith
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2663a85cc3
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[Libretro] Remove "Skip Buffer Effects" core option
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2023-05-26 13:07:32 +02:00 |
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Henrik Rydgård
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ad8827ae70
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Cleanup, address feedback
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2023-05-26 10:28:10 +02:00 |
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Henrik Rydgård
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5c94a20ecb
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SoftGPU: implement CheckConfigChanged, have it check postshaders. Fixes #17511.
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2023-05-26 09:48:51 +02:00 |
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Henrik Rydgård
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6cee08c74f
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Post-processing: Fix using limited UV ranges when there's a single upscaling filter in the chain.
Fixes #17499
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2023-05-26 09:48:51 +02:00 |
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Henrik Rydgård
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9379a6be37
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Merge pull request #17506 from fp64/vrnd
Emulating HW vrnd
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2023-05-26 09:47:28 +02:00 |
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Unknown W. Brackets
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f2919598fb
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Merge pull request #17501 from hrydgard/npdrm-error-handling
Fix "double delay" error in sceNpDrmEdataSetupKey
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2023-05-25 19:46:37 -07:00 |
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fp64
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a97c911d46
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Address feedback
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2023-05-25 17:28:38 -04:00 |
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fp64
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23ef21ba9b
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Fix a bug, and bump savestate version
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2023-05-25 16:18:58 -04:00 |
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fp64
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71884d5843
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Make vrnd match HW closer
See investigation starting
https://github.com/hrydgard/ppsspp/issues/16946#issuecomment-1467261209
for more details.
Still needs more testing.
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2023-05-25 14:18:19 -04:00 |
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Henrik Rydgård
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da3bd67856
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Merge pull request #17505 from hrydgard/uv-scale-uniform-opt
Only dirty the uniform UVSCALEOFFSET when really needed
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2023-05-25 16:22:24 +02:00 |
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Henrik Rydgård
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80e47b7bd3
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Only dirty the uniform UVSCALEOFFSET when really needed
Broken out from #17479
With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and
similar in the other backends).
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2023-05-25 15:00:57 +02:00 |
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Henrik Rydgård
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e1890b6a98
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Merge pull request #17504 from hrydgard/opengl-even-more-stats
OpenGL queue-runner: Add render command counts (debug builds only).
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2023-05-25 14:48:05 +02:00 |
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Henrik Rydgård
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82934b9212
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OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations.
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2023-05-25 14:15:54 +02:00 |
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Henrik Rydgård
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b6c3ffe994
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Merge pull request #17449 from hrydgard/fragment-ubershader
Fragment "ubershader" option
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2023-05-25 14:15:44 +02:00 |
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