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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-11 15:13:37 +02:00
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e1148485f1fc90e121ed9e22d0415ffebeb3d18e
ppsspp/GPU/Debugger
T
History
Henrik Rydgård e1148485f1 Refactor the GE state viewers
2024-12-10 16:01:53 +01:00
..
Breakpoints.cpp
GE Debugger: Make step tex jump to first prim.
2023-07-16 11:34:51 -07:00
Breakpoints.h
Refactor the GE state viewers
2024-12-10 16:01:53 +01:00
Debugger.cpp
Add a new log category
2024-12-10 10:34:26 +01:00
Debugger.h
ImDebugger: Add a window to inspect upcoming CoreTiming events
2024-12-07 16:28:27 +01:00
GECommandTable.cpp
Refactor the GE state viewers
2024-12-10 16:01:53 +01:00
GECommandTable.h
Refactor the GE state viewers
2024-12-10 16:01:53 +01:00
Playback.cpp
Add a new log category
2024-12-10 10:34:26 +01:00
Playback.h
Move the dump playback mips code to Playback.cpp. Assorted cleanup.
2024-12-10 01:27:25 +01:00
Record.cpp
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Record.h
Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
2023-08-24 14:41:35 +02:00
RecordFormat.h
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
State.cpp
Refactor the GE state viewers
2024-12-10 16:01:53 +01:00
State.h
Refactor the GE state viewers
2024-12-10 16:01:53 +01:00
Stepping.cpp
Add a new log category
2024-12-10 10:34:26 +01:00
Stepping.h
Add a new log category
2024-12-10 10:34:26 +01:00
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