Commit Graph
11573 Commits
Author SHA1 Message Date
Ced2911 e5166a5970 endian fro sceMpeg 2013-08-16 09:18:18 +02:00
Ced2911 c1ffaa9e1f endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
Ced2911 aa1787411e endian for scempeg 2013-08-16 09:17:51 +02:00
Ced2911 78b219b1fd endian on vfpu 2013-08-16 09:17:34 +02:00
Unknown W. Brackets 14b719a7ac Make it possible to have more block exits. 2013-08-16 00:12:49 -07:00
Unknown W. Brackets 64c2ea86c0 Add a method to save the gpr/fpr state in jit. 2013-08-16 00:12:49 -07:00
Henrik Rydgard d97b09a88d Revert "Break fix title CG missing in Midlight club 3"
This reverts commit 94ded4c00c.
2013-08-16 09:00:40 +02:00
Henrik Rydgard 664d74a9b7 Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
2013-08-16 01:00:26 +02:00
Henrik Rydgard 94096976ff Revert "Windows: Work around audio crash on exit."
This reverts commit 273b7126a8.
2013-08-16 00:57:04 +02:00
Henrik Rydgard 0348403f61 Turn vcmp back on again, let's not trust the one-operand arm vcmp for now 2013-08-15 22:57:04 +02:00
Henrik Rydgard 273b7126a8 Windows: Work around audio crash on exit. 2013-08-15 22:55:11 +02:00
Henrik Rydgard 8c4d13b819 Update native again with another bugfix 2013-08-15 22:43:56 +02:00
Henrik Rydgard 24b7cce122 Update native with UI crashfix and a tweak 2013-08-15 22:37:32 +02:00
Henrik Rydgård f833872990 Merge pull request #3182 from unknownbrackets/scheduling
Reschedule in sceKernelReferThreadStatus()
2013-08-15 07:59:40 -07:00
Unknown W. Brackets 83bc12ea08 Reschedule in sceKernelReferThreadStatus().
It's often called in loops waiting for a thread to wake up.

Fixes .hack//Link's sluggish performance.
2013-08-15 07:56:35 -07:00
Henrik Rydgård 97cc16cd6d Merge pull request #3180 from raven02/patch-2
Break fix title CG missing in Midlight club 3
2013-08-15 07:07:44 -07:00
raven02 94ded4c00c Break fix title CG missing in Midlight club 3 2013-08-15 21:58:18 +08:00
Henrik Rydgård 2ab05e234d Merge pull request #3178 from unknownbrackets/perf
Thread switching performance improvements
2013-08-15 01:56:48 -07:00
Unknown W. Brackets 2758634a0f Avoid overhead calling __KernelIdle().
~1.8% improvement in Zettai Hero Project.
2013-08-15 01:35:17 -07:00
Unknown W. Brackets 51e5cfab40 Small warning fix. 2013-08-15 01:35:06 -07:00
Unknown W. Brackets 846178a588 Optimize thread switching a bit.
~2.5% improvement in Zettai Hero Project (while multithreading.)
2013-08-15 01:26:16 -07:00
Unknown W. Brackets 5387e5c717 Oops, typo. 2013-08-15 00:38:53 -07:00
Henrik Rydgård 6b114e8cac Merge pull request #3175 from unknownbrackets/vfpu-minor
Handle branches in VFPU delay slots better
2013-08-15 00:24:50 -07:00
Henrik Rydgård 5493de16e4 Merge pull request #3177 from unknownbrackets/thread-funcs
Correct result of sceKernelGetThreadExitStatus(0)
2013-08-15 00:19:26 -07:00
Unknown W. Brackets 0d5c66676d Correct result of sceKernelGetThreadExitStatus(0).
Fixes Zettai Hero Project's options menu.
2013-08-14 23:58:23 -07:00
Unknown W. Brackets df50e03146 Add a safety log for cases we don't handle right. 2013-08-14 23:14:25 -07:00
Unknown W. Brackets e639f8d15f Handle branches in VFPU delay slots better.
Based on tests on a PSP, all branches are attempted.  The behavior is
technically undefined.

It seems to take the delay slot's target if they differ and both pass.
This is the behavior the interpreter has, but it's more work in jit.

Since only a couple games seem to do this, and clearly expect this
behavior, this fixes all known cases of #1926.
2013-08-14 22:56:02 -07:00
Henrik Rydgård 9aafdeafcf Merge pull request #3172 from Kingcom/Debug
Separate accelerator table when the debugger is active
2013-08-14 14:52:50 -07:00
Kingcom bfbea62ce3 Send messages to the debugger 2013-08-14 23:46:59 +02:00
Kingcom 177b9fa6b1 Separate accelerator table when the debugger is active 2013-08-14 23:30:50 +02:00
Henrik Rydgard b0c0911dca More UI tweaks (better title font for popups for example) 2013-08-14 23:29:57 +02:00
Henrik Rydgard 8b99d999ed UI tweaks, move a couple old screens to keep out of MenuScreens.cpp 2013-08-14 23:06:14 +02:00
Henrik Rydgård 345b5fd859 Merge pull request #3171 from raven02/patch-1
Temporary fix issue #3167 in non-multithread mode
2013-08-14 13:42:14 -07:00
Henrik Rydgard a4f5418d9d Complete the name change to ClearBuffer 2013-08-14 22:14:18 +02:00
raven02 e68ddf671c Temporary fix issue #3167 in non-multithread mode #2 2013-08-15 03:44:20 +08:00
raven02 9e40468b9f Temporary fix issue #3167 in non-multithread mode #1 2013-08-15 03:43:40 +08:00
Henrik Rydgård 169cc63f6e Merge pull request #3170 from raven02/patch-17
Few more boolean fix
2013-08-14 12:33:12 -07:00
raven02 2dd75b5b97 ClearBuffer() 2013-08-15 03:32:43 +08:00
raven02 9f0ca16df7 boolean fix 2013-08-15 03:21:42 +08:00
raven02 f49e5535a7 Few more boolean fix 2013-08-15 03:20:06 +08:00
Henrik Rydgård b2b4c92333 Merge pull request #3169 from thedax/soundInitFix
Overhaul the sound fix.
2013-08-14 12:10:57 -07:00
Henrik Rydgård 67ff572ba8 Merge pull request #3168 from xyzz/linux_qt_build_fixes
Fix Qt build on Linux.
2013-08-14 12:09:10 -07:00
Ilya Zhuravlev b3a91db87e Fix Qt build on Linux. 2013-08-14 23:02:56 +04:00
The Dax 0ead143013 Overhaul the sound fix. It was rooted deeper than I thought. This should cover all complaints now(except pressing escape which discards any settings changed: is this by design? :\). Also add new menu option to Win32 UI under Emulation to control whether Atrac 3 should be on/off. 2013-08-14 15:00:54 -04:00
Henrik Rydgard 96373132bb Android buildfix 2013-08-14 20:42:13 +02:00
Henrik Rydgard 161556dfda Update lang, native to current versions 2013-08-14 18:58:46 +02:00
Henrik Rydgard c41540d108 Remove checks the check whether the framebuffer already was set, shouldn't have any effect really 2013-08-14 17:54:58 +02:00
Henrik Rydgard 0a5c942daf Temporarily disable VCMP on ARM. Let's see if this fixes #3071 , if so I have debugging to do. 2013-08-14 17:41:16 +02:00
Henrik Rydgard df3a1d5e1c Make play button focused on game screen. 2013-08-14 17:38:41 +02:00
Henrik Rydgård b66bd085ce Merge pull request #3108 from raven02/patch-13
Fix wrong size generated FB which uses for render-to-texture
2013-08-14 08:38:27 -07:00