Unknown W. Brackets
e3a04aa2d2
x86jit: Preload sp and similar regs used often.
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This can help us avoid using a temporary.
Very tiny performance improvement.
2014-10-12 14:53:56 -07:00
Henrik Rydgård
6cb2c9c97d
Merge pull request #6989 from hrydgard/x86-emitter-merge
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Merge from Dolphin's x86-64 emitter
2014-10-12 19:52:59 +02:00
Henrik Rydgård
3b1476c8ec
MIPSTables: Annotate fp and hi/lo in/out more accurately than just "other"
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Some typo fixes
2014-10-12 19:46:50 +02:00
Henrik Rydgard
8177b4c43b
Avoid an ifdef using PTRBITS
2014-10-12 19:35:55 +02:00
Henrik Rydgård
eab010a0c0
x86 JIT: Sacrifice a register for a pointer to the MIPS context. Shrinks emitted x86 code considerably.
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Nice in 64-bit, but might be a bit too much in 32-bit though... Needs testing.
2014-10-12 19:35:55 +02:00
Henrik Rydgård
f99c2cd010
x86 Jit: Generate nicer code for some cases of addiu
2014-10-12 17:47:53 +02:00
Unknown W. Brackets
25a26eeaf9
Fix paths.
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Hmm, this didn't happen when I added other things in ext... I blame 2013.
2014-10-11 12:29:31 -07:00
Unknown W. Brackets
cb6634f54b
Add udis86 b24baf1 (1.7.3?), not yet used.
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Linked even on arm to avoid dependency complexity, might skip later.
2014-10-11 09:30:29 -07:00
Henrik Rydgård
91966824bb
minor cleanup: No point in having special functions for ReadFCR/WriteFCR, they're smaller than many other ops..
2014-10-11 15:57:36 +02:00
Henrik Rydgård
2feae8d98e
Merge pull request #6978 from daniel229/replace_danganronpa
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Replace frame download in danganronpa 1&2
2014-10-07 00:46:19 +02:00
Henrik Rydgård
c9a21ab44d
Add T2 and T3 to our register enum for clarity
2014-10-05 14:20:30 +02:00
daniel229
5ff098efb9
Another replace frame download in danganronpa 1
2014-10-05 13:46:47 +08:00
daniel229
ef1484da65
Replace frame download in danganronpa 1
2014-10-05 13:44:39 +08:00
daniel229
a7cf3aeafc
Another replace frame download in danganronpa 2
2014-10-05 13:42:03 +08:00
daniel229
d7927009d0
Replace frame download in danganronpa 2
2014-10-05 13:39:15 +08:00
Unknown W. Brackets
adef5bbe59
Discard packet data when seeking.
2014-10-03 23:23:36 -07:00
Unknown W. Brackets
50e4eded75
Actually use the temp packet.
2014-10-03 23:08:16 -07:00
Unknown W. Brackets
72e8e6448f
Don't eat packet data when using a temp packet.
2014-10-03 22:17:25 -07:00
Unknown W. Brackets
cf7e280185
Attempt to ensure we don't decode partial frames.
2014-10-03 22:11:45 -07:00
Unknown W. Brackets
f421453bf9
Align samples even after a loop.
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This corrects the amount of audio after certain loops, but it doesn't seem
to output the right data when this happens.
Possibly, seeking isn't doing the right thing and resetting state that
shouldn't be reset when a loop happens. Not sure... but it was already
wrong before, this just reads the right amount of it.
2014-10-03 21:33:45 -07:00
Unknown W. Brackets
2f443f52a6
Ensure we request s16 samples.
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We won't get these for atrac3+, but we should for atrac3 (seems to be the
default anyway, but better to be clear.)
2014-10-03 20:05:08 -07:00
Unknown W. Brackets
24ab84a0fe
Centralize atrac frame decode logic.
2014-10-03 20:04:54 -07:00
Unknown W. Brackets
398646411a
Properly handle atrac packets with multiple frames.
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This gets us decoding the start of a file and near loops way more
correctly.
2014-10-03 19:48:39 -07:00
Henrik Rydgård
061fe9ab0a
Merge pull request #6969 from daniel229/savedata
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Savedata minor
2014-10-03 17:24:24 +02:00
Henrik Rydgård
7d44711198
Merge pull request #6957 from unknownbrackets/reporting
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Add an option to provide compatibility feedback
2014-10-03 17:22:19 +02:00
Unknown W. Brackets
1b520ea673
Correct first next sample calculation.
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If it's exactly matching a frame size, we need to return a full frame,
rather than 0. Fixes #6967 .
2014-10-03 07:49:35 -07:00
daniel229
70fac3a65e
savedata
2014-10-03 15:16:12 +08:00
Henrik Rydgård
c2a462ceb2
Merge pull request #6949 from daniel229/func_replace_soranokiseki
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Functions replace in Sora no Kiseki FC, SC ,and Boku no Natsuyasumi 2 and 4
2014-10-02 15:48:28 +02:00
Unknown W. Brackets
2221951cd9
Correct atrac looping offset by one frame.
2014-09-28 15:19:30 -07:00
Unknown W. Brackets
3856a53503
Handle atrac files with larger "fact" chunks.
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Ends up with the a separate offset for loops, it seems like. This corrects
looping information for these files.
2014-09-28 15:19:29 -07:00
Unknown W. Brackets
58afdfac60
Return an error for MOut on a stereo stream.
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It seems like it won't downmix, it returns an error.
2014-09-28 15:19:29 -07:00
Unknown W. Brackets
feada0ee65
Adjust some logging.
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Report logic op more correctly, cleanup an incorrect log.
2014-09-28 15:13:52 -07:00
Unknown W. Brackets
af822b1647
Add actual reporting of compatibility.
2014-09-27 16:41:34 -07:00
Unknown W. Brackets
e4792116a7
Initial attempt at a compat report screen.
2014-09-27 16:41:33 -07:00
Henrik Rydgård
80a28e5ac7
Merge pull request #6950 from unknownbrackets/gpu-minor
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d3d9: Show an error when default shaders fail to compile
2014-09-27 18:38:42 +02:00
Henrik Rydgård
f875b14666
Merge pull request #6954 from unknownbrackets/font-minor
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Fix some minor issues in sceFont causing failing tests
2014-09-27 18:35:41 +02:00
Unknown W. Brackets
2c99baf295
Delay sceUtilityMsgDialogUpdate() per tests.
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This is an approximate value, but it should be close.
2014-09-27 00:13:27 -07:00
Unknown W. Brackets
00491bb33b
Process msgdialog abort on Update().
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Matches tests.
2014-09-27 00:13:11 -07:00
Unknown W. Brackets
ad191cdd3a
Correct error codes in sceFontOpenUserMemory().
2014-09-26 23:44:36 -07:00
Unknown W. Brackets
1d4bd6c695
Add a delay for creating fontlibs and fonts.
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Matches tests, low bound on the delay.
2014-09-26 23:44:04 -07:00
daniel229
aad301a97a
Replace download frame in Boku no Natsuyasumi 2 and 4
2014-09-27 14:00:37 +08:00
Unknown W. Brackets
358462a7f4
Add a .gitattributes to normalize newlines.
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No code changes.
2014-09-26 21:20:50 -07:00
daniel229
4de7e89330
Replace download frame in Sora no kiseki SC,and a comment for Sora no kiseki 3rd
2014-09-26 17:13:01 +08:00
daniel229
ea9a0182e4
Replace download frame in Sora no kiseki FC
2014-09-26 16:55:37 +08:00
Unknown W. Brackets
c88b66b308
d3d9: Emulate some logic ops with blending.
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This makes Brave Story's intro visible. Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
2014-09-23 21:13:47 -07:00
Unknown W. Brackets
0ebe5325d4
Correct the end from sceAtracGetSoundSample().
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I think it's meant to be the last *valid* sample.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets
e717a87f9f
Add extra frames if we run out of atrac data.
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We could probably insert frames instead for GHA phase shifting, but this
will solve other bugs too, I think.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets
fa42426d21
Clamp the final sample count during decode.
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Some games depend on / expect this, or else they'll let important data get
overwritten.
2014-09-23 11:33:20 -07:00
Unknown W. Brackets
68f4a1e7f7
Return the correct next sample at the beginning.
2014-09-23 11:33:20 -07:00
Unknown W. Brackets
0aa7247fea
Fix seeking in atrac after the start.
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Not sure the very start is right though, arg.
2014-09-23 11:33:19 -07:00