Commit Graph
11573 Commits
Author SHA1 Message Date
raven02 fb07c6482c SW T&L: remove multiple with 2.0 2013-07-01 08:16:26 +08:00
raven02 7983bdb448 HW T&L: remove multiple with 2.0 2013-07-01 08:12:43 +08:00
Kingcom e3d3d75e38 Moved expression parser to native and changed how it's accessed 2013-07-01 01:41:06 +02:00
raven02 2db74a7088 Use "NEW DATA" as real PSP does for new save 2013-07-01 07:39:36 +08:00
raven02 78742a0ddb Match transition in save dialog as real PSP does 2013-07-01 07:39:27 +08:00
Unknown W. Brackets f3e27ad9dd Ensure only the very next instruction is skipped. 2013-06-30 16:35:49 -07:00
Unknown W. Brackets 70cd8798be Actually enforce temp breakpoints having no cond. 2013-06-30 16:35:49 -07:00
Unknown W. Brackets 942d50d521 When hitting go on a memcheck, also skip it.
If you hit go you most likely want it to continue past the instruction you
were on.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets 8ee88ae5a2 Don't skip memcheck'd op when illegal reads is off. 2013-06-30 16:35:48 -07:00
Unknown W. Brackets 9d8bdee089 Buffer the breakpoints in UI to avoid overflows. 2013-06-30 16:35:48 -07:00
Unknown W. Brackets 9209a30d9b Add skeleton for conditional breakpoints. 2013-06-30 16:35:47 -07:00
Unknown W. Brackets d513fab60d Fix names with newlines in the symbol map. 2013-06-30 16:35:47 -07:00
Juliano do Amaral Chaves 92b9c3b8b8 Improvements in the location and layout of the menus
1 - Included the page number in the graphics settings

2 - Included resource for locating in the of logo screen

3 - Adjustments of some buttons in the screen of graphics settings, to improve when translated

4 - Fix the reading of the "Locked CPU Speed" through the INI file

Note: Do not know if I could, but I took the liberty to include my nick in the credits as a contributor
2013-06-30 20:00:35 -03:00
Unknown W. Brackets 6bd4383a8a Give memchecks/breakpoints a consistent interface.
Removes the limit on max breakpoints, and makes everything use accessors
for both that look roughly the same.
2013-06-30 15:16:58 -07:00
Henrik Rydgård 6ce949a743 Merge pull request #2563 from unknownbrackets/jit-minor
Log more info about branches in delay slots.
2013-06-30 13:54:28 -07:00
Unknown W. Brackets 3986c665ed Merge pull request #2564 from oioitff/mpeg-fix
Tiny bug fix for scePsmfSetPsmf.
2013-06-30 13:29:00 -07:00
oioitff d8a661e71f Tiny bug fix for scePsmfSetPsmf. 2013-07-01 04:25:04 +08:00
Henrik Rydgård 5504f205d4 Merge pull request #2562 from oioitff/mpeg-fix
Improve getPsmf for scePsmf.
2013-06-30 13:20:44 -07:00
Unknown W. Brackets c9c3bc83e4 Log more info about branches in delay slots. 2013-06-30 13:19:27 -07:00
oioitff db668f74db delete previous psmf if exists. 2013-07-01 04:17:09 +08:00
oioitff b119356e9a Improve getPsmf for scePsmf. 2013-07-01 03:52:35 +08:00
Henrik Rydgård 0a4cd1b82a Merge pull request #2561 from unknownbrackets/ccc
Add a hack/stub for sceCccUTF8toSJIS(), some other stubs
2013-06-30 12:23:33 -07:00
Henrik Rydgård 4918bd5c03 Merge pull request #2560 from unknownbrackets/symbol-map
Keep symbol map entries from between modules
2013-06-30 12:22:01 -07:00
Unknown W. Brackets d8eede0b9a Add some unknown syscalls from reporting.
These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Unknown W. Brackets d3d55a831a Add a couple extra stubs to sceCcc. 2013-06-30 11:12:36 -07:00
Unknown W. Brackets f7b37ee00a Read symbols with spaces in their names.
Before it was changing "UNK: hex" and "EXP: hex" into "UNK:" and "EXP:".
2013-06-30 10:19:29 -07:00
Unknown W. Brackets bf1e37dd05 Keep symbols mapped from all loaded modules.
This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00
Unknown W. Brackets 7d44ea1ac8 Always add symbols, so we don't leave any behind. 2013-06-30 10:04:48 -07:00
Unknown W. Brackets c1834908b1 Keep the symbol map entries unique.
Duplicates are annoying, and we have hacks upstream to prevent them that
cause trouble.
2013-06-30 10:04:48 -07:00
Henrik Rydgård 7df69decb6 Merge pull request #2556 from Kingcom/master
Memory view in disassembler
2013-06-30 08:45:30 -07:00
Henrik Rydgård d5425317f4 Merge pull request #2557 from sum2012/sceccc-patch
Add dummy sceCcc
2013-06-30 07:35:31 -07:00
Henrik Rydgård 09ac920138 Merge pull request #2558 from oioitff/mpeg-fix
Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
2013-06-30 07:34:44 -07:00
sum2012 97f26a11ae Fix typo 2013-06-30 21:01:23 +08:00
oioitff 64a042d7f8 Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior. 2013-06-30 20:24:20 +08:00
sum2012 c2091de3d5 Add dummy sceCcc
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
Kingcom 41ed77f66a Add a memory view control to the disassembly window 2013-06-30 13:42:19 +02:00
codebase7 7042799d5b Add manual ffmpeg path support to cmake
This commit adds support for allowing the user to define the full
path to the static ffmpeg libraries.

In addition it also makes cmake output the location for the
static ffmpeg libraries that it will use.
2013-06-30 05:27:21 -04:00
Henrik Rydgård f5da5f4cf6 Merge pull request #2544 from raven02/filtering-ui
Consolildate Texture filtering option
2013-06-30 00:11:12 -07:00
Henrik Rydgård 0d32163248 Merge pull request #2542 from unknownbrackets/fps-limit
Add an optional hack to force <= 60 FPS
2013-06-30 00:07:24 -07:00
Unknown W. Brackets 5684c32165 Just use FPS except in the name.
Hopefully users don't get confused.  I don't think "internal FPS" is gonna
fit for all languages in a way that makes sense.
2013-06-30 00:05:38 -07:00
Unknown W. Brackets 3eb5e917ee Change the config setting to not say game. 2013-06-30 00:02:33 -07:00
raven02 5d275d7fe9 Consolildate Texture filtering option 2013-06-30 14:58:46 +08:00
Henrik Rydgård 39270b80a7 Merge pull request #2536 from JulianoAmaralChaves/patch-1
Creates location for the credits
2013-06-29 23:33:20 -07:00
Henrik Rydgård 752d974284 Merge pull request #2540 from unknownbrackets/windows-ui
Fix a couple crashes on shutdown
2013-06-29 23:32:17 -07:00
Henrik Rydgård ccf262dfa5 Merge pull request #2538 from JulianoAmaralChaves/patch-2
Update DisplayListInterpreter.cpp
2013-06-29 23:31:39 -07:00
Unknown W. Brackets 64e1ad3e5e Add UI for forcing FPS at 60. 2013-06-29 20:54:06 -07:00
Unknown W. Brackets bf16c79b66 Cut down on estimated GPU cycle counts.
They are too high and cause problems for games.
2013-06-29 20:53:03 -07:00
Unknown W. Brackets 9f3aae873f Add a config setting to force 60 fps in games. 2013-06-29 20:53:02 -07:00
Unknown W. Brackets 4f68703cfd Rename "VPS"/"FPS" to "Speed"/"FPES" so it's clear.
Still scaled to 60, but could change to 100 instead?

"FPES" is "frames per emulated second."  Or we could change it instead...
2013-06-29 20:06:34 -07:00
Daniel Dressler a7a4ad5f06 Fix key map screen forgeting last pressed key 2013-06-29 19:20:23 -07:00