Commit Graph
2615 Commits
Author SHA1 Message Date
Lioncash a4d8585794 Fix accidentally switched statements in scePsmf.cpp?
I'm assuming this was actually intended

The other way results in no actual changes happening. There were no comments saying that was intended so I guess it was an accident or something.
2013-03-30 00:42:12 -04:00
Henrik Rydgard 23ad4c554a Fix small issue with open dialog path, remove dupe hle func, add and reorder some 2013-03-29 11:15:54 +01:00
Unknown W. Brackets 0d4b0a1246 Track unknown sceIoIoctl commands better.
Also an mpeg stub.
2013-03-29 01:54:04 -07:00
Unknown W. Brackets 7122fbf598 Add a couple scePsmf stubs. 2013-03-29 01:49:49 -07:00
oioitffandUnknown W. Brackets 4989ceb706 Fix scePsmfPlayerDelete and add some other stubs. 2013-03-29 01:49:49 -07:00
Henrik Rydgard e7027b6c9c win32: Add menu option to open memory stick directory 2013-03-28 20:19:10 +01:00
Unknown W. Brackets e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
Unknown W. Brackets f89358d6ff Add some reporting in other thread functions. 2013-03-26 00:39:18 -07:00
Unknown W. Brackets 480c5c3e31 Add some reporting for broken callback situations. 2013-03-26 00:36:46 -07:00
Henrik Rydgård 1c31fb6ee4 Merge pull request #1071 from unknownbrackets/dispatch
Dispatch thread fixes
2013-03-25 00:58:37 -07:00
Unknown W. Brackets 658fa80c04 Don't wait on mutexes with dispatch disabled.
Fixes #339.
2013-03-25 00:07:44 -07:00
Unknown W. Brackets 276037675f Prevent waiting on semas while dispatch disabled.
Does relatively well on tests this way.
2013-03-24 23:30:32 -07:00
Unknown W. Brackets e133d33167 Don't re-wake a thread already woken by delete.
Arg, I thought I'd changed this already.
2013-03-24 22:54:09 -07:00
Unknown W. Brackets 3b452e970d Semaphores always wait when others are waiting. 2013-03-24 21:56:05 -07:00
Unknown W. Brackets 783df9f0c3 sceKernelResumeDispatchThread() always returns 0. 2013-03-24 20:53:51 -07:00
Unknown W. Brackets 64445e0c8d Resume dispatch on thread start. 2013-03-24 20:52:18 -07:00
Unknown W. Brackets c9e1b01545 Don't reschedule while interrupts are disabled. 2013-03-24 19:43:56 -07:00
Unknown W. Brackets b2fd023038 Fix return value of sceKernelSuspendDispatchThread. 2013-03-24 19:30:17 -07:00
Henrik Rydgard 46be32e41f Log the ret value on decryption fail 2013-03-25 00:18:10 +01:00
Henrik Rydgard e8215b1e10 Report corrupt elfs (if reporting enabled). Some stubs. 2013-03-25 00:08:46 +01:00
Henrik Rydgard 60d7ac3543 Stubs and error checks. Fix a bad NID in sceUmd. 2013-03-24 22:41:42 +01:00
Henrik Rydgard 3f935fd255 More elf loader crashfix 2013-03-24 22:21:49 +01:00
Henrik Rydgard 576d07719c Add a few stubs 2013-03-24 22:06:58 +01:00
Henrik Rydgard 752d86b037 Crashfix in elf loader 2013-03-24 22:06:57 +01:00
Henrik Rydgard 58d6859cf4 Eat some cpu cycles in sceRtcGetCurrentTick 2013-03-24 12:33:43 +01:00
Henrik Rydgard 84d292010a Oops, sceKernelCheckThreadStack was already implemented. Let's hope both copies are the same. 2013-03-23 14:41:13 +01:00
Henrik Rydgard 6a4ae5bb51 Implement sceKernelCheckThreadStack 2013-03-23 14:26:54 +01:00
Unknown W. Brackets ed599375bf Handle fragmented atrac IDs better.
This avoids conflicts when ids are deleted.
2013-03-22 08:25:14 -07:00
Henrik Rydgard bd40f0e13c Adjust hcount a little 2013-03-21 22:59:46 +01:00
Henrik Rydgard f355137156 Update native. some stubs and a buildfix. 2013-03-21 20:24:47 +01:00
Unknown W. Brackets 339b2839b3 Finish implementing savestates for fonts.
Oops, missed this before.  Was crashing FF3 and games using custom fonts.
2013-03-20 23:37:57 -07:00
Unknown W. Brackets 2500910d72 Fix dumb typo in sceKernelRotateThreadReadyQueue(). 2013-03-20 14:11:13 -07:00
Unknown W. Brackets 96f2d860e4 Revert thread optimization, appears to have broken things.
Fixes #1033.

This reverts commit ea91632ff5 and
commit 543dfcd4d8.
2013-03-20 14:10:20 -07:00
Unknown W. Brackets ea91632ff5 Allow the thread ready queue to shrink, simplify. 2013-03-20 08:11:24 -07:00
Unknown W. Brackets cd8e0e675c Small optimization to sceKernelRotateThreadReadyQueue(). 2013-03-20 00:06:19 -07:00
Unknown W. Brackets 543dfcd4d8 Optimize thread ready queue pop_front(). 2013-03-19 23:51:40 -07:00
Unknown W. Brackets 75c5afa147 Add delays in some timing funcs that games tightloop.
Greatly improves performance in Legend of Heroes 1.
2013-03-19 07:48:41 -07:00
raven02 9f6837a096 Turn log level to ERROR 2013-03-19 20:54:26 +08:00
raven02 9f165768c8 Add sceGameUpdate 2013-03-19 08:00:29 +08:00
raven02 a64f4839be Add ERROR_PGD_INVALID_HEADER , 0x80510204 2013-03-19 07:53:21 +08:00
raven02 327f111d32 make default to PSP_MODEL_FAT 2013-03-19 06:32:43 +08:00
raven02 67e18f6e66 Add MODEL_PSP_FAT and MODEL_PSP_SLIM 2013-03-19 06:09:37 +08:00
Unknown W. Brackets 4b48ec212b Add a resched delay to sceUtilitySavedataUpdate().
Looks like this really happens.  Most games don't seem to care.
2013-03-17 17:49:37 -07:00
Unknown W. Brackets aca5e8e42f iOS: fix significant audio stutter. 2013-03-17 11:32:57 -07:00
raven02 232aa69eb0 Fix sound distortion 2013-03-17 19:55:15 +08:00
Henrik Rydgård d2fbf990b9 Merge pull request #1006 from unknownbrackets/ios
iOS: Audio + iPhone 5 support (from rock88)
2013-03-17 03:12:04 -07:00
Unknown W. Brackets e8ac8d49b6 iOS: Reduce CPU consumption for audio, adjust sync.
Still is clicking...
2013-03-16 14:00:41 -07:00
Unknown W. Brackets b1e9924075 Shave a tiny bit of time out of CallSyscall(). 2013-03-16 11:22:47 -07:00
Unknown W. Brackets 14e065cbb2 Avoid dynamic_cast() for threads where possible.
It's reasonable to trust currentThread and threadReadyQueue, and these eat
a few percentage points of time.
2013-03-16 11:17:44 -07:00
Henrik Rydgard e20e5f49b9 Stub sceIoChstat and an icache invalidate function 2013-03-16 09:39:22 +01:00