Henrik Rydgård
54d18bb343
Lift some more debugging functionality into GPUCommon
2024-12-15 14:03:05 +01:00
Henrik Rydgård
11dbae3457
Remove the "DispatchFlush" mechanism, not convinced it's a win
2024-12-15 13:42:05 +01:00
Henrik Rydgård
794fa28035
Small simplification
2024-12-15 13:23:34 +01:00
Henrik Rydgård
f1e3399916
Break out the parser from RestrictPrimRanges
2024-12-15 13:18:23 +01:00
Henrik Rydgård
663131d5f8
GPUDebug: Remove lastStepTime
2024-12-15 13:13:31 +01:00
Henrik Rydgård
4223bcfae1
Move the ownership of GPU breakpoints to GPUCommon
2024-12-15 12:51:37 +01:00
Henrik Rydgård
638607d29a
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
Henrik Rydgård
9e019ae246
Remove the notion of the GPU debugger being "Active". Now it's automatic.
2024-12-15 11:12:53 +01:00
Henrik Rydgård
7b3687d79c
Replace a fiddly callback with a global bool (which later won't be global)
2024-12-15 10:49:49 +01:00
Henrik Rydgård
6c355836da
ImGeDebugger: Implement draw stepping
2024-12-15 00:40:33 +01:00
Henrik Rydgård
68f61c2add
ImGeDebugger: Highlight changes, show old value on hover
2024-12-14 11:03:18 +01:00
Henrik Rydgård
5aeef924d2
Implement vertex preview in the new Ge debugger
2024-12-12 23:36:29 +01:00
Henrik Rydgård
8d1fbe9522
Move more utility functions from the Win32 GE debugger to the common code
2024-12-12 19:36:55 +01:00
Henrik Rydgård
4020fd8ec5
Move the last of the vertex preview code to State.cpp
2024-12-12 19:26:33 +01:00
Henrik Rydgård
4b36664dd6
Move more things to State.cpp/h, break out some stuff into a function
2024-12-12 19:26:33 +01:00
Henrik Rydgård
a858032e46
Remove obsolete accounting for time spent stepping the GE (we no longer block)
2024-12-12 18:54:46 +01:00
Henrik Rydgård
d3789367a4
ImGeDebugger: Implement the new state viewer
2024-12-10 17:21:30 +01:00
Henrik Rydgård
e1148485f1
Refactor the GE state viewers
2024-12-10 16:01:53 +01:00
Henrik Rydgård
1b27c27131
Merge the command metadata from the debugger to GECommandTable
2024-12-10 14:52:27 +01:00
Henrik Rydgård
8b8489467b
Transfer metadata from the state.cpp table to GECommandTable
2024-12-10 10:34:43 +01:00
Henrik Rydgård
e3aaf93e28
Add a new log category
2024-12-10 10:34:26 +01:00
Henrik Rydgård
87e9bcdc09
Playback: Remove logging, improve locking, works now it seems
2024-12-10 01:27:25 +01:00
Henrik Rydgård
4befbeac7c
Move the dump playback mips code to Playback.cpp. Assorted cleanup.
2024-12-10 01:27:25 +01:00
Henrik Rydgård
f20266a089
Playback: Match the real sceGe functions better.
2024-12-10 01:27:25 +01:00
Henrik Rydgård
839df81852
thread solution: initial progress
2024-12-10 01:27:25 +01:00
Henrik Rydgård
8b706ba791
Break out a LoadReplay function
2024-12-10 01:27:25 +01:00
Henrik Rydgård
983ea69a57
Replay: Add some plumbing to propagate the Break status outwards
2024-12-10 01:27:25 +01:00
Henrik Rydgård
10445c97d8
Warning fix
2024-12-10 01:02:49 +01:00
Henrik Rydgård
de3617529f
const, rename a function
2024-12-10 01:01:31 +01:00
Henrik Rydgård
a94431f4fa
Remove an unnecessary wrapper function
2024-12-10 01:01:05 +01:00
Henrik Rydgård
b3346df646
ImDebugger: Add a window to inspect upcoming CoreTiming events
2024-12-07 16:28:27 +01:00
Henrik Rydgård
2c8e78408b
Add basic vertex data viewer (with the same flaws as the old one)
2024-12-06 09:29:12 +01:00
Henrik Rydgård
95b7db99ed
Extract the vertex formatting code from the Windows GE Debugger
2024-12-05 10:47:49 +01:00
Henrik Rydgård
6d33408da6
Move the state tab definitions to GPU/Debugger
2024-12-05 10:13:25 +01:00
Henrik Rydgård
21997784bf
Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers
2024-12-05 10:07:29 +01:00
Henrik Rydgård
474e7acf54
Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
2024-12-05 00:51:59 +01:00
Henrik Rydgård
11819e87cf
PauseAction readbacks now work again
2024-12-05 00:36:49 +01:00
Henrik Rydgård
f8af4906f5
Ge debugger: Better solution for draw notifications
2024-12-05 00:36:49 +01:00
Henrik Rydgård
9ed8d8871e
Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
2024-12-05 00:36:48 +01:00
Henrik Rydgård
c25e6b3933
Add "Split syscall" mechanism
2024-12-05 00:05:39 +01:00
Henrik Rydgård
e977906d75
Lift out running the display list to the callers.
...
This has one tricky case though...
2024-12-03 22:35:36 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
35f9b9d0d8
Qt buildfix, assorted warning fixes
2024-12-02 09:14:10 +01:00
Henrik Rydgård
96c4a10e8c
Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping.
2024-12-01 21:04:21 +01:00
Henrik Rydgård
3a5968ba33
Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers.
2024-11-05 12:53:21 +01:00
Henrik Rydgård
dd8f9b682f
Don't crash on trying to re-record a GE dump
2024-11-01 20:27:09 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
8b99c9f9d9
GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure.
2024-01-30 11:14:38 +01:00
Henrik Rydgård
e3177ac870
Make some global string pointers const, not just the strings.
...
Minor cleanup.
2023-12-29 14:09:45 +01:00
Henrik Rydgård
acbd32c5f1
Fix GE frame dumps, no longer produces only 1kb files.
...
Broke in ca94de8d4b
2023-12-28 20:27:32 +01:00