Henrik Rydgård
c0f6a24a21
Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
2017-03-23 10:02:28 +01:00
Unknown W. Brackets
4514af9d6e
Windows: Improve core context init.
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This clears the error from glewInit(), and ensures we check GL extensions
only after selecting the desired GL profile.
Also, consistently use the core profile flag to select the context.
2017-03-18 13:47:15 -07:00
Henrik Rydgård
f4a0c4504f
Fixes to GPU system information. Fixes #9434
2017-03-16 09:48:10 +01:00
Henrik Rydgard
5d5844632a
Fix shader issues with D3D11 feature level 9
2017-03-05 22:56:33 +01:00
Henrik Rydgard
042d09a049
Fix #9390 , also unbreak D3D11 screenshots
2017-03-05 20:30:39 +01:00
Henrik Rydgard
85717a981c
Show feature levels in System Info, allow lower D3D11 feature levels
2017-03-05 11:05:36 +01:00
Henrik Rydgard
7b3f84aae8
More buildfixes for Windows on ARM
2017-03-05 10:52:08 +01:00
Henrik Rydgard
5de190a45f
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
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Minor cleanups.
2017-02-27 10:10:24 +01:00
Henrik Rydgard
fa80cfa4aa
Additional UWP preparations
2017-02-25 09:57:14 +01:00
Henrik Rydgard
acde17e3ce
Improvements to D3D11 detection and error handling.
2017-02-23 10:40:55 +01:00
Henrik Rydgard
5a0ee6cc36
Add some plumbing to be able to reach DX11.1 features.
2017-02-18 01:54:28 +01:00
Henrik Rydgard
522ac5c739
Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
2017-02-17 19:53:24 +01:00
Henrik Rydgard
e83dd2b524
Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
2017-02-17 14:31:02 +01:00
Henrik Rydgard
77d087776c
D3D11: Support window resize
2017-02-14 11:21:53 +01:00
Henrik Rydgård
bbdb0ee195
Fix the stencil buffer initialization stuff (not sure it's 100% working et)
2017-02-12 13:55:49 +01:00
Henrik Rydgård
6efdde9ea4
D3D11: Fix build issue in Release mode. Triangle fan workaround.
2017-02-12 12:12:36 +01:00
Henrik Rydgård
f7717063a8
Assorted fixes for memory leaks etc
2017-02-10 14:41:32 +01:00
Henrik Rydgard
3f4e14f504
D3D11: Lumines is now playable in non-buffered, with reverse colors.
2017-02-10 11:25:24 +01:00
Henrik Rydgard
5ee3b534ed
More D3D11 improvements
2017-02-10 10:26:18 +01:00
Henrik Rydgard
aba669c3e6
D3D11: Cube now visible
2017-02-10 00:30:42 +01:00
Henrik Rydgard
6b193e7434
Break on D3D11 validation errors in _DEBUG mode
2017-02-10 00:01:34 +01:00
Henrik Rydgard
41fecc8c16
More D3D11 basics. Only dynamic constant buffers left, then it should display the UI.
2017-02-07 19:45:09 +01:00
Henrik Rydgard
abc80ae770
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
Henrik Rydgard
ad29974a56
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
f1c96c056d
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
41f770d815
Move dx_state into gfx/d3d9_state
2017-02-05 20:54:24 +01:00
Henrik Rydgard
9c275730c5
Move pD3DDevice into dx_state.h.
2017-02-05 20:46:26 +01:00
Henrik Rydgard
4dd96d6993
Remove dx_fbo dependency on global.h
2017-02-05 20:19:43 +01:00
Henrik Rydgard
5b49c2f840
DX9 cleanup: Remove more stuff from global.cpp
2017-02-05 20:13:48 +01:00
Henrik Rydgard
0b3ebbddf4
Minor DX9 code cleanup
2017-02-05 19:38:52 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
8bcb5f01eb
Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204
2017-01-03 23:39:57 +08:00
Henrik Rydgård
674937a520
Extend some enums with potentially useful values
2016-12-27 11:59:12 +01:00
Henrik Rydgård
1ed7f0d7fd
More modern way to specify vertex data format (inputlayout)
2016-12-27 11:59:10 +01:00
Henrik Rydgård
f86b9f7900
Guess what? More renaming
2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Henrik Rydgård
9658c8dd5c
Basic D3D11 context setup code
2016-12-25 11:37:26 +01:00
Henrik Rydgård
1c0c755b03
Extract RasterState from thin3d, for easier d3d11 porting
2016-12-25 11:31:33 +01:00
Henrik Rydgard
a2b49fd0e0
Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
2016-12-15 18:12:53 +01:00
Florent Castelli
f02e2b59b0
qt: Build Qt frontend with CMake. Requires Qt5.
2016-10-17 23:45:21 +02:00
Unknown W. Brackets
2e2674be21
Properly allow triggering a core context.
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This will be useful on Mac.
2016-08-08 17:56:09 -07:00
Henrik Rydgard
210cd4b52d
New vulkan validation issues...
2016-07-24 15:55:05 +02:00
Henrik Rydgard
b560038b3d
Work around a new false positive from the latest Vulkan validation layers
2016-06-30 16:11:50 +02:00
Henrik Rydgard
fd0af5b271
Vulkan: Mostly pass the validation layers in SDK 1.0.13
2016-05-24 21:41:35 +02:00
Henrik Rydgard
51bcb02921
Minor vulkan updates to match the latest SDK/validator
2016-05-14 16:29:40 +02:00
Henrik Rydgard
37616a6f95
Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
2016-04-07 23:45:38 +02:00
Henrik Rydgard
32f5930e15
Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
2016-03-31 00:50:50 +02:00
Unknown W. Brackets
aec117d8ea
Vulkan: Allow resizing window/backbuffer.
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Not tested much on Android. Fixes #8656 .
2016-03-21 19:45:27 -07:00
Unknown W. Brackets
2461a849f9
Correct some warnings reported by clang.
2016-03-20 23:13:28 -07:00
Henrik Rydgard
d0659f0deb
No need to align vertex/index data. Will only be harmful for an upcoming optimization.
2016-03-20 19:35:03 +01:00