crashGG
d0193fb82f
MMPX Advanced :Fix a subtle bug
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Fix a subtle bug,can cause unnecessary glitches
2026-06-09 22:52:31 +03:00
Henrik Rydgård
9489a7176a
Merge pull request #21806 from hrydgard/more-texture-refactor
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TextureCache: Refactor the texcache struct a bit, for easier changes and smaller size
2026-06-09 15:17:25 +02:00
Henrik Rydgård
c300c8fa82
Shrink the TexCacheEntry struct a bit
2026-06-09 11:25:51 +02:00
Henrik Rydgård
a38c52601c
Turn TexCacheEntry::TexStatus into an enum class
2026-06-09 11:25:51 +02:00
Henrik Rydgård
7ced074154
Rearrange the texture status flags, rename Full alpha to Solid alpha for textures
2026-06-09 11:25:50 +02:00
Henrik Rydgård
ec6c7b08f5
Add a common TextureAlpha enum, replacing CheckAlphaResult and ReplacedTextureAlpha.
2026-06-09 11:25:50 +02:00
Henrik Rydgård
fdcf923c75
TexCache: Stop bitpacking the hash status into the status flags
2026-06-09 11:25:50 +02:00
Henrik Rydgård
67fb9ffc4e
Merge pull request #21805 from hrydgard/texture-refactor-work
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Minor texture refactor work, color bugfix
2026-06-09 10:54:25 +02:00
Henrik Rydgård
54d5c1d5e3
Improve some initialization in CrossSIMD.h. Add comments about CLUT variants
2026-06-09 10:15:08 +02:00
Henrik Rydgård
f65b3f7a6b
Fix LoadU8Norm in CrossSIMD
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Caused breakage in the previous PR.
2026-06-08 23:06:41 +02:00
Henrik Rydgård
e0a961ddc5
Just some basic code cleanup in TextureCacheCommon.
2026-06-08 22:51:00 +02:00
Henrik Rydgård
2360466cc4
Merge pull request #21804 from hrydgard/more-fixes
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Fix SpriteBorderFix problem in GTA, disable anisotropic filtering for flat draws
2026-06-08 16:49:32 +02:00
Henrik Rydgård
2534eb4480
Disable anisotropic filtering for all flat draws.
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May improve performance slightly, and should fix the last instances of #19555
2026-06-08 15:28:58 +02:00
Henrik Rydgård
644f1b6caf
Fix SpriteBorderFix problem where it was affecting the main render
2026-06-07 19:38:35 +02:00
Henrik Rydgård
3981bf29e8
Merge pull request #21801 from crashGG/mmpx-enhace
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Release MMPX Advanced v3.2: Optimize and Clean
2026-06-07 18:13:52 +02:00
crashGG
902b7b7b76
Release MMPX Advanced v3.2: Optimize and Clean
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Release MMPX Advanced v3.2: Optimize and Clean
Performance: Optimize topological shape detection to slash GPU ALU cycles.
Maintenance: Strip out verbal debugging commentary and obsolete code notes.
2026-06-07 18:57:29 +03:00
Henrik Rydgård
dafbd36b83
Merge pull request #21800 from hrydgard/fix-smart-2d-check
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Oops, lost a check for smart 2D texture filtering
2026-06-07 17:39:09 +02:00
Henrik Rydgård
2da3df75d7
Oops, lost a check for smart 2D texture filtering
2026-06-07 17:38:28 +02:00
Henrik Rydgård
52e1fcf48b
Merge pull request #21799 from hrydgard/more-misc-changes
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Make the MaxZ test a bit more lenient to fix Taiko no Tatsujin
2026-06-07 17:33:56 +02:00
Henrik Rydgård
a7f62d763a
Make the MaxZ test a bit more lenient to fix Taiko no Tatsujin. Debugger improvement
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Fixes #21797
2026-06-07 13:47:42 +02:00
Henrik Rydgård
d19f8b72f9
Warning fixes
2026-06-06 14:24:16 +02:00
Henrik Rydgård
8fe3dcdb83
Android: Allow clipdata as input for the file browser.
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Fixes #18874
2026-06-06 14:12:57 +02:00
Henrik Rydgård
1b6857751e
Merge pull request #21795 from hrydgard/misc
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Make the sprite detection work also if Smart 2D texture filter is off
2026-06-06 13:21:08 +02:00
Henrik Rydgård
5bfc87ffd5
Improve the sprite border fix to work with RECTs, add some conditions
2026-06-06 12:31:41 +02:00
Henrik Rydgård
cf9c0c5c84
Restructure the sprite detection, no longer require Smart 2D texture filtering to apply
2026-06-06 11:21:46 +02:00
Henrik Rydgård
3ba732d26f
Android: Change target SDK to 37 (Android 17)
2026-06-05 21:07:29 +02:00
Henrik Rydgård
015ca5debe
Add data.json to some more adhoc servers
2026-06-05 21:07:18 +02:00
Henrik Rydgård
ecc35b904a
Merge pull request #21792 from hrydgard/fix-another-depth-issue
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Fix menus in NBA2K12.
2026-06-05 18:27:23 +02:00
Henrik Rydgård
b84afa8a5b
Fixes menus in NBA2K12.
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Not sure if we can find a better way, I suppose
we could clamp vertex coordinates that are in this range instead, if it
turns out that this somehow breaks something.
2026-06-05 18:23:31 +02:00
Henrik Rydgård
9506f5c470
Merge pull request #21791 from hrydgard/compat-info
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Add a debug window to check active compat flags
2026-06-05 18:14:25 +02:00
Henrik Rydgård
45f41be8f0
Add a debug window to check active compat flags
2026-06-05 17:55:28 +02:00
Henrik Rydgård
78a6bd7157
Add DevMenu to the three dots menu on the pause screen
2026-06-05 17:19:06 +02:00
Henrik Rydgård
84677d4cb5
Merge pull request #21788 from hrydgard/more-work
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GTA sprite fix: Detect sprites, clip them slightly to avoid filtering artifacts
2026-06-05 12:43:19 +02:00
Henrik Rydgård
d59cdcad61
GTA sprite fix: Detect sprites, clip them slightly to avoid filtering artifacts
2026-06-05 11:48:46 +02:00
Henrik Rydgård
928cdea420
Fix vulkan validation error after #21616
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See #21616
2026-06-05 10:09:23 +02:00
Henrik Rydgård
f9bf58f8b0
Merge pull request #21616 from jasaaved/borderless-fullscreen
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Windows Vulkan: default to borderless fullscreen, add exclusive option
2026-06-05 09:54:46 +02:00
Henrik Rydgård
7d7985ec3b
Merge pull request #21787 from hrydgard/depth-round-15-bit
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Truncate depth to 15 bits when our compatibility flag for depth rounding is set
2026-06-05 01:50:29 +02:00
Henrik Rydgård
9ce5270e80
With our compatibility flag for depth rounding, truncate to 15 bits.
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This matches some earlier test results by Unknown where we could see
that only every second value was used, and is the only explanation I can
come up with for the Afterburner problem, having now traced all the
depth math properly.
Fixes #21785 - and hopefully doesn't break anything else.
2026-06-05 00:50:30 +02:00
Henrik Rydgård
ca4eb8e95e
Merge pull request #21786 from hrydgard/depth-cull-fix
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Apply the correct culling epsilons both in fastcull and in software transform
2026-06-05 00:49:43 +02:00
Henrik Rydgård
19d6850789
Apply the correct culling epsilons both in fastcull and in software transform. Fixes NBA again.
2026-06-05 00:18:06 +02:00
jasaaved
95006cf1d3
Changed bFullScreenExclusive to bAllowFullScreenExclusive
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There's no guarantee VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT will enter Fullscreen exclusive (FSE). Under the right conditions, the driver and/or DWM can grant FSE. Adding "allow" to the FSE setting should make this a bit clearer.
2026-06-04 12:54:52 -07:00
Henrik Rydgård
392a862be2
Merge pull request #21784 from hrydgard/smarter-2d-filter
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Smart 2D texture filtering: Use the new vertex path to check for pixel mapping in transformed geometry
2026-06-04 17:24:40 +02:00
Henrik Rydgård
169f473b95
Smart 2D texture filtering: Use the new vertex path to check for pixel mapping in transformed geometry
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Previously, "Smart 2D texture filtering" was limited to through-mode
draws, but many games use fully transformed draws to do 2D elements.
An example of this is Outrun in the menus, and it's always been plagued by
horrible filtering artifacts.
With the improved Smart 2D texture filtering, the artifacts are gone!
Of course, instead of glitchy bilinear you instead get point sampled
texturing so it looks more pixellated, but no more ugly borders between letters
in the game.
2026-06-04 17:04:04 +02:00
Henrik Rydgård
420537b32c
Merge pull request #21783 from hrydgard/clipping-compat-flag
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Avoid soft-transform-and-clip if the near plane matches the final clip plane, and a new compat flag isn't set
2026-06-04 15:55:23 +02:00
Henrik Rydgård
1867f0775e
Avoid soft-transform-and-clip if the near plane matches the final clip plane, and a new compat flag isn't set
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Fixes #21776
Since only two games are known to need the cull-after-clip behavior
(previously known as inversion), we flag those and avoid unnecessary
soft clipping.
I had hoped to find a dynamic check that would work, but haven't managed
to figure out a good one yet.
This will improve performance a little bit in some other games since we
can avoid clipping in software at all in many cases.
2026-06-04 14:49:22 +02:00
Henrik Rydgård
791978b0e9
Merge pull request #21782 from hrydgard/software-transform-work
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Software transform code cleanup
2026-06-04 14:25:03 +02:00
Henrik Rydgård
61a2d78930
Buildfix
2026-06-04 14:02:12 +02:00
Henrik Rydgård
50e5f9c23a
Small simplification and fix in VertexShaderGenerator
2026-06-04 12:45:20 +02:00
Henrik Rydgård
195455a7f4
Break out VertexReader, prepare VertexReader for CrossSIMD use in software transform
2026-06-04 12:45:17 +02:00
Henrik Rydgård
7e265fd1c4
Remove some obsolete compat.ini settings
2026-06-04 12:45:17 +02:00