ME: Skip the rest of a slice the ME spends polling for the main CPU

Most homebrew ME code waits in a loop like lw t0, flag; beq t0, zero,
loop; nop: Daedalus/MElib/NooDS's mediaengine.prx, snes9xTYL, PMP Mod,
Yabause, FBA, the Touhou ports (with a few nops in it). Such a loop stores
nothing, has only plain loads, integer ALU ops, nops and branches, and
writes every register it reads before reading it in a pass, so every
pass goes the same way while memory stays the same - which it does while
the ME runs, since the main CPU doesn't. At the top of one, between
parts of a slice, the ME interprets a pass, and if it comes back to the
top, waits out the rest of the slice.

Loops that also store (a heartbeat counter) or span several blocks
aren't recognized, nor are delay loops counting down a register.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Henrik RydgårdandClaude Opus 5.5 committed 2026-10-21 11:07:37 +02:00
1 parent 2543a3e52b
commit caed1bc5f2
5 files changed
+208 -1

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+121 -1
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@@ -28,6 +28,7 @@
#include "Core/MIPS/MeCore.h"
#include "Core/MIPS/Interpreter.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/MIPSAnalyst.h"
#include "Core/MIPS/MIPSTables.h"
namespace MeCore {
@@ -193,6 +194,7 @@ static void CheckInterrupts(MEState *me) {
if ((status & (STATUS_IE | STATUS_EXL | STATUS_ERL)) != STATUS_IE) {
return;
}
me->waiting = false;
// Interrupts go straight to EBase (COP0 25), with ExcCode 0.
cpu.cop0[14] = cpu.pc;
cpu.cop0[13] &= ~CAUSE_EXCCODE_BD;
@@ -201,6 +203,117 @@ static void CheckInterrupts(MEState *me) {
cpu.llBit = 0;
}
// Most ME code that waits for the main CPU polls in a loop like lw t0, flag; beq t0, zero, loop; nop.
// Such a loop stores nothing and reads only what it wrote itself earlier in the same pass (or what
// it doesn't write), so every pass goes the same way while memory stays the same - and it does
// while the ME runs, since the main CPU doesn't. One that loops back once will loop until the end
// of the slice. Sony's firmware waits with halt instead, and homebrew loops that also store (a
// heartbeat) or span several blocks aren't recognized.
static const int MAX_WAIT_LOOP_INSTRUCTIONS = 16;
static bool IsPlainOp(MIPSOpcode op, MIPSInfo info) {
const u64 notPlain = BAD_INSTRUCTION | OUT_MEM | OUT_OTHER | IN_OTHER | IS_SYSCALL | IS_FPU | IS_VFPU |
IN_FPUFLAG | OUT_FPUFLAG | IN_VFPU_CC | OUT_VFPU_CC | IN_LO | IN_HI | OUT_LO | OUT_HI | OUT_RA |
IN_FS | IN_FT | OUT_FD | OUT_FS | OUT_FT | IN_VS | IN_VT | OUT_VD;
if (info & notPlain)
return false;
switch (op >> 26) {
case 0x10: // cop0, eret
case 0x1C: // halt, mfic, mtic
case 0x22: // lwl
case 0x26: // lwr
case 0x2F: // cache
case 0x30: // ll
return false;
default:
return true;
}
}
// Where a conditional branch or j goes, or 0 if it isn't one (or is a jr, jal or similar).
static u32 BranchTarget(u32 pc, MIPSOpcode op) {
const u32 code = op >> 26;
const bool regimm = code == 1 && ((op >> 16) & 0x1C) == 0; // bltz, bgez and their likely forms
if ((code >= 4 && code <= 7) || (code >= 0x14 && code <= 0x17) || regimm)
return pc + 4 + ((s32)(s16)(op & 0xFFFF) << 2);
if (code == 2)
return ((pc + 4) & 0xF0000000) | ((op & 0x03FFFFFF) << 2);
return 0;
}
// The end (after the delay slot) of a wait loop starting at start, or 0 if it isn't one.
static u32 FindWaitLoop(const Memory::AddressSpace &space, u32 start) {
MIPSOpcode ops[MAX_WAIT_LOOP_INSTRUCTIONS + 1];
int count = 0;
bool loops = false;
for (u32 pc = start; count < MAX_WAIT_LOOP_INSTRUCTIONS; pc += 4) {
if (!space.IsValid4AlignedAddress(pc))
return 0;
const MIPSOpcode op(space.ReadUnchecked_U32(pc));
const MIPSInfo info = MIPSGetInfo(op);
ops[count++] = op;
if (loops) {
// The back edge's delay slot.
if ((info & (IS_CONDBRANCH | IS_JUMP)) || !IsPlainOp(op, info))
return 0;
break;
}
if (info & (IS_CONDBRANCH | IS_JUMP)) {
const u32 target = BranchTarget(pc, op);
// An exit is fine, but likely branches skip their delay slot when not taken.
if (target == 0 || ((info & LIKELY) && target != start))
return 0;
loops = target == start;
} else if (!IsPlainOp(op, info)) {
return 0;
}
}
if (!loops)
return 0;
// Every register the loop writes has to be written before it's read in a pass.
u32 written = 0;
for (int i = 0; i < count; ++i) {
const MIPSGPReg out = MIPSAnalyst::GetOutGPReg(ops[i]);
if (out != MIPS_REG_INVALID && out != MIPS_REG_ZERO)
written |= 1U << out;
}
u32 writtenSoFar = 0;
for (int i = 0; i < count; ++i) {
for (int r = 1; r < 32; ++r) {
if ((written & (1U << r)) && !(writtenSoFar & (1U << r)) && MIPSAnalyst::ReadsFromGPReg(ops[i], (MIPSGPReg)r))
return 0;
}
const MIPSGPReg out = MIPSAnalyst::GetOutGPReg(ops[i]);
if (out != MIPS_REG_INVALID && out != MIPS_REG_ZERO)
writtenSoFar |= 1U << out;
}
return start + count * 4;
}
// At the top of a wait loop, runs a pass of it. If that comes back to the top, it would only go on
// doing so: true, and the ME waits out the rest of the slice.
static bool WaitsForMainCPU(MEState *me) {
MIPSState &cpu = me->cpu;
const u32 start = cpu.pc;
auto it = me->waitLoopEnds.find(start);
if (it == me->waitLoopEnds.end())
it = me->waitLoopEnds.emplace(start, FindWaitLoop(*cpu.space, start)).first;
const u32 end = it->second;
if (end == 0 || cpu.inDelaySlot)
return false;
for (int i = 0; i <= MAX_WAIT_LOOP_INSTRUCTIONS; ++i) {
cpu.downcount -= MIPS_InterpretSingleStep(&cpu);
if (cpu.inDelaySlot)
continue;
if (cpu.pc == start)
return true;
if (cpu.pc < start || cpu.pc >= end)
return false;
}
return false;
}
static void RunCPU(MIPSState &cpu) {
if (!cpu.jit) {
MIPSInterpret_RunDowncount(&cpu);
@@ -225,9 +338,16 @@ void RunFor(int cycles) {
}
MIPSState &cpu = me->cpu;
cpu.downcount += cycles;
if (!cpu.pendingInvalidates_.empty() || cpu.invalidateAll_) {
me->waitLoopEnds.clear();
}
// The main CPU may have given a waiting loop what it waits for.
me->waiting = false;
while (cpu.downcount >= 0 && coreState == CORE_RUNNING_CPU) {
CheckInterrupts(me);
if (me->halted) {
if (!me->halted && !me->waiting)
me->waiting = WaitsForMainCPU(me);
if (me->halted || me->waiting) {
cpu.downcount = -1;
} else {
// Run a part, with the rest set aside so the clock stays right.
+8
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@@ -22,6 +22,8 @@
#pragma once
#include <unordered_map>
#include "Common/CommonTypes.h"
#include "Core/MIPS/MIPS.h"
@@ -56,6 +58,12 @@ struct MEState {
u32 ramConfig = 0; // 0x40. Bits 0-1: RAM size, 16 << n MB.
u32 mutex = 0; // 0x48. Bit 0 is the main CPU's, bit 1 the ME's.
u32 memProtect[20]{}; // 0xBC000000-0xBC00004C
// Not saved: whether the code at an address is a wait loop (see IsWaitLoop), and where it ends.
// 0 for not one. Cleared when the ME's code changes.
std::unordered_map<u32, u32> waitLoopEnds;
// Waiting for the main CPU, for the rest of this RunFor.
bool waiting = false;
};
// Null when the ME isn't emulated.
+77
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@@ -918,6 +918,83 @@ bool TestMeInterrupts() {
return TestMeInterruptsOn(CPUCore::INTERPRETER) && TestMeInterruptsOn(CPUCore::IR_INTERPRETER) && TestMeInterruptsOn(CPUCore::JIT);
}
// The ME skips the rest of a slice spent polling for the main CPU, and only then.
static bool TestMeWaitOn(CPUCore core) {
Memory::g_PSPModel = PSP_MODEL_FAT;
SetupJitHarness();
PSP_CoreParameter().cpuCore = core;
MMIO::Init();
bool success = true;
if (!MeCore::Init()) {
printf("No Media Engine on this platform, skipping\n");
MMIO::Shutdown();
DestroyJitHarness();
return true;
}
MeCore::MEState *me = MeCore::g_meState;
const u32 code = 0x08900000;
const u32 flag = code + 0x200;
const u32 marker = code + 0x204;
const u32 heartbeat = code + 0x208;
const char *lines[] = {
"lui t0, 0x0890",
"lw t1, 0x200(t0)", // 0x08900004: waits for the flag
"beq t1, zero, 0x08900004",
"nop",
"ori t2, zero, 0x1234",
"sw t2, 0x204(t0)",
"lui t3, 0x0010", // then counts down, which isn't waiting
"addiu t3, t3, -1", // 0x0890001C
"bne t3, zero, 0x0890001C",
"nop",
"lw t4, 0x208(t0)", // 0x08900028: and beats, which isn't either
"addiu t4, t4, 1",
"sw t4, 0x208(t0)",
"j 0x08900028",
"nop",
};
u32 addr = code;
for (const char *line : lines) {
std::string error;
if (!MipsAssembleOpcode(line, currentDebugMIPS, addr, &error)) {
printf("ERROR: %s: %s\n", line, error.c_str());
success = false;
}
addr += 4;
}
const u32 jump[] = { MIPS_MAKE_LUI(MIPS_REG_T0, 0x0890), 0x01000008 /* jr t0 */, MIPS_MAKE_NOP() };
memcpy(Memory::GetBootPage() + 0x40, jump, sizeof(jump));
MeCore::SetReset(false);
MeCore::RunFor(100000);
EXPECT_TRUE(me->waiting);
EXPECT_EQ_HEX(me->cpu.pc, code + 4);
EXPECT_TRUE(MeCore::GetTicks() >= 100000 && MeCore::GetTicks() < 100010);
Memory::WriteUnchecked_U32(1, flag);
MeCore::RunFor(100000);
EXPECT_FALSE(me->waiting);
EXPECT_EQ_HEX(Memory::ReadUnchecked_U32(marker), 0x1234);
const u32 left = me->cpu.r[MIPS_REG_T3];
EXPECT_TRUE(left > 0 && left < 0x100000 - 1000);
MeCore::RunFor(10000000);
EXPECT_EQ_INT(me->cpu.r[MIPS_REG_T3], 0);
EXPECT_FALSE(me->waiting);
EXPECT_TRUE(Memory::ReadUnchecked_U32(heartbeat) > 1000);
MeCore::Shutdown();
MMIO::Shutdown();
DestroyJitHarness();
return success;
}
bool TestMeWait() {
return TestMeWaitOn(CPUCore::INTERPRETER) && TestMeWaitOn(CPUCore::IR_INTERPRETER) && TestMeWaitOn(CPUCore::JIT);
}
// Differential fuzzing of the CPU cores. Random straight-line code (ALU, FPU, VFPU, loads and
// stores) runs from a random register state on each core, and every core has to end up with the
// interpreter's state, NaN payloads aside.
+1
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@@ -25,6 +25,7 @@ bool TestMMIO();
bool TestMESpace();
bool TestMeCore();
bool TestMeInterrupts();
bool TestMeWait();
bool TestCPUEquivalence();
bool TestCPURoundingMode();
bool TestVFPUDotJit();
+1
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@@ -3738,6 +3738,7 @@ TestItem availableTests[] = {
TEST_ITEM(MESpace),
TEST_ITEM(MeCore),
TEST_ITEM(MeInterrupts),
TEST_ITEM(MeWait),
TEST_ITEM(CPUEquivalence),
TEST_ITEM(CPURoundingMode),
TEST_ITEM(VFPUDotJit),