Commit Graph

159 Commits

Author SHA1 Message Date
raven02 161d8b29fb Implement sceMt19937() 2014-01-25 20:17:53 +08:00
Henrik Rydgård ce378b231f Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
Henrik Rydgård 79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Henrik Rydgård b0bfda6333 Merge pull request #4515 from bollu/improvedTilControls
Redid the tilt controls in a nicer way
2013-12-22 02:13:28 -08:00
Henrik Rydgard 9e109e16d9 Android buildfix.
Also, this warning flag appears not supported. (4.6?)
2013-12-21 13:06:29 +01:00
Henrik Rydgard 2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgard 2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
bollu b0c7e824be Merge branch 'master' of https://github.com/hrydgard/ppsspp into improvedTilControls 2013-12-14 16:45:29 +05:30
Henrik Rydgård d6c8c6cfa0 If the user opens a ZIP file, offer to install it (it will show up in Homebrew & Demos).
No progress bar yet, it just freezes during install.
2013-12-05 14:21:07 +01:00
Henrik Rydgård 7f481905b0 More work on the Homebrew Store, get it working on Windows and Android 2013-12-05 12:48:09 +01:00
Henrik Rydgård 2fb2602387 Initial draft of the Homebrew Store. Lets you install a few homebrew. 2013-12-05 12:48:08 +01:00
Sacha 778eeb9968 Adhoc: Android buildfix and tab fix. 2013-11-28 16:05:11 +10:00
Henrik Rydgard acb3994172 Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
Henrik Rydgard ab3037112f Some scaffolding for a future VFPU-on-NEON implementation 2013-11-19 21:41:48 +01:00
Henrik Rydgård ab3fe9ba86 Extract the software transform code into its own file. 2013-11-13 14:56:34 +01:00
Sacha 08803c101e Remove MathUtil.{cpp,h} 2013-11-13 11:26:12 +10:00
Sacha 91ddddc2ef Remove unused Thread.{cpp,h} 2013-11-13 02:50:46 +10:00
bollu 9c219bc18b moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
Unknown W. Brackets 5d523ea06a Add android-ndk-profiler v3.2.
This allows fairly easy profiling on Android without rooting.
2013-11-02 21:54:45 -07:00
Unknown W. Brackets ed1204a10f Android armv6/etc. buildfix. 2013-11-02 10:14:25 -07:00
Unknown W. Brackets 4d47ccd5df Add a NEON version of the tex hash.
Should be used only for NEON devices.  Currently only compiled on Android.
2013-11-02 02:09:54 -07:00
Henrik Rydgård 7a83deaeea Android build: Set -march=armv6 for our armeabi build, we don't support
anything lower anyway.
2013-10-28 16:46:16 +01:00
Siddharth ec0e0d7047 implemented full tilt based D-pad controls 2013-10-27 23:28:47 +05:30
Henrik Rydgard f5a63d7d41 Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
The Dax cdf819c9eb Remove rebase junk, update CMakeLists.txt, update Android.mk. 2013-10-19 23:51:58 -04:00
Siddharth 38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Henrik Rydgård 2c5adc96cf Rip out the support for the Atrac3+ plugin. It is gone, to never return. 2013-10-19 23:09:26 +02:00
Henrik Rydgård be40289d6c Use ffmpeg for Atrac3+ decoding during video playback as well. 2013-10-19 23:09:26 +02:00
Henrik Rydgård 99fec75f06 Delete OMAConvert, entirely unused 2013-10-17 12:33:57 +02:00
Unknown W. Brackets 7fb9d65a08 Make it possible to build headless on Android.
Use "ab HEADLESS=1", and then you'll have a shiny new ppsspp_headless
exexutable which can run tests.
2013-10-14 02:41:34 -07:00
Henrik Rydgård 2546f236ee Merge pull request #4151 from shenweip/patch-4
Add NetconfDialog and partly implemented for it.
2013-10-13 03:59:34 -07:00
shenweip ce50086c81 Add new files to cmake and Android.mk 2013-10-13 10:32:56 +08:00
Unknown W. Brackets dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Unknown W. Brackets 0ec09f9700 Move parts of ChunkFile into a cpp, cleanup. 2013-10-06 22:09:50 -07:00
Unknown W. Brackets f43997a47f Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Henrik Rydgard cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
shenweip 82ad9ba853 Add GamedataInstallDialog to CMakeLists and Android.mk 2013-09-13 23:19:53 +08:00
Henrik Rydgard 26c5ee4a6d Add screen to control debug levels. Will make it easier to access later. 2013-09-07 13:38:37 +02:00
Henrik Rydgard cc8e4cb8fe Split out sceNetAdhoc* into a separate file from sceNet. 2013-09-07 00:55:42 +02:00
Henrik Rydgard 273fb7c941 Warning fixes, make the back button exit the emu on the main screen on Android. 2013-09-04 10:51:14 +02:00
Henrik Rydgard 9e5362ded1 Add sceHeap to cmakelists and android.mk 2013-09-04 10:34:00 +02:00
Henrik Rydgard 9dcd67fc31 Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
Henrik Rydgard 8d9a10f483 Disable -ffast-math - appears to have caused breakage. 2013-08-31 23:16:40 +02:00
Henrik Rydgard 0d0b43818c Warning fixes and stuff 2013-08-30 20:14:16 +02:00
Henrik Rydgard b19fe900bf Fixes for x86 android build 2013-08-29 20:06:24 +02:00
The Dax e35b7ef9a5 Attempt to fix Android build. 2013-08-24 09:50:01 -04:00
Henrik Rydgard 772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard d9cd0d1fe9 Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00