Commit Graph
6550 Commits
Author SHA1 Message Date
Unknown W. Brackets e3a04aa2d2 x86jit: Preload sp and similar regs used often.
This can help us avoid using a temporary.

Very tiny performance improvement.
2014-10-12 14:53:56 -07:00
Henrik Rydgård 6cb2c9c97d Merge pull request #6989 from hrydgard/x86-emitter-merge
Merge from Dolphin's x86-64 emitter
2014-10-12 19:52:59 +02:00
Henrik Rydgård 3b1476c8ec MIPSTables: Annotate fp and hi/lo in/out more accurately than just "other"
Some typo fixes
2014-10-12 19:46:50 +02:00
Henrik Rydgard 8177b4c43b Avoid an ifdef using PTRBITS 2014-10-12 19:35:55 +02:00
Henrik Rydgård eab010a0c0 x86 JIT: Sacrifice a register for a pointer to the MIPS context. Shrinks emitted x86 code considerably.
Nice in 64-bit, but might be a bit too much in 32-bit though... Needs testing.
2014-10-12 19:35:55 +02:00
Henrik Rydgård f99c2cd010 x86 Jit: Generate nicer code for some cases of addiu 2014-10-12 17:47:53 +02:00
Unknown W. Brackets 25a26eeaf9 Fix paths.
Hmm, this didn't happen when I added other things in ext... I blame 2013.
2014-10-11 12:29:31 -07:00
Unknown W. Brackets cb6634f54b Add udis86 b24baf1 (1.7.3?), not yet used.
Linked even on arm to avoid dependency complexity, might skip later.
2014-10-11 09:30:29 -07:00
Henrik Rydgård 91966824bb minor cleanup: No point in having special functions for ReadFCR/WriteFCR, they're smaller than many other ops.. 2014-10-11 15:57:36 +02:00
Henrik Rydgård 2feae8d98e Merge pull request #6978 from daniel229/replace_danganronpa
Replace frame download in danganronpa 1&2
2014-10-07 00:46:19 +02:00
Henrik Rydgård c9a21ab44d Add T2 and T3 to our register enum for clarity 2014-10-05 14:20:30 +02:00
daniel229 5ff098efb9 Another replace frame download in danganronpa 1 2014-10-05 13:46:47 +08:00
daniel229 ef1484da65 Replace frame download in danganronpa 1 2014-10-05 13:44:39 +08:00
daniel229 a7cf3aeafc Another replace frame download in danganronpa 2 2014-10-05 13:42:03 +08:00
daniel229 d7927009d0 Replace frame download in danganronpa 2 2014-10-05 13:39:15 +08:00
Unknown W. Brackets adef5bbe59 Discard packet data when seeking. 2014-10-03 23:23:36 -07:00
Unknown W. Brackets 50e4eded75 Actually use the temp packet. 2014-10-03 23:08:16 -07:00
Unknown W. Brackets 72e8e6448f Don't eat packet data when using a temp packet. 2014-10-03 22:17:25 -07:00
Unknown W. Brackets cf7e280185 Attempt to ensure we don't decode partial frames. 2014-10-03 22:11:45 -07:00
Unknown W. Brackets f421453bf9 Align samples even after a loop.
This corrects the amount of audio after certain loops, but it doesn't seem
to output the right data when this happens.

Possibly, seeking isn't doing the right thing and resetting state that
shouldn't be reset when a loop happens.  Not sure... but it was already
wrong before, this just reads the right amount of it.
2014-10-03 21:33:45 -07:00
Unknown W. Brackets 2f443f52a6 Ensure we request s16 samples.
We won't get these for atrac3+, but we should for atrac3 (seems to be the
default anyway, but better to be clear.)
2014-10-03 20:05:08 -07:00
Unknown W. Brackets 24ab84a0fe Centralize atrac frame decode logic. 2014-10-03 20:04:54 -07:00
Unknown W. Brackets 398646411a Properly handle atrac packets with multiple frames.
This gets us decoding the start of a file and near loops way more
correctly.
2014-10-03 19:48:39 -07:00
Henrik Rydgård 061fe9ab0a Merge pull request #6969 from daniel229/savedata
Savedata minor
2014-10-03 17:24:24 +02:00
Henrik Rydgård 7d44711198 Merge pull request #6957 from unknownbrackets/reporting
Add an option to provide compatibility feedback
2014-10-03 17:22:19 +02:00
Unknown W. Brackets 1b520ea673 Correct first next sample calculation.
If it's exactly matching a frame size, we need to return a full frame,
rather than 0.  Fixes #6967.
2014-10-03 07:49:35 -07:00
daniel229 70fac3a65e savedata 2014-10-03 15:16:12 +08:00
Henrik Rydgård c2a462ceb2 Merge pull request #6949 from daniel229/func_replace_soranokiseki
Functions replace in Sora no Kiseki FC, SC ,and Boku no Natsuyasumi 2 and 4
2014-10-02 15:48:28 +02:00
Unknown W. Brackets 2221951cd9 Correct atrac looping offset by one frame. 2014-09-28 15:19:30 -07:00
Unknown W. Brackets 3856a53503 Handle atrac files with larger "fact" chunks.
Ends up with the a separate offset for loops, it seems like.  This corrects
looping information for these files.
2014-09-28 15:19:29 -07:00
Unknown W. Brackets 58afdfac60 Return an error for MOut on a stereo stream.
It seems like it won't downmix, it returns an error.
2014-09-28 15:19:29 -07:00
Unknown W. Brackets feada0ee65 Adjust some logging.
Report logic op more correctly, cleanup an incorrect log.
2014-09-28 15:13:52 -07:00
Unknown W. Brackets af822b1647 Add actual reporting of compatibility. 2014-09-27 16:41:34 -07:00
Unknown W. Brackets e4792116a7 Initial attempt at a compat report screen. 2014-09-27 16:41:33 -07:00
Henrik Rydgård 80a28e5ac7 Merge pull request #6950 from unknownbrackets/gpu-minor
d3d9: Show an error when default shaders fail to compile
2014-09-27 18:38:42 +02:00
Henrik Rydgård f875b14666 Merge pull request #6954 from unknownbrackets/font-minor
Fix some minor issues in sceFont causing failing tests
2014-09-27 18:35:41 +02:00
Unknown W. Brackets 2c99baf295 Delay sceUtilityMsgDialogUpdate() per tests.
This is an approximate value, but it should be close.
2014-09-27 00:13:27 -07:00
Unknown W. Brackets 00491bb33b Process msgdialog abort on Update().
Matches tests.
2014-09-27 00:13:11 -07:00
Unknown W. Brackets ad191cdd3a Correct error codes in sceFontOpenUserMemory(). 2014-09-26 23:44:36 -07:00
Unknown W. Brackets 1d4bd6c695 Add a delay for creating fontlibs and fonts.
Matches tests, low bound on the delay.
2014-09-26 23:44:04 -07:00
daniel229 aad301a97a Replace download frame in Boku no Natsuyasumi 2 and 4 2014-09-27 14:00:37 +08:00
Unknown W. Brackets 358462a7f4 Add a .gitattributes to normalize newlines.
No code changes.
2014-09-26 21:20:50 -07:00
daniel229 4de7e89330 Replace download frame in Sora no kiseki SC,and a comment for Sora no kiseki 3rd 2014-09-26 17:13:01 +08:00
daniel229 ea9a0182e4 Replace download frame in Sora no kiseki FC 2014-09-26 16:55:37 +08:00
Unknown W. Brackets c88b66b308 d3d9: Emulate some logic ops with blending.
This makes Brave Story's intro visible.  Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
2014-09-23 21:13:47 -07:00
Unknown W. Brackets 0ebe5325d4 Correct the end from sceAtracGetSoundSample().
I think it's meant to be the last *valid* sample.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets e717a87f9f Add extra frames if we run out of atrac data.
We could probably insert frames instead for GHA phase shifting, but this
will solve other bugs too, I think.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets fa42426d21 Clamp the final sample count during decode.
Some games depend on / expect this, or else they'll let important data get
overwritten.
2014-09-23 11:33:20 -07:00
Unknown W. Brackets 68f4a1e7f7 Return the correct next sample at the beginning. 2014-09-23 11:33:20 -07:00
Unknown W. Brackets 0aa7247fea Fix seeking in atrac after the start.
Not sure the very start is right though, arg.
2014-09-23 11:33:19 -07:00