While the XMB is running, the pause screen offers "Insert UMD" with the
drive empty, opening the Switch UMD game picker, and "Eject UMD" with a disc
in. The XMB notices the change through its drive callback, as it does over
the debugger's game.umd.insert/eject. Games keep "Switch UMD".
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
"Compress game" in the game screen's ... menu, for ISO, CSO, CHD and PSN
EBOOT.PBP games. It opens a list of the CSO presets (and Extract to ISO
for anything that's not an ISO already):
- Best: libdeflate level 12, 64K blocks
- PSP Compatible: zlib level 9, 2K blocks, readable by custom firmware
These match maxcso's presets, and the CSOs come out byte-identical to its.
The writer, Core/FileSystems/CSOCompress, reads the input through PPSSPP's
own block devices, so recompressing is a single pass with no temporary
file.
The original is deleted when done, unless "Keep the original file" is
checked (off by default). When the new name is taken, by a kept original
or another file, a number is added to it.
The work runs on a thread using every core, with a progress bar and time
left at the bottom of the game screen. It keeps going when the screen is
left, and the ... menu offers Cancel meanwhile. On the game list the
game's icon is covered by "Compressing...", and clicking it opens the
game screen instead of playing. When done, recents follow the new file
and the game screen and lists refresh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCxekYqPnzNr5d8Tp1q7aZ
- Fixes#22202
A third view mode next to grid and list: a list with full size icons,
scaled by the grid icon size setting. Like the XMB, the selected (or
hovered) game plays its ICON1.PMF in place of the icon.
The per-tab grid bools become GameBrowserView1-4 ints. The old GridView
keys are still read, to pick the default, but no longer saved.
The PMF decoding moved out of GameScreen's PMFView into a shared
PMFVideoTexture.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
We haven't activated it for a long time, and nowadays PPSSPP has a completely
different level of compatibility and performance compared to back when
we added the upgrade reminder.
Also I'm no longer a fan of HTTP requests on startup, even if only every
10 times like we did.
So, away it goes.
Moved the potentially useful translation strings into [Dialog].
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.
In this case, it's better to simply not call the callback, rather than
crashing.
This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.