Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
Henrik Rydgård
1fd80646cb
Mali driver bug workaround for driver 32+.
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See #15661
Hope this small bias won't break things.
2022-07-17 22:53:10 +02:00
Henrik Rydgård
15f5ed81a7
Add a simple compat flag to workaround the Clone Wars issue, #12949
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Could probably also be fixed by changing the heuristic a bit, but since
we're in heuristic land anyway and close to a release, I feel this is
the safest option.
Also sneaks in a logspam reduction
2022-07-15 11:44:51 +02:00
Henrik Rydgård
0ff8c721e4
Improve comment, variable name
2022-07-12 00:17:26 +02:00
Henrik Rydgård
e52e9094ca
Vulkan fragment shaders: Don't opportunistically emit "layout (early_fragment_tests)"
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The purpose of this is not really for optimization, it's to get a
specific behavior that we really don't care about. Drivers are pretty
good at getting this potential performance improvement automatically
if it's possible without changing the output.
git blame says I added it, heh.
Don't think it'll make much difference one way or another, though, but
trying to reduce complexity.
2022-07-12 00:14:22 +02:00
Henrik Rydgård
c5a10a5501
Tweak the Mali stencil-test workaround to work for Surf's Up. See #15016
2022-07-11 16:57:52 +02:00
Unknown W. Brackets
c15c4a6967
UI: Add analog speed limit mapping.
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Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00
Henrik Rydgård and GitHub
9ffb248e59
Merge pull request #15646 from unknownbrackets/report-vertex
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Reporting: Log when vertex count truncated
2022-07-04 23:23:36 +02:00
Unknown W. Brackets
efacbddaef
Reporting: Log when vertex count truncated.
2022-07-04 13:22:17 -07:00
Henrik Rydgård
cd92151de7
Add ARM64_NEON compile arch flag
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This allows doing ARM64 builds without NEON support, and allows simplifying some checks.
2022-06-25 07:29:20 +02:00
Henrik Rydgård
8922be2015
Out of performance paranoia, limit the Mali workaround to known affected games
2022-06-19 01:48:37 +02:00
Henrik Rydgård
d0ea3b3284
Work around the Mali stencil discard bug the same way as the Adreno one.
2022-06-18 14:23:09 +02:00
Henrik Rydgård
63fdb99ca2
Shaun White Snowboarding: Use compat flag to eliminate a readback per frame
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Should be a good performance improvement.
Just another case of a game copying a framebuffer to RAM, then texturing
directly from it.
2022-06-11 12:00:06 +02:00
Henrik Rydgård
751afde7c9
Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
2022-06-11 11:22:29 +02:00
Henrik Rydgård
c82d8a04e0
Add centered line drawing for Echochrome.
2022-06-11 00:20:35 +02:00
Henrik Rydgård
493c17647a
Take the absolute value when measuring pixel size for line expansion.
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Fixes issues in Echochrome. Though still doesn't look fantastic.
2022-06-11 00:03:40 +02:00
Unknown W. Brackets
feddff8299
GLES: Fix sw transform flip in skip buffer mode.
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Was causing some things to be drawn in the wrong places and upside down.
2022-06-05 11:31:07 -07:00
Henrik Rydgård and GitHub
d91902512d
Merge pull request #15554 from unknownbrackets/shader-vfs
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Postshader: Avoid treating directories as files
2022-05-26 18:28:34 +02:00
Unknown W. Brackets
868568a744
Postshader: Avoid treating directories as files.
2022-05-25 20:04:47 -07:00
Unknown W. Brackets
a60d27a4f3
GPU: Fix skip buffer effects rendering.
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Broken by blue-to-alpha changes. Without calling SetRenderFramebuffer, we
were never reconsidering the initial SKIPDRAW_NON_DISPLAYED_FB flag and
all drawing was getting skipped.
2022-05-22 12:24:03 -07:00
Unknown W. Brackets
b60b1e84b2
softgpu: Correct stencil debugging.
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Fixes crashes in GE debugger when viewing stencil.
2022-05-08 14:26:25 -07:00
Unknown W. Brackets
9367ce82ac
softgpu: Fix viewport flag clean/dirty.
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Fixes Split/Second effects, see #15501 .
2022-05-08 14:24:21 -07:00
Henrik Rydgård
c955246499
Fix shader blending regression (Vulkan)
2022-05-03 00:38:58 +02:00
Henrik Rydgård
62808b89ef
Fix discrepancy in how the LMODE flag is calculated between VS and FS
2022-05-03 00:06:42 +02:00
Unknown W. Brackets
42d7226413
Vulkan: Correct size for tex mip level readback.
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Used by the GE debugger to display the texture levels.
2022-05-01 15:23:57 -07:00
Henrik Rydgård and GitHub
1dead5f095
Merge pull request #15515 from hrydgard/remove-framebuffer-read-limit
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Remove the rather problematic limit on framebuffer copies
2022-05-01 13:41:35 +02:00
Henrik Rydgård and GitHub
7c6c59976c
Merge pull request #15514 from hrydgard/vulkan-barrier-optimizations
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Vulkan barrier optimizations
2022-05-01 13:39:01 +02:00
Henrik Rydgård
66ddbe9513
Remove the rather problematic limit on framebuffer copies
2022-05-01 12:49:19 +02:00
Henrik Rydgård
d30024cc88
Vulkan: Follow sampler best practices with auto max quality.
2022-05-01 10:20:11 +02:00
Henrik Rydgård
5868cf0f1c
Convert the blueToAlpha bool to a usageFlag. KEEP instead of CLEAR for depth during reinterpret.
2022-04-30 18:17:29 +02:00
Henrik Rydgård
f5e519ed4b
Oops, gotta update the cached framebuffer format in the other drawing paths too
2022-04-30 18:17:17 +02:00
Henrik Rydgård
6b2dec91b5
Finish BlueToAlpha functionality
2022-04-30 18:17:17 +02:00
Henrik Rydgård
0c66087cc7
BlueToAlpha hack to avoid clearing the envmap in split/second :(
2022-04-30 18:17:17 +02:00
Henrik Rydgård
462972f7ea
Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
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This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.
Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
7be86264d0
Move framebufFormat to gstate_c, so we can override it
2022-04-30 18:16:09 +02:00
Henrik Rydgård
5a1ab67cf8
Dirty more state after reinterpret
2022-04-30 18:15:14 +02:00
Henrik Rydgård
6bc7a699fe
Minor cleanups in framebuffer manager
2022-04-30 18:14:53 +02:00
Unknown W. Brackets
8779421a3e
GLES: Reverse alphamask when comparing to CLUT.
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The CLUT is already reversed.
2022-04-25 08:54:02 -07:00
Unknown W. Brackets and GitHub
ec05bce068
Merge pull request #15502 from hrydgard/gran-turismo-regression-fix
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Simplify alphasum checking for DXT textures, and fix a regression
2022-04-24 17:23:59 -07:00
Henrik Rydgård
35e7affa3e
Simplify alphasum checking for DXT textures, and fix a regression
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Got some weird blackness in the sky in Gran Turismo. This fixes that.
2022-04-25 00:54:47 +02:00
Henrik Rydgård
32df78a2cc
Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
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It took writing and debugging #15500 for me to understand what the issue with the old path was..
Much simpler alternative to #15500 , or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
3d4c4aa5b5
Fix regression with CLUT16 textures. See #12188
2022-04-24 00:43:15 +02:00
Henrik Rydgård
ed7dfdc8ad
Fix mip level bug in Vulkan texture cache.
2022-04-23 22:51:11 +02:00
Henrik Rydgård
c52a5e9e25
Fix checks for the "fake mipmap" situation.
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Fixes #15492
2022-04-22 22:59:20 +02:00
Unknown W. Brackets
34d0acac4e
Vulkan: Save textures using a memory copy.
2022-04-17 20:55:39 -07:00
Unknown W. Brackets
39d6dc1740
Vulkan: Allow saving const tex levels.
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This might be used for fonts, for example. They could be replaced, so no
reason not to export.
2022-04-17 20:06:03 -07:00
Henrik Rydgård
dffc1a9196
Add the slow comment to one more place
2022-04-18 00:40:49 +02:00
Henrik Rydgård
b1af940d8e
Save textures on background tasks when texture dumping is enabled.
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Should help #15478 , at least a bit.
2022-04-18 00:26:35 +02:00
Henrik Rydgård
3a09c85fb1
Fix hang when choosing "Skip" in first-time init. Warning fix, comment add.
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Fixes #15011
2022-04-17 23:02:37 +02:00
Henrik Rydgård
a31608e557
Crashfix
2022-04-15 19:59:24 +02:00