The audio block's FIFO, measured from the ME on a PSP-1000. In the next
set: it needs the ME on, and Sony's ME firmware to hand the ME back to.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The audio hardware at 0xBE000000, as POPS's ME loop (popsman.prx +2F88)
drives it: after setting it up, it writes one stereo sample (left in the
low half) to 0x70 whenever status 0x28 bit 5 says the FIFO has room,
and sleeps in halt in between on the ME's interrupt source 12. Measured
from the ME on a PSP-1000 (pspautotest me/audiofifo): the FIFO holds 24
samples and plays them at 44.1kHz while 0x04 bit 1 is set; status 0x28
has bit 4 while playing, bit 5 while there's room, and bit 1 once it has
played out its last sample, a sample after the FIFO empties; and source
12 is a level, up while there's room, which halt wakes on with
interrupts disabled. What it plays is mixed into the output.
A halted ME used to sleep until the main CPU's next slice. It now wakes
within the slice when the full FIFO next has room, as POPS's loop sleeps
for every sample.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Kernel code the ME runs calls a few firmware functions directly: POPS's
ME loop calls sceKernelDcacheWritebackInvalidateAll for every sample. On
a PSP the loader links kernel imports as direct jumps, so the ME runs
the function's code; here they're HLE syscall stubs. The cache functions
only work on the calling CPU's caches, and the ME's aren't emulated,
so they return 0 and do nothing, as does an unresolved import (as on
the main CPU). Others are still an error, now naming the function.
The IR ends the block after one, as for a syscall on the main CPU: a jr
with it in its delay slot leaves the exit to it, and the ME ran on into
the next stub.
A syscall instruction of the ME's own should take its exception vector
(ExcCode 8); none has come up yet.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
popsman.prx starts the Media Engine and sets up audio through them. The
ME reset, bus clock and AVC reset are the calls the older NIDs already
have. The others set bits of registers lowio.prx 6.61 writes for them
(0x50 bit 15+n, 0x58 bit 16+n, 0x60 bit 18, 0x78 bits 7+n and 11), and
C36775AD (called with 0, 1 before audio is set up) isn't read yet. The
system register device now keeps every register it doesn't model.
Under --vsh these stand in for lowio.prx's own, which write the same
registers.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
amctrl.prx's PGD (BB) MAC and cipher functions, for kernel modules that
import them: the firmware's POPS manager checks and decrypts a store PS1
game's disc image with them. libkirk's amctrl.c reimplements the module, and
its MAC_KEY and CIPHER_KEY have the layout of the contexts the callers keep in
their own memory, so those are used in place. 6.60 NIDs.
MIST (and psp-media-engine-safe-task, and NJEMU through it) restart the
ME through me_wrapper's bootstrap at 0xBFC00040, after patching it to
point a0 at main RAM, which makes the firmware take its resume-from-
sleep path: restore eDRAM from a0 and go back to the main loop. They
then put a task's address in the firmware's command table with
DMACplus and send a command with the soft interrupt.
- The boot now leaves a bootstrap with 6.61's layout at 0xBFC00040,
and a stand-in for me_wrapper's ME stub (which isn't loaded under
HLE) that runs the image.
- The firmware never sets Status.IE: it gates interrupts with mtic
alone, so either one enables them now. Its main loop enables them for
only a few instructions, so mtic takes a pending one right away.
- Opcode 0x2C, which the resume path runs, is a no-op on the ME.
- Sysreg 0x00 reads 0 (the bootstrap's debug handler check), 0x70 is
kept, and the DDR flush register (0xBD000004) is always done.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Instead of only putting the image's code at 0x88300000, the ME now runs
it to where a PSP's ME is after boot: idle in its main loop's halt,
waiting for commands. As me_wrapper's boot (6.61, sceMeCore_driver
5dff5c50 and 0x1c30) and its ME stub leave things: the code at
0x88300000, the image's second stream still compressed after it, the
boot page's parameters (0x70C, 0x710 the CPU clock in MHz, 0x714), and
the ME at 0x88300000 with a0 at the second stream, which the code
decompresses into eDRAM itself. The stub's part (KL4E, caches) is done
here, since it runs main CPU kernel routines.
On a PSP the firmware has long since booted when a game starts, so it
runs to its idle halt the first time the ME runs, outside emulated time
(the JIT can't run earlier, at kernel init). About 80ms of startup in a
Debug build.
The compressed copy and the starting stack go below our idle threads'
stacks at the top of kernel memory, where a PSP has them higher up.
The firmware also needs:
- the ME to ignore the low two bits of jr/jalr targets: its command
table keeps flags there (interpreter, and the IR, for the ME only)
- source 5 of the ME's interrupt controller, the codec hardware it
starts and waits for in halt during init, which isn't emulated, so it
finishes at once
- sysreg 0x54 and 0x5C kept
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The ME's startup code (custom-core, libmecore) sets them, and Sony's ME
firmware lowers them around its halt. Only kept, like the other ME
devices, and only while the ME is emulated.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
What the firmware sets up for the ME at boot, which mcidclan's custom-core
libraries rely on, at kernel init when the ME is emulated:
- Sony's ME image at 0x88300000, as me_wrapper loads it: meimg.img on a
PSP-1000, me_t2img.img on later models, from the installed firmware's
flash0:/kd/resource, decrypted and KL4E-decompressed (only the first of
its two streams, the code). Custom-core calls functions in it, picking
per-model address tables by the word at 0x18. Without the firmware it's
logged and left out.
- A "SceMeRpc" sysevent handler record, which sceKernelReferSysEventHandler
(new, sceSysEventForKernel) returns, and custom-core takes over.
Also the VME's control registers (0xBCC00000), kept, with the status at
0x10 reading as done: custom-core's ME startup writes 1 there and waits.
mcidclan's custom-core poc, hw-mutex, gu-shared-list and exceptions
samples now run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The calls homebrew starts the ME with (1.50's NIDs, and 3.71's for the
ME's reset and bus clock) set or clear a bit of the reset or bus clock
register the way the firmware's driver does, returning whether it was
set. Only those NIDs, so a later firmware's lowio.prx keeps its own
exports under --vsh.
Kernel modules copy their ME code to the boot page with SysclibForKernel's
memcpy, which now goes through MMIO for hardware addresses like the
replaced memcpy already did (MMIO::Copy, shared).
pspsdk's mebasic, MElib's test, PSP Bunny, snes9xTYL and ProTrekkr's test
now start their ME.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
As the firmware's DMACplus driver programs it (lowio.prx 6.61,
sceDmacplus_driver_d126494b for AVC and 9c492b9b for VME, the same in
1.50's dmacplus.prx): eight source buffers at 0x120-0x13C (two half
height sets), size in macroblocks and the mode at 0x140, two destinations
at 0x144/0x148, stride and output format (0 8888, 1 565, 2 5551, 3 4444)
at 0x14C, a Q3.7 matrix at 0x150-0x158 and the luma offset at 0x15C,
whose default (0x110, 16) is the firmware's. Writing 0x160 runs it, and
it finishes at once, with 0x04 bit 1 set.
AVC sources are in the decoder's tiled layout (UntileYCbCr): interleaved
into one destination they're the frame's even and odd rows, and going
to two, each set is a picture of its own with its own chroma, as
mcidclan's me-avc-csc-hd lays out its data. VME sources are planar.
Not checked on hardware: 0x140 bits 1 and 2 (taken as chroma line
replication and leaving out the second set, from mcidclan's samples)
and 0x15C bit 8 (taken as offsetting chroma by 128). mcidclan's
vme-hardware-csc, avc-csc-hd and vme-csc-hd-992x992 show their pictures.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A PL080-like controller: channels 4-7 at 0xBC800180, run at once when
enabled, following linked list items of five words (source, destination,
next, control, configuration). Addresses are physical, and on the ME's
bus (a master bit in the control word) the low ones are its eDRAM.
Transfer size is in units of the source width. A finished channel with
its interrupt bit set shows in 0x04, cleared through 0x08.
0xBC800100-0x10C set the LCD's framebuffer, which goes to sceDisplay.
Pixel format 0 is 8888 (mcidclan's samples); others are logged. The
colour space conversion registers (0x120-0x160) are only kept so far.
Like the other ME devices, this answers only while the ME is emulated.
mcidclan's dmacplus-me2sc and sc2me-then-me2sc samples show their
transferred eDRAM.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Most homebrew ME code waits in a loop like lw t0, flag; beq t0, zero,
loop; nop: Daedalus/MElib/NooDS's mediaengine.prx, snes9xTYL, PMP Mod,
Yabause, FBA, the Touhou ports (with a few nops in it). Such a loop stores
nothing, has only plain loads, integer ALU ops, nops and branches, and
writes every register it reads before reading it in a pass, so every
pass goes the same way while memory stays the same - which it does while
the ME runs, since the main CPU doesn't. At the top of one, between
parts of a slice, the ME interprets a pass, and if it comes back to the
top, waits out the rest of the slice.
Loops that also store (a heartbeat counter) or span several blocks
aren't recognized, nor are delay loops counting down a register.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
width/height is volatile and influenced by the framebuffer size detection
of the latest draw so chck bufferHeight instead.
The old check broke the homebrew OOT port.
MIPS.h includes MemMap.h for the address space's definition. Of the
files that include MIPS.h, nearly all already got MemMap.h another way.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The native dispatcher generated for the ME leaves when its downcount
runs out instead of calling CoreTiming::Advance, and IRNativeJit gets
RunDowncount. Pointerify is decided from the CPU's own memory base. ARM32,
RISC-V and LoongArch64 still give the ME the IR interpreter.
LoadKernel/StoreKernel are now compiled on ARM64 and x64 rather than
going through the IR interpreter one op at a time: memory directly, or a
call to fixed code (which saves the caller-saved registers guest values
live in) for 0xBC000000-0xBFFFFFFF. ARM64's block size estimate counts
them as such. The 16-bit ones stay generic while the software renderer's
depth mirrors are active, as Load16/Store16 do. That matters for the main
CPU's kernel code too, and for all code while the ME is emulated, which
runs in kernel mode everywhere. mcidclan's me-soft-interrupt went from
476 billion to 6.4 billion host instructions for 3 emulated seconds,
ending with the same ME counter as the IR interpreter.
The ME unit tests run on the native JIT too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Unless the interpreter is selected, the ME gets its own IRInterpreterJit,
with its own block shadow, and runs it without CoreTiming
(RunDowncount, split out of the dispatcher loop). Its MIPSState never
touches the main CPU's replacement hook.
The IR frontend compiles through the CPU's address space: instructions
read as they are in the ME's memory (no main CPU replacements or hooks),
kernel mode always, jump targets and block bookkeeping checked against
its rules, syscall left to the interpreter (which traps it). An
interpreted instruction that ends a block now gets its own pc first, so
halt goes on from the right place.
The main CPU's icache invalidations are passed on to the ME, which runs
code from the same RAM.
The unit tests run the ME on both cores. mcidclan's me-soft-interrupt
runs about four times as fast.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Sysreg (0xBC100000) gets the ME's reset bit (0x4C bit 2), the soft
interrupt (0x44, which interrupts the other CPU: the ME's controller from
the main CPU, PSP_MECODEC_INTR from the ME), the hardware mutex (0x48,
each CPU sets its own bit only while the other's is clear) and the clock
and config registers it writes. The ME's interrupt controller (0xBC300000,
write-1-to-clear, mask at 8) answers the ME only. All of it is the ME's
state and stays unhandled without an ME.
On the ME: interrupts to EBase with EPC and EXL, halt sleeping until an
unmasked interrupt, and Count, which doesn't run: it stays 0 across 10ms
with ERL set after reset and with Status cleared, and reads back what was
written. Reset keeps the GPRs and sets Status ERL/BEV/SR, which homebrew
relies on: mcidclan's samples run C on the stack Sony's ME code left. The
values are from a kernel probe on a PSP-1000 (sp 0x801FFFE0, COP0 22 = 1,
Status 0x20500404, mfic 0, which doesn't gate interrupts).
The main CPU runs base interrupt handlers the way interruptman calls them
(a0 intno, a1 arg, a2 interrupted pc; -2 disables), and interrupt 31 has
a stand-in for me_wrapper's handler, which homebrew releases first.
While the ME is emulated, any main CPU code may access hardware registers:
homebrew calls its own code in kernel mode through a kcall module. This
is a stopgap (g_kernelModeAnywhere, marked HACK): kernel mode should be
part of the CPU's state, switched on while a kernel module's export runs.
The memcpy/memmove replacements copy through MMIO when an end is a
register address, for code copied to the boot page.
mcidclan's me-soft-interrupt sample now runs, counting each interrupt in
both directions.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
MIPSState::IsMediaEngine() forwards to its address space, so callers
don't have to reach through mips->space for it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
get-debloated-pkgs.sh hits the GitHub API unauthenticated, so on shared
runner IPs it gets 403 rate limit, sleeps 10 minutes and fails. It uses
GITHUB_TOKEN when set. The pkgforge pacman mirror also drops downloads
now and then, which failed the whole job.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Any JIT block invalidation, such as loading a module, sets
CORE_REENTER_DISPATCH. Core_Break only acted in CORE_RUNNING_CPU, so a
memory exception in that window was logged and dropped on the JITs and
the IR interpreter, while the interpreter (which never asks to re-enter)
stopped. That's how modules/cutrel failed only with --cpu=interpreter.
Stepping supersedes the re-entry request, so break there too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A module cut off before its relocations still has link-time addresses
in its module info. Reading its export table through them raised a
memory exception, which stops the interpreter (the JITs carry on), so
modules/cutrel failed with --cpu=interpreter. Check the range first, as
the import side already does for libstub.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
PMDVIS ships a kcall.prx that ends where its relocation sections begin.
On a PSP-1000 (6.61) such a module loads unrelocated if syslib is its only
export library, but with another library the load hangs the PSP
(pspautotests modules/cutrel and modules/cutrel/kernel, which leave that
case out). We loaded it unrelocated, and PMDVIS then crashed on its
garbage export table. Now the load fails with 80020148, the error
PSPLink's modload gave for that file, and PMDVIS carries on without the
ME.
Also ModuleMgrForKernel's 6.61 NID for sceKernelUnloadModule, which the
kernel test uses.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
--press=SECONDS:MASK[:DURATION],... holds sceCtrl buttons at emulated
times, and --screenshot-at=SECONDS:FILE,... saves screenshots along the way,
to drive a game past its menus in a run. With presses, the run loop steps
1/60 of a second at a time so short ones land.
ThreadManForKernel's sceKernelPollEventFlag, imported by Yabause-PSP's
me.prx, and sceCtrl_driver's 3.71-3.73 NIDs for sceCtrlSetSamplingMode
and sceCtrlSetSamplingCycle (at the same addresses as the user exports
in ctrl.prx), imported by LightMP3's support.prx.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The firmware's semawm.prx (6.61), which PMP Mod and psp-me-bench load, decrypts
code that walks LoadCore's registered-library hash buckets at the start of this
block, looking for libraries a custom firmware would add. We don't keep those
structures, so it gets an empty table in kernel memory, made on first use and
kept in the savestate.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The state that load undo kept was snapshotted before every slot load anyway.
Take it before every load, and if the load fails partway, load it back rather
than resetting the game. Load undo still gets it, now written after the load,
and not when the load was rolled back, so the undo on disk stays the useful one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
sceMp3ReserveMp3Handle(0) gives a context with no buffers, which the PCM
buffer size check added to AuCtx::DoState rejected, failing the load partway
through.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The restart shut the GPU down after PrepareCopyDisplayToOutput had bound its
pipelines in the open backbuffer pass, which trips the pipelinesToCheck_
assert in VulkanRenderManager::CheckNothingPending. The failed load already
stops the frame from running, so nothing is lost by restarting first.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Find4GBBase found 256 MB of free address space for the views and then
unmapped it, so the gaps between the views went back to the system. On a
32-bit Android device, a running game had malloc heaps between VRAM and RAM
and GPU driver buffers just past RAM, and masked guest addresses (bits 30-31
cleared) reach a whole GB above base, mostly heap. A stray guest access
landed in those silently instead of faulting, and another thread could even
map something where a view was about to go, which the view's MAP_FIXED then
replaced. That fits the 32-bit-only crashes deep in system libraries and in
our own heap structures.
Keep the range reserved as PROT_NONE and map the views over it, putting the
reservation back when a view is released. Mask out bits 28-29 too on 32-bit
(no valid address has them), so accesses stay inside the reservation.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The framebuffer manager only switches between buffered and non-buffered
rendering on a render resize. Turning on Auto FrameSkip clears Skip Buffer
Effects without posting one, so after resuming, EmuScreen ran the buffered
path with a GPU still in non-buffered mode. A frame displayed from RAM was
then drawn straight to output with no render pass bound, crashing in
VulkanRenderManager::SetScissor. Treat a mismatch as a resize in
BeginHostFrame, whatever changed the setting.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
ClipTrianglesAgainstNearPlane took limits for the transformed vertices and
the output indices but never checked them, and the caller passed constants
(one of them a typo, 65336). Each partially clipped triangle adds two
vertices, so a large draw with many triangles crossing the near plane ran
off the end of transformed_ and crashed. Pass the real limits, and drop
triangles that don't fit.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
MeCore owns a second MIPSState in the ME's address space, held in reset
until released (SetReset). It runs on the interpreter, a slice behind the
main CPU: CoreTiming runs it for the cycles the main CPU has just used, in
Advance and ForceCheck. Its own PRId (COP0 22) and mfic/mtic flag; MMIO
counts as kernel mode on it, and a syscall stops it with an error rather
than reaching HLE. The interpreter's block stepping reads delay slots
through the stepping CPU's memory, and cache instructions log at verbose
level, as ME code flushes its caches in a loop.
Created at boot only for homebrew (PBP with MG category or no SFO, ELF;
the VSH counts, as vshmain.prx loads as an ELF), when "Enable ME
emulation for homebrew" is on: a global checkbox in developer settings,
off by default and not translated yet, or --me-core. Saved in its own
section after MMIO (SaveStart v5), with its own memory; loading a state
creates or removes the ME to match.
The boot page now starts with a reset stub that sends the ME on to
0xBFC00040, where homebrew puts its code (from the firmware's reset code,
read on a PSP-1000).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The ME sees the main CPU's RAM, but has its own eDRAM at 0 (with
0x80000000 and 0xA0000000 mirrors) where the main CPU has its scratchpad,
its own memory where the main CPU has VRAM, and both CPUs share the boot
page at 0xBFC00000.
- The ME's own memory is views in the main arena flagged MV_ME_ONLY, which
only Memory::CreateMESpace() maps, into a second reservation along with
the shared views at their same arena positions. It gets its own block
shadow.
- The eDRAM (MV_EDRAM) is the ME's half of the eDRAM chip, the GE's VRAM
being the other: 2MB on the PSP-1000 (whose resident ME image says so),
4MB on the others (from mcidclan's libmecore, not hardware-checked).
- At VRAM's addresses, through 0x44000000 and 0xA4000000 alike, the ME
doesn't see VRAM but memory of its own (pspautotest me/vram, on a
PSP-1000): where homebrew keeps the VME's buffers. Its size isn't known;
2MB with VRAM's mirrors here, and no depth layout on 16-bit accesses.
- 0xA0000000 reaches physical memory uncached, so RAM is mapped at
0xA8000000 too.
- The boot page is a view too, which the main CPU reaches through a new
MMIO device (in savestates from MMIO section version 2). The ME runs
code from it, uncached, so the main CPU's writes invalidate code there.
On masked platforms it isn't mapped, and the device uses a plain
buffer.
- AddressSpace has IsValidAddress etc, with the ME's rules when edramSize
is set, and the interpreters and the IR interpreter check and fetch
instructions through their state's space. The IR compiler's checks still
use the main CPU's, until the ME gets a JIT.
- On Darwin, MemArena can hold several view reservations.
Masked platforms (iOS, 32-bit) don't get an ME space yet.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
What the ME sees at VRAM's addresses, recorded on a PSP-1000. In the
next set: it needs the ME on, and Sony's ME firmware to hand the ME back
to at the end.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Save8888RGBAScreenshot() calls png_image_write_to_memory() with the buffer
it's given, or with none when it's empty, which only measures the PNG. That
call succeeds too, so it returned a buffer of the right size, all zeros. Its
only caller so far passes one that's big enough.