Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgard f1bc751eb9 Step 1: Go back to a single control map.
Break save/load for now, it will be redone.
2013-08-16 19:34:44 +02:00
Ced2911 63215b6588 cleanup 2013-08-16 19:24:35 +02:00
Ced2911 c883003f5d Code formating 2013-08-16 19:24:16 +02:00
Henrik Rydgard 33beb57a31 Make key mapping faster and easier. 2013-08-16 17:16:11 +02:00
Henrik Rydgard 22ebe76f33 Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
Henrik Rydgard cb076d1e6f Update some log levels in sceFont 2013-08-16 16:49:52 +02:00
Ced2911 628a737500 update comments 2013-08-16 15:53:20 +02:00
Ced2911 3eb1696e09 indentation 2013-08-16 15:50:03 +02:00
Ced2911 c4c43655aa indentation 2013-08-16 15:46:50 +02:00
Ced2911 a390db91e5 fix sub 2013-08-16 14:52:44 +02:00
Ced2911 5d06a04bf0 fix sub 2013-08-16 14:52:25 +02:00
Ced2911 d2e0b6a903 more compiled alu 2013-08-16 14:52:04 +02:00
Ced2911 42860a579c sub 2013-08-16 14:51:37 +02:00
Ced2911 eb177f943f jit: load/store, addi
various fixes
2013-08-16 14:51:22 +02:00
Ced2911 d2aa4747aa add prolog/epilog, add stbx, lbzx, fix addi/addis 2013-08-16 14:51:05 +02:00
Ced2911 41bf19244d use rlwinm instead of and, started jitted memory instructions 2013-08-16 14:50:40 +02:00
Ced2911 4c185bd01b more opcode 2013-08-16 14:50:16 +02:00
Ced2911 d410960ee1 remove cmplwi is same as cmpli 2013-08-16 14:50:00 +02:00
Ced2911 2cc17cbcc1 jit few cleanup 2013-08-16 14:49:34 +02:00
Ced2911 5b87d222f4 implement fpu and vpu branch 2013-08-16 14:49:13 +02:00
Ced2911 fd6bbd6096 run cube.elf for 8728 frames (hit BranchFPFlag) 2013-08-16 14:48:42 +02:00
Ced2911 fa49be4a82 seem to be better ? 2013-08-16 14:48:19 +02:00
Ced2911 d613c44303 fix bgez 2013-08-16 14:47:54 +02:00
Ced2911 5f05b0b112 fix blt 2013-08-16 14:46:57 +02:00
Ced2911 f9429177b9 add some new instr 2013-08-16 14:46:57 +02:00
Ced2911 b0815b84e8 more 2013-08-16 14:46:57 +02:00
Ced2911 a28bf4c4aa more 2013-08-16 14:46:56 +02:00
Ced2911 3a82881bf2 almost working !
hang when downcount is under 0
2013-08-16 14:45:19 +02:00
Ced2911 b32da03ce0 add subf. 2013-08-16 14:45:00 +02:00
Ced2911 1a5c6b59c5 add ppc jit 2013-08-16 14:40:29 +02:00
Ced2911 9431c811a7 broken ppc jit 2013-08-16 14:39:54 +02:00
Ced2911 cc0a8d1321 ppc emitter 2013-08-16 14:39:22 +02:00
Ced2911 c24c5c88d9 empty jit 2013-08-16 14:37:36 +02:00
Ced2911 c7a294d7c8 add LE_{type} 2013-08-16 14:34:40 +02:00
Ced2911 c332a4af58 Endian and PPC support 2013-08-16 14:34:15 +02:00
Henrik Rydgård f61ffe63c9 Merge pull request #3190 from Kingcom/Debug
Change bottom control of disassembly with keyboard
2013-08-16 05:23:10 -07:00
Kingcom 537ab396e7 Change the bottom control of the disassembly with Ctrl+1-4 2013-08-16 14:19:04 +02:00
Henrik Rydgard ef1bac4628 Make the save slot buttons a better size. Bugfix. 2013-08-16 14:03:06 +02:00
Henrik Rydgard 73990bcc32 UI updates
Touch&hold now goes to game menu and single click goes directly to the game, so I removed bDirectLoad.

There's now a linear game list view for the game browser.

Assorted fixes.
2013-08-16 12:53:35 +02:00
Henrik Rydgard 5f11ac4142 Calculate FPS in sceDisplaySetFramebuf like before. 2013-08-16 12:53:35 +02:00
Henrik Rydgård e36444c1c2 Merge pull request #3189 from unknownbrackets/jit-branch
Attempts at continuing jit blocks (disabled)
2013-08-16 02:11:06 -07:00
Unknown W. Brackets 8327cd0f8e Clean up some inconsistency in jit branches on arm. 2013-08-16 02:02:56 -07:00
Unknown W. Brackets df32c99be6 Attempt to follow branches to a max # of ops.
Seems to make it slower also.  Maybe taking the branch would be better...
hmmph.
2013-08-16 01:07:11 -07:00
Unknown W. Brackets defd2b6383 Attempt at doing branches with imm args. 2013-08-16 01:05:52 -07:00
Unknown W. Brackets 6b0b5145e5 Clean up some inconsistency in jit branches. 2013-08-16 00:44:23 -07:00
Henrik Rydgård beaa0bd1c9 Merge pull request #3187 from Ced2911/endian_fixes
Endian fixes
2013-08-16 00:30:44 -07:00
Henrik Rydgard 8e01af3476 UI tweaks 2013-08-16 09:28:23 +02:00
Henrik Rydgard c79d1c68cc Fix frozen videos in some games 2013-08-16 09:27:49 +02:00
Ced2911 7f6dd0d58b endian for media engine 2013-08-16 09:18:45 +02:00
Ced2911 0bae3f8bf9 fix endian in image 2013-08-16 09:18:30 +02:00