Commit Graph
14679 Commits
Author SHA1 Message Date
Unknown W. Brackets e4792116a7 Initial attempt at a compat report screen. 2014-09-27 16:41:33 -07:00
Henrik Rydgård 80a28e5ac7 Merge pull request #6950 from unknownbrackets/gpu-minor
d3d9: Show an error when default shaders fail to compile
2014-09-27 18:38:42 +02:00
Henrik Rydgård f875b14666 Merge pull request #6954 from unknownbrackets/font-minor
Fix some minor issues in sceFont causing failing tests
2014-09-27 18:35:41 +02:00
Henrik Rydgård 7d6ce52dfe Merge pull request #6955 from unknownbrackets/dialog-minor
Fix the utility/msgdialog/abort test
2014-09-27 18:35:25 +02:00
Unknown W. Brackets 42fe8ee32e Convert FormatMessage() to utf-8 to fix locale.
Otherwise we get non-utf-8 garbage if the user isn't in a Latin codepage.
2014-09-27 09:04:24 -07:00
Unknown W. Brackets 2c99baf295 Delay sceUtilityMsgDialogUpdate() per tests.
This is an approximate value, but it should be close.
2014-09-27 00:13:27 -07:00
Unknown W. Brackets 00491bb33b Process msgdialog abort on Update().
Matches tests.
2014-09-27 00:13:11 -07:00
Unknown W. Brackets ad191cdd3a Correct error codes in sceFontOpenUserMemory(). 2014-09-26 23:44:36 -07:00
Unknown W. Brackets 1d4bd6c695 Add a delay for creating fontlibs and fonts.
Matches tests, low bound on the delay.
2014-09-26 23:44:04 -07:00
Unknown W. Brackets 32fc4c7676 d3d9: Try harder to get a shader compile error. 2014-09-26 21:32:22 -07:00
Unknown W. Brackets 0039eab878 Offer to toggle graphics backends on any failure.
So, even if Direct3D 9 fails.
2014-09-26 21:20:51 -07:00
Unknown W. Brackets 358462a7f4 Add a .gitattributes to normalize newlines.
No code changes.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets b97af10a6d d3d9: Show error when default shaders fail. 2014-09-26 21:20:50 -07:00
Unknown W. Brackets 265094f614 Merge pull request #6951 from chinhodado/patch-5
Use E_FAIL instead of -1 and clean up
2014-09-26 21:19:37 -07:00
chinhodado 7b4b0eb0a0 Use E_FAIL instead of -1 and clean up 2014-09-26 15:55:21 -04:00
Henrik Rydgård 7442e5746b Merge pull request #6946 from unknownbrackets/gpu-minor
Simplify the viewport calculation
2014-09-25 15:44:30 +02:00
Unknown W. Brackets 67a54504c7 Oops, left the comment in the wrong one. 2014-09-24 23:11:47 -07:00
Unknown W. Brackets cee2827172 Normalize newlines, no code changes.
We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
2014-09-24 23:10:13 -07:00
Unknown W. Brackets d1e992736b Simplify the viewport code a bit. 2014-09-24 23:09:09 -07:00
Henrik Rydgård abb294ff7d Merge pull request #6940 from unknownbrackets/blend-logicop
d3d9: Emulate some logic ops with blending
2014-09-24 09:30:58 +02:00
Henrik Rydgård 6d5236baa6 Merge pull request #6942 from unknownbrackets/gpu-minor
gles: Avoid pow(<= 0, 0) entirely, undefined
2014-09-24 09:29:24 +02:00
Unknown W. Brackets 81592e9cf5 gles: Avoid pow(<= 0, 0) entirely, undefined.
Should work on more driver versions.  Fixes #6941.
2014-09-23 23:59:32 -07:00
Unknown W. Brackets c88b66b308 d3d9: Emulate some logic ops with blending.
This makes Brave Story's intro visible.  Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
2014-09-23 21:13:47 -07:00
Henrik Rydgård 2aed007250 Merge pull request #6935 from unknownbrackets/atrac-minor
Try to match the initial atrac decode size
2014-09-24 00:13:10 +02:00
Unknown W. Brackets 0ebe5325d4 Correct the end from sceAtracGetSoundSample().
I think it's meant to be the last *valid* sample.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets e717a87f9f Add extra frames if we run out of atrac data.
We could probably insert frames instead for GHA phase shifting, but this
will solve other bugs too, I think.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets fa42426d21 Clamp the final sample count during decode.
Some games depend on / expect this, or else they'll let important data get
overwritten.
2014-09-23 11:33:20 -07:00
Unknown W. Brackets 68f4a1e7f7 Return the correct next sample at the beginning. 2014-09-23 11:33:20 -07:00
Unknown W. Brackets 0aa7247fea Fix seeking in atrac after the start.
Not sure the very start is right though, arg.
2014-09-23 11:33:19 -07:00
Unknown W. Brackets 4702ae0e41 Add breakpoints to most sceAtrac mem access. 2014-09-23 11:33:18 -07:00
Unknown W. Brackets 6b6bf3f8e6 Correct the dataOff member of atrac context. 2014-09-23 11:33:18 -07:00
Unknown W. Brackets ac1fcdb269 Skip samples in the first chunk of atrac output.
This seems to be what the PSP actually does, although not sure.  The first
result is always smaller by this amount (numerous atrac files tested.)
2014-09-23 11:32:11 -07:00
Unknown W. Brackets 70705d4a9d Remove incorrect atrac decode ptr nullcheck.
Already shown in decode test to be valid.
2014-09-23 08:32:09 -07:00
Unknown W. Brackets 199e6bcd3b Avoid crashing when calling an invalid address.
We already have a check, let's use it properly.
2014-09-23 08:31:29 -07:00
Unknown W. Brackets 9bcffc5b4d Fix divide by zero in memcpy checks.
Happened in Resistance demo.
2014-09-21 21:36:26 -07:00
Henrik Rydgård 9aaaf3a835 Merge pull request #6922 from daniel229/a_few_func_replacement
A few functions replace in some games
2014-09-21 23:13:02 +02:00
Henrik Rydgård b9d3443e1b Merge pull request #6931 from CPkmn/patch-6
D3D9 Get maxAnisotropyLevel from device caps
2014-09-21 22:31:31 +02:00
Henrik Rydgård e20816a223 Merge pull request #6934 from unknownbrackets/d3d9
Update the Direct3D pixel shader to be more like GLES
2014-09-21 22:30:38 +02:00
Unknown W. Brackets dc6c88d147 d3d9: Mask out alpha using KEEP stencil op. 2014-09-21 12:47:39 -07:00
Unknown W. Brackets ae87024a0d d3d9: Enable 9ex, but not slower flip.
But maybe it's not slower?  Needs more testing.
2014-09-21 12:35:33 -07:00
Unknown W. Brackets 6618681d05 d3d9: Oops, can't use shader blending anyway. 2014-09-21 12:17:16 -07:00
Unknown W. Brackets 4e50eed85b d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
Henrik Rydgard 718d7e291f d3d9: Add BindFramebufferColor(). 2014-09-21 12:05:29 -07:00
Unknown W. Brackets 856154a5f9 d3d9: Replace alpha and premultiply blend.
Unfortunately they are fairly tied together.
2014-09-21 12:01:49 -07:00
Unknown W. Brackets 6e34fe1c4b d3d9: Fix fbo tex clamp (usually shadows.) 2014-09-21 11:07:02 -07:00
Unknown W. Brackets ccb6e99e07 d3d9: Disable color doubling without tex.
As the PSP does.
2014-09-21 10:58:21 -07:00
Unknown W. Brackets 8bf13d4214 d3d9: Add stencil and blend replacement helpers. 2014-09-21 10:56:54 -07:00
Unknown W. Brackets e3d6f19a2e d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
Unknown W. Brackets 9355322824 d3d9: Fix shader compile error X3014. 2014-09-21 09:05:47 -07:00
Unknown W. Brackets 4210ba44eb Clean up a few more ImmPtr() cases. 2014-09-21 08:34:27 -07:00