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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 08:14:45 +02:00
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e977906d75f6ca7e12ddd1ec00adfd1d3f26725d
ppsspp/GPU/Debugger
T
History
Henrik Rydgård e977906d75 Lift out running the display list to the callers.
This has one tricky case though...
2024-12-03 22:35:36 +01:00
..
Breakpoints.cpp
GE Debugger: Make step tex jump to first prim.
2023-07-16 11:34:51 -07:00
Breakpoints.h
GE Debugger: Add conditions to cmd breakpoints.
2022-09-05 17:33:54 -07:00
Debugger.cpp
Logging API change (refactor) (#19324)
2024-07-14 14:42:59 +02:00
Debugger.h
GE Debugger: Add separate step based on vsync.
2022-08-23 19:48:34 -07:00
GECommandTable.cpp
GE Debugger: Provide addrs in breakpoint conds.
2022-09-11 10:57:04 -07:00
GECommandTable.h
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
Playback.cpp
Lift out running the display list to the callers.
2024-12-03 22:35:36 +01:00
Playback.h
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Record.cpp
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Record.h
Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
2023-08-24 14:41:35 +02:00
RecordFormat.h
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
Stepping.cpp
Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping.
2024-12-01 21:04:21 +01:00
Stepping.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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