VSH: Insert and eject UMDs from the pause screen

While the XMB is running, the pause screen offers "Insert UMD" with the
drive empty, opening the Switch UMD game picker, and "Eject UMD" with a disc
in. The XMB notices the change through its drive callback, as it does over
the debugger's game.umd.insert/eject. Games keep "Switch UMD".

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Henrik RydgårdandClaude Opus 5.5 committed 2026-10-21 17:32:43 +02:00
1 parent 71974b2eab
commit 7d2663bf73
6 files changed
+40 -3

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+4
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@@ -542,6 +542,10 @@ u32 KernelFindModuleImport(const char *moduleName, const char *libraryName, u32
// than a game), and reset on the next __KernelLoadExec. See ShouldHLEModuleForLoad below.
static bool g_runningVSH = false;
bool __KernelIsRunningVSH() {
return g_runningVSH;
}
// A sceKernelLoadModule whose caller is waiting for the file to be read. The module is only put
// in memory when the wait ends - see sceKernelLoadModule.
struct PendingModuleLoad {
+2
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@@ -242,6 +242,8 @@ u32 __KernelGetModuleGP(SceUID module);
bool KernelModuleIsKernelMode(SceUID module);
bool __KernelLoadGEDump(MIPSState *mips, std::string_view base_filename, std::string *error_string);
bool __KernelLoadExec(MIPSState *mips, const char *filename, u32 paramPtr, std::string *error_string);
// The VSH (the XMB) is what's running, not a game it launched.
bool __KernelIsRunningVSH();
// Exposed so sceVshBridge can reuse it directly for vshKernelLoadModuleBufferVSH, matching JPCSP.
SceUID sceKernelLoadModuleBufferUsbWlan(u32 size, u32 bufPtr, u32 flags, u32 lmoptionPtr);
bool __KernelLoadExecFromBuffer(MIPSState *mips, const u8 *data, size_t size, u32 paramPtr, std::string *error_string);
+13 -2
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@@ -906,7 +906,7 @@ void UmdReplaceScreen::CreateViews() {
rightColumnItems->Add(new Choice(mm->T("Load", "Load...")))->OnClick.Add([&](UI::EventParams &e) {
auto mm = GetI18NCategory(I18NCat::MAINMENU);
System_BrowseForFile(GetRequesterToken(), mm->T("Load"), BrowseFileType::BOOTABLE, [this](std::string_view value, int) {
__UmdReplace(Path(value));
UseDisc(Path(value));
TriggerFinish(DR_OK);
});
});
@@ -933,10 +933,21 @@ void UmdReplaceScreen::update() {
}
void UmdReplaceScreen::OnGameSelected(UI::EventParams &e) {
__UmdReplace(Path(e.s));
UseDisc(Path(e.s));
TriggerFinish(DR_OK);
}
void UmdReplaceScreen::UseDisc(const Path &path) {
if (!insert_) {
__UmdReplace(path);
return;
}
std::string error;
if (!__UmdInsert(path, &error)) {
g_OSD.Show(OSDType::MESSAGE_ERROR, error);
}
}
void UmdReplaceScreen::OnGameSettings(UI::EventParams &e) {
screenManager()->push(new GameSettingsScreen(Path()));
}
+5
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@@ -103,6 +103,8 @@ private:
class UmdReplaceScreen : public UIBaseDialogScreen {
public:
// insert: put a disc into the empty drive (the VSH) rather than swap the one a game is running from.
explicit UmdReplaceScreen(bool insert = false) : insert_(insert) {}
const char *tag() const override { return "UmdReplace"; }
protected:
@@ -112,6 +114,9 @@ protected:
private:
void OnGameSelected(UI::EventParams &e);
void OnGameSettings(UI::EventParams &e);
void UseDisc(const Path &path);
bool insert_;
};
class GridSettingsPopupScreen : public UI::PopupScreen {
+14 -1
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@@ -46,6 +46,7 @@
#include "Core/RetroAchievements.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/HLE/sceDisplay.h"
#include "Core/HLE/sceKernelModule.h"
#include "Core/HLE/sceUmd.h"
#include "Core/HLE/sceNet.h"
#include "Core/HLE/sceNetInet.h"
@@ -712,7 +713,19 @@ void GamePauseScreen::CreateViews() {
buttonColumn->Add(rightColumnItems);
rightColumnItems->SetSpacing(0.0f);
if (getUMDReplacePermit()) {
if (__KernelIsRunningVSH()) {
// The XMB notices discs coming and going by itself, like a PSP's.
if (__UmdIsInserted()) {
rightColumnItems->Add(new Choice(pa->T("Eject UMD"), ImageID("I_UMD")))->OnClick.Add([this](UI::EventParams &) {
__UmdEject();
RecreateViews();
});
} else {
rightColumnItems->Add(new Choice(pa->T("Insert UMD"), ImageID("I_UMD")))->OnClick.Add([this](UI::EventParams &) {
screenManager()->push(new UmdReplaceScreen(true));
});
}
} else if (getUMDReplacePermit()) {
rightColumnItems->Add(new Choice(pa->T("Switch UMD"), ImageID("I_UMD")))->OnClick.Add([this](UI::EventParams &) {
screenManager()->push(new UmdReplaceScreen());
});
+2
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@@ -1075,8 +1075,10 @@ Cheats = Cheats
Continue = Continue
Create Game Config = Create game config
Delete Game Config = Delete game config
Eject UMD = Eject UMD
Exit to menu = Exit to menu
Game Settings = Game settings
Insert UMD = Insert UMD
Load State = Load state
Rewind = Rewind
Save State = Save state