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https://github.com/hrydgard/ppsspp.git
synced 2026-11-14 18:19:36 +01:00
Add a NEON version of the tex hash.
Should be used only for NEON devices. Currently only compiled on Android.
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@@ -15,10 +15,62 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/CPUDetect.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Common/TextureDecoderNEON.h"
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// TODO: Move some common things into here.
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#ifdef _M_SSE
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#include <xmmintrin.h>
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#endif
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static u32 QuickTexHashSSE2(const void *checkp, u32 size) {
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u32 check = 0;
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#ifdef _M_SSE
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if (((intptr_t)checkp & 0xf) == 0 && (size & 0x3f) == 0) {
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__m128i cursor = _mm_set1_epi32(0);
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__m128i cursor2 = _mm_set_epi16(0x0001U, 0x0083U, 0x4309U, 0x4d9bU, 0xb651U, 0x4b73U, 0x9bd9U, 0xc00bU);
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__m128i update = _mm_set1_epi16(0x2455U);
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const __m128i *p = (const __m128i *)checkp;
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for (u32 i = 0; i < size / 16; i += 4) {
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__m128i chunk = _mm_mullo_epi16(_mm_load_si128(&p[i]), cursor2);
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cursor = _mm_add_epi32(cursor, chunk);
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cursor = _mm_xor_si128(cursor, _mm_load_si128(&p[i + 1]));
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cursor = _mm_add_epi32(cursor, _mm_load_si128(&p[i + 2]));
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chunk = _mm_mullo_epi16(_mm_load_si128(&p[i + 3]), cursor2);
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cursor = _mm_xor_si128(cursor, chunk);
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cursor2 = _mm_add_epi16(cursor2, update);
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}
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// Add the four parts into the low i32.
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cursor = _mm_add_epi32(cursor, _mm_add_epi32(_mm_srli_si128(cursor, 8), cursor2));
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cursor = _mm_add_epi32(cursor, _mm_srli_si128(cursor, 4));
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check = _mm_cvtsi128_si32(cursor);
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} else {
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#else
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{
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#endif
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const u32 *p = (const u32 *)checkp;
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for (u32 i = 0; i < size / 8; ++i) {
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check += *p++;
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check ^= *p++;
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}
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}
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return check;
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}
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QuickTexHashFunc DoQuickTexHash = &QuickTexHashSSE2;
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void SetupQuickTexHash() {
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#ifdef ARM
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if (cpu_info.bNEON) {
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DoQuickTexHash = &QuickTexHashNEON;
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}
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#endif
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}
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static inline u32 makecol(int r, int g, int b, int a) {
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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@@ -22,6 +22,10 @@
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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void SetupQuickTexHash();
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typedef u32 (*QuickTexHashFunc)(const void *checkp, u32 size);
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extern QuickTexHashFunc DoQuickTexHash;
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// All these DXT structs are in the reverse order, as compared to PC.
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// On PC, alpha comes before color, and interpolants are before the tile data.
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@@ -0,0 +1,57 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <arm_neon.h>
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#include "GPU/Common/TextureDecoder.h"
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#ifndef ARM
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#error Should not be compiled on non-ARM.
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#endif
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static const u16 MEMORY_ALIGNED16(QuickTexHashInitial[8]) = {0x0001U, 0x0083U, 0x4309U, 0x4d9bU, 0xb651U, 0x4b73U, 0x9bd9U, 0xc00bU};
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u32 QuickTexHashNEON(const void *checkp, u32 size) {
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u32 check = 0;
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if (((intptr_t)checkp & 0xf) == 0 && (size & 0x3f) == 0) {
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uint32x4_t cursor = vdupq_n_u32(0);
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uint32x4_t cursor2 = vld1q_u32((const u32 *)QuickTexHashInitial);
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uint32x4_t update = vdupq_n_u32(0x24552455U);
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const u32 *p = (const u32 *)checkp;
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for (u32 i = 0; i < size / 16; i += 4) {
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cursor = vmlaq_u32(cursor, vld1q_u32(&p[4 * 0]), cursor2);
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cursor = veorq_u32(cursor, vld1q_u32(&p[4 * 1]));
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cursor = vaddq_u32(cursor, vld1q_u32(&p[4 * 2]));
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cursor = veorq_u32(cursor, vmulq_u32(vld1q_u32(&p[4 * 3]), cursor2));
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cursor2 = vaddq_u32(cursor2, update);
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p += 4 * 4;
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}
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cursor = vaddq_u32(cursor, cursor2);
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check = vgetq_lane_u32(cursor, 0) + vgetq_lane_u32(cursor, 1) + vgetq_lane_u32(cursor, 2) + vgetq_lane_u32(cursor, 3);
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} else {
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const u32 *p = (const u32 *)checkp;
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for (u32 i = 0; i < size / 8; ++i) {
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check += *p++;
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check ^= *p++;
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}
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}
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return check;
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}
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@@ -0,0 +1,20 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "GPU/Common/TextureDecoder.h"
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u32 QuickTexHashNEON(const void *checkp, u32 size);
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@@ -56,6 +56,7 @@ TextureCache::TextureCache() : clearCacheNextFrame_(false), lowMemoryMode_(false
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clutBufConverted_ = (u32 *)AllocateAlignedMemory(4096 * sizeof(u32), 16); // 16KB
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clutBufRaw_ = (u32 *)AllocateAlignedMemory(4096 * sizeof(u32), 16); // 16KB
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropyLevel);
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SetupQuickTexHash();
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}
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TextureCache::~TextureCache() {
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@@ -678,39 +679,8 @@ static inline u32 QuickClutHash(const u8 *clut, u32 bytes) {
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static inline u32 QuickTexHash(u32 addr, int bufw, int w, int h, GETextureFormat format) {
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const u32 sizeInRAM = (textureBitsPerPixel[format] * bufw * h) / 8;
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const u32 *checkp = (const u32 *) Memory::GetPointer(addr);
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u32 check = 0;
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#ifdef _M_SSE
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if (((intptr_t)checkp & 0xf) == 0 && (sizeInRAM & 0x3f) == 0) {
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__m128i cursor = _mm_set1_epi32(0);
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__m128i cursor2 = _mm_set_epi16(0x0001U, 0x0083U, 0x4309U, 0x4d9bU, 0xb651U, 0x4b73U, 0x9bd9U, 0xc00bU);
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__m128i update = _mm_set1_epi16(0x2455U);
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const __m128i *p = (const __m128i *)checkp;
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for (u32 i = 0; i < sizeInRAM / 16; i += 4) {
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__m128i chunk = _mm_mullo_epi16(_mm_load_si128(&p[i]), cursor2);
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cursor = _mm_add_epi32(cursor, chunk);
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cursor = _mm_xor_si128(cursor, _mm_load_si128(&p[i + 1]));
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cursor = _mm_add_epi32(cursor, _mm_load_si128(&p[i + 2]));
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chunk = _mm_mullo_epi16(_mm_load_si128(&p[i + 3]), cursor2);
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cursor = _mm_xor_si128(cursor, chunk);
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cursor2 = _mm_add_epi16(cursor2, update);
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}
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// Add the four parts into the low i32.
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cursor = _mm_add_epi32(cursor, _mm_add_epi32(_mm_srli_si128(cursor, 8), cursor2));
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cursor = _mm_add_epi32(cursor, _mm_srli_si128(cursor, 4));
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check = _mm_cvtsi128_si32(cursor);
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} else {
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#else
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// TODO: ARM NEON implementation (using CPUDetect to be sure it has NEON.)
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{
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#endif
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for (u32 i = 0; i < sizeInRAM / 8; ++i) {
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check += *checkp++;
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check ^= *checkp++;
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}
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}
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return check;
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return DoQuickTexHash(checkp, sizeInRAM);
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}
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inline bool TextureCache::TexCacheEntry::Matches(u16 dim2, u8 format2, int maxLevel2) {
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@@ -159,6 +159,12 @@
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<ClInclude Include="Common\IndexGenerator.h" />
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<ClInclude Include="Common\PostShader.h" />
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<ClInclude Include="Common\SplineCommon.h" />
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<ClInclude Include="Common\TextureDecoderNEON.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="Common\VertexDecoderCommon.h" />
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<ClInclude Include="Debugger\Breakpoints.h" />
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<ClInclude Include="Debugger\Stepping.h" />
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@@ -204,6 +210,12 @@
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<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
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<ClCompile Include="Common\IndexGenerator.cpp" />
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<ClCompile Include="Common\PostShader.cpp" />
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<ClCompile Include="Common\TextureDecoderNEON.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="Common\VertexDecoderCommon.cpp" />
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<ClCompile Include="Debugger\Breakpoints.cpp" />
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<ClCompile Include="Debugger\Stepping.cpp" />
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@@ -159,6 +159,9 @@
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<ClInclude Include="Common\PostShader.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\TextureDecoderNEON.h">
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<Filter>Common</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Math3D.cpp">
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@@ -287,8 +290,11 @@
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<ClCompile Include="Common\PostShader.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Common\TextureDecoderNEON.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -147,6 +147,7 @@ EXEC_AND_LIB_FILES := \
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$(SRC)/GPU/Common/IndexGenerator.cpp.arm \
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$(SRC)/GPU/Common/VertexDecoderCommon.cpp.arm \
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$(SRC)/GPU/Common/TextureDecoder.cpp \
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$(SRC)/GPU/Common/TextureDecoderNEON.cpp.neon \
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$(SRC)/GPU/Common/PostShader.cpp \
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$(SRC)/GPU/Debugger/Breakpoints.cpp \
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$(SRC)/GPU/Debugger/Stepping.cpp \
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