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https://github.com/hrydgard/ppsspp.git
synced 2026-09-04 03:35:19 +02:00
Implement UpdateTextureLevels for D3D11
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@@ -811,6 +811,12 @@ public:
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bool Create(ID3D11DeviceContext *context, ID3D11Device *device, const TextureDesc &desc, bool generateMips);
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bool CreateStagingTexture(ID3D11Device *device);
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void UpdateTextureLevels(ID3D11DeviceContext *context, ID3D11Device *device, Texture *texture, const uint8_t *const *data, TextureCallback initDataCallback, int numLevels);
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ID3D11ShaderResourceView *View() { return view_; }
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private:
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bool FillLevel(ID3D11DeviceContext *context, int level, int w, int h, int d, const uint8_t *const *data, TextureCallback initDataCallback);
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ID3D11Texture2D *tex_ = nullptr;
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ID3D11Texture2D *stagingTex_ = nullptr;
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@@ -818,6 +824,29 @@ public:
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int mipLevels_ = 0;
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};
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bool D3D11Texture::FillLevel(ID3D11DeviceContext *context, int level, int w, int h, int d, const uint8_t *const *data, TextureCallback initDataCallback) {
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D3D11_MAPPED_SUBRESOURCE mapped;
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HRESULT hr = context->Map(stagingTex_, level, D3D11_MAP_WRITE, 0, &mapped);
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if (!SUCCEEDED(hr)) {
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tex_->Release();
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tex_ = nullptr;
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return false;
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}
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if (!initDataCallback((uint8_t *)mapped.pData, data[level], w, h, d, mapped.RowPitch, mapped.DepthPitch)) {
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for (int s = 0; s < d; ++s) {
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for (int y = 0; y < h; ++y) {
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void *dest = (uint8_t *)mapped.pData + mapped.DepthPitch * s + mapped.RowPitch * y;
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uint32_t byteStride = w * (uint32_t)DataFormatSizeInBytes(format_);
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const void *src = data[level] + byteStride * (y + h * d);
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memcpy(dest, src, byteStride);
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}
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}
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}
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context->Unmap(stagingTex_, level);
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return true;
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}
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bool D3D11Texture::CreateStagingTexture(ID3D11Device *device) {
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if (stagingTex_)
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return true;
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@@ -891,32 +920,9 @@ bool D3D11Texture::Create(ID3D11DeviceContext *context, ID3D11Device *device, co
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return false;
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}
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auto populateLevelCallback = [&](int level, int w, int h, int d) {
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D3D11_MAPPED_SUBRESOURCE mapped;
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hr = context->Map(stagingTex_, level, D3D11_MAP_WRITE, 0, &mapped);
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if (!SUCCEEDED(hr)) {
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tex_->Release();
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tex_ = nullptr;
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return false;
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}
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if (!desc.initDataCallback((uint8_t *)mapped.pData, desc.initData[level], w, h, d, mapped.RowPitch, mapped.DepthPitch)) {
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for (int s = 0; s < d; ++s) {
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for (int y = 0; y < h; ++y) {
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void *dest = (uint8_t *)mapped.pData + mapped.DepthPitch * s + mapped.RowPitch * y;
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uint32_t byteStride = w * (uint32_t)DataFormatSizeInBytes(desc.format);
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const void *src = desc.initData[level] + byteStride * (y + h * d);
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memcpy(dest, src, byteStride);
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}
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}
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}
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context->Unmap(stagingTex_, level);
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return true;
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};
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if (generateMips && desc.initData.size() >= 1) {
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if (desc.initDataCallback) {
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if (!populateLevelCallback(0, desc.width, desc.height, desc.depth)) {
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if (!FillLevel(context, 0, desc.width, desc.height, desc.depth, desc.initData.data(), desc.initDataCallback)) {
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tex_->Release();
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return false;
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}
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@@ -934,7 +940,7 @@ bool D3D11Texture::Create(ID3D11DeviceContext *context, ID3D11Device *device, co
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int h = desc.height;
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int d = desc.depth;
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for (int i = 0; i < (int)desc.initData.size(); i++) {
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if (!populateLevelCallback(i, desc.width, desc.height, desc.depth)) {
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if (!FillLevel(context, i, w, h, d, desc.initData.data(), desc.initDataCallback)) {
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if (i == 0) {
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return false;
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} else {
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@@ -954,6 +960,29 @@ bool D3D11Texture::Create(ID3D11DeviceContext *context, ID3D11Device *device, co
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return true;
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}
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void D3D11Texture::UpdateTextureLevels(ID3D11DeviceContext *context, ID3D11Device *device, Texture *texture, const uint8_t * const*data, TextureCallback initDataCallback, int numLevels) {
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if (!CreateStagingTexture(device)) {
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return;
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}
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int w = width_;
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int h = height_;
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int d = depth_;
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for (int i = 0; i < (int)numLevels; i++) {
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if (!FillLevel(context, i, w, h, d, data, initDataCallback)) {
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break;
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}
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w = (w + 1) / 2;
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h = (h + 1) / 2;
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d = (d + 1) / 2;
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}
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context->CopyResource(tex_, stagingTex_);
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stagingTex_->Release();
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stagingTex_ = nullptr;
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}
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Texture *D3D11DrawContext::CreateTexture(const TextureDesc &desc) {
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if (!(GetDataFormatSupport(desc.format) & FMT_TEXTURE)) {
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// D3D11 does not support this format as a texture format.
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@@ -974,12 +1003,10 @@ Texture *D3D11DrawContext::CreateTexture(const TextureDesc &desc) {
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return tex;
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}
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void D3D11DrawContext::UpdateTextureLevels(Texture *texture, const uint8_t **data, TextureCallback initDataCallback, int numLevels) {
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D3D11Texture *tex = (D3D11Texture *)texture;
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// If no staging texture, let's create one.
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tex->UpdateTextureLevels(context_, device_, texture, data, initDataCallback, numLevels);
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}
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ShaderModule *D3D11DrawContext::CreateShaderModule(ShaderStage stage, ShaderLanguage language, const uint8_t *data, size_t dataSize, const char *tag) {
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@@ -1450,7 +1477,7 @@ void D3D11DrawContext::BindTextures(int start, int count, Texture **textures, Te
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_assert_(start + count <= ARRAY_SIZE(views));
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for (int i = 0; i < count; i++) {
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D3D11Texture *tex = (D3D11Texture *)textures[i];
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views[i] = tex ? tex->view_ : nullptr;
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views[i] = tex ? tex->View() : nullptr;
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}
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context_->PSSetShaderResources(start, count, views);
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}
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@@ -1810,7 +1837,7 @@ uint64_t D3D11DrawContext::GetNativeObject(NativeObject obj, void *srcObject) {
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case NativeObject::FEATURE_LEVEL:
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return (uint64_t)(uintptr_t)featureLevel_;
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case NativeObject::TEXTURE_VIEW:
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return (uint64_t)(((D3D11Texture *)srcObject)->view_);
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return (uint64_t)(((D3D11Texture *)srcObject)->View());
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default:
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return 0;
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}
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