Henrik Rydgård
f3fdf16dda
Merge pull request #2589 from unknownbrackets/qt-fix
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Blind fix to Qt build errors
2013-07-02 11:26:39 -07:00
Henrik Rydgård
517cf92d68
Merge pull request #2587 from oioitff/mpeg-fix2
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Remove IsAudioEnd(), use IsNoAudioData() instead.
2013-07-02 11:25:28 -07:00
Kingcom
2521a88207
Use ChangeBreakPointAddCond function
2013-07-02 17:43:34 +02:00
Unknown W. Brackets
0f0c068e10
Blind fix to Qt build errors.
2013-07-02 08:03:07 -07:00
arnastia
5a1071f157
Framebuffers are now read to system memory every third frame (done in Framebuffer::DecimateFBOs()).
2013-07-02 14:10:20 +01:00
arnastia
796800adfd
CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code.
2013-07-02 14:08:59 +01:00
Kingcom
c41b08f9e2
Add expression parser to breakpoints
2013-07-02 11:51:29 +02:00
oioitff
97c6b96408
Remove IsAudioEnd(), use IsNoAudioData() instead.
2013-07-02 17:20:46 +08:00
raven02
80d8e9dbfa
Add bit more logging for mono/stereo atrac3/3+ audio
2013-07-02 16:06:31 +08:00
Kingcom
15eb8c8657
Breakpoint window
2013-07-02 00:20:19 +02:00
arnastia
2e5e5e7a62
Pixel format switch (should work for both ATI/AMD and Nvidia);
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Code cleanup;
Update submodules.
2013-07-01 21:51:24 +01:00
Kingcom
0adc9c560b
New breakpoint window design
2013-07-01 22:04:03 +02:00
arnastia
7824f3c09f
Merge remote-tracking branch 'upstream/master'
2013-07-01 18:59:44 +01:00
arnastia
5099140813
Fixed rendering glitch caused by calling ReadFramebuffersToMem for unfinished framebuffers (non-displayed framebuffers are now read at the beginning of next frame);
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Fix reversed pixel format for 32-bit textures on Nvidia cards.
2013-07-01 18:35:38 +01:00
oioitff
9c11d0542c
Do savestate for mpegheader.
2013-07-02 01:26:31 +08:00
oioitff
e503ed15ec
Try to open MediaEngine as a real PSP.
2013-07-02 01:04:19 +08:00
Henrik Rydgård
925b3bc702
Update native
2013-07-01 18:10:33 +02:00
Henrik Rydgård
df725ca333
update native
2013-07-01 18:10:30 +02:00
Henrik Rydgård
38895e0bfb
Merge pull request #2569 from unknownbrackets/fbo-scale
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Copy only a screen's worth of pixels from FBO to output
2013-07-01 08:36:06 -07:00
Henrik Rydgård
c28109dfa0
Merge pull request #2576 from Kingcom/master
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Expression parser update
2013-07-01 08:23:42 -07:00
raven02
6a1b6407fd
Fix depth issues in multiple games
2013-07-01 23:03:34 +08:00
Henrik Rydgård
c5afb87dd4
Merge pull request #2559 from raven02/patch-3
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Add fake glowing effect to save icon and use 'NEW DATA' as real PSP does
2013-07-01 08:01:49 -07:00
Henrik Rydgård
9b84f05d16
Merge pull request #2568 from raven02/patch-4
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HW/SW T&L: remove multiple with 2.0
2013-07-01 07:33:48 -07:00
Henrik Rydgård
c1e2834c17
Merge pull request #2575 from thedax/sceNetAndHttpStubs
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Add a number of sceHttp* stubs
2013-07-01 07:33:04 -07:00
Henrik Rydgård
a47d53c712
Merge pull request #2574 from unknownbrackets/bad-file-crash
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Don't crash when a block device can't be created
2013-07-01 07:32:11 -07:00
raven02
66c1f59b42
Small fix to right border
2013-07-01 21:07:52 +08:00
raven02
ae796ad5c7
Add fake glowing effect to save icon
2013-07-01 20:42:10 +08:00
arnastia
9696948a60
Pixels should now be read correctly on ATI cards (tested on ATI Mobility Radeon HD5165); Visual artifacts on blank areas after rendering second quad remain.
2013-07-01 13:22:19 +01:00
The Dax
db7e90c23e
Fix parameter values in func wrapper.
2013-07-01 04:29:48 -04:00
Kingcom
c24433b1e2
Remove remaining instances of stricmp
2013-07-01 10:01:49 +02:00
The Dax
a6dabfb5d2
Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too.
2013-07-01 04:00:41 -04:00
Unknown W. Brackets
c8102b708a
Don't crash when a block device can't be created.
2013-07-01 00:33:19 -07:00
Henrik Rydgård
7c07f42e3e
Merge pull request #2550 from codebase7/master
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Allow user to define path to ffmpeg libraries
2013-06-30 23:59:26 -07:00
Unknown W. Brackets
5bb16e7f40
Actually, mark BGR5650 as full alpha.
2013-06-30 23:58:10 -07:00
Unknown W. Brackets
94cbb5dcd1
Never use textureFullAlpha w/ framebuffer textures.
2013-06-30 23:56:24 -07:00
Unknown W. Brackets
cc36da061b
These are in gstate_c, don't need externs.
2013-06-30 23:56:23 -07:00
Unknown W. Brackets
0e5f741a48
Properly scale FBOs on copy to output.
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Fixes Tales of Destiny 2 and Star Ocean when buffered rendering is on.
Should only draw the top left 480x272.
2013-06-30 23:56:22 -07:00
Henrik Rydgård
7c681973f5
Merge pull request #2570 from unknownbrackets/perf
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Small performance improvements (textures, shader lookup)
2013-06-30 23:46:03 -07:00
Henrik Rydgård
36d0ec8390
Merge pull request #2567 from unknownbrackets/debugger
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Rewrite CBreakPoints, fix MemCheck bugs
2013-06-30 23:41:13 -07:00
Henrik Rydgård
24b2bfd535
Merge pull request #2566 from JulianoAmaralChaves/patch-1
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Improvements in the location and layout of the menus
2013-06-30 23:39:46 -07:00
Henrik Rydgård
1f647f8a67
Merge pull request #2572 from oioitff/mpeg-fix
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Implement scePsmfSpecifyStreamWithStreamType and scePsmfSpecifyStreamWithStreamTypeNumber
2013-06-30 23:39:06 -07:00
Henrik Rydgård
a23553a834
Merge pull request #2571 from unknownbrackets/windows-ui
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Fix delay when quitting with game paused
2013-06-30 23:38:10 -07:00
oioitff
c93a1b6f33
Implement scePsmfSpecifyStreamWithStreamType
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and scePsmfSpecifyStreamWithStreamTypeNumber.
2013-07-01 14:02:12 +08:00
Unknown W. Brackets
27826999de
Don't show a dialog on quit when EmuThread hangs.
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It's not like it will prevent PPSSPP from quitting.
2013-06-30 22:50:58 -07:00
Daniel Dressler
20399b9d6c
Make key mapping screen save changes
2013-06-30 22:48:15 -07:00
Unknown W. Brackets
e6bb49fb0d
Allow Core_WaitInactive() when already inactive.
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It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
Daniel Dressler
643133238f
Make emu core use key mapped keys
2013-06-30 21:43:01 -07:00
Unknown W. Brackets
4bc7752eb5
Flip around the texture key to invalid faster.
2013-06-30 20:52:15 -07:00
Unknown W. Brackets
79116da82d
Decode 16-bit textures a bit more directly.
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Improves performance in God of War.
2013-06-30 20:36:53 -07:00
Unknown W. Brackets
386d51081c
Optimize linked shader lookup in ApplyShader().
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We already iterate all (skipping that with an if helps, though), and the
list of shaders in most games is pretty small. Using a map is not gaining
much, and actually makes the whole thing slower.
Cuts from 9.84% time in Tales of Phantasia X (lots of flushes) to 1.85%.
2013-06-30 20:33:50 -07:00