Commit Graph
27588 Commits
Author SHA1 Message Date
Henrik Rydgard 5b70957b1f Expose another couple of vulkan device features. 2016-03-20 19:30:11 +01:00
Henrik Rydgard d5f685ce05 WIP trying to fix drawing issues 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4b978b1fd3 Crashfix, fix left-behind culling disabling 2016-03-20 19:30:11 +01:00
Henrik Rydgard 02d1648872 Delete pipeline caches asynchronously too 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3284899844 More clearing fixes. Also fix some memory leaks. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 2e998891a4 The settings to the vertex decoder must match the implementation..
Fixes some character scale issues.
2016-03-20 19:30:11 +01:00
Henrik Rydgard 55ef97639a More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 52e7f06908 Add Vulkan to Win32 menu. disable gfx logging in debug by default. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4c281f16ac Fix mixup with fragment shader ubo variables 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3bf88d7475 Plug the texture memory leak 2016-03-20 19:30:11 +01:00
Henrik Rydgard 29341e53a5 Assorted fixes and cleanups. 2016-03-20 19:30:11 +01:00
Henrik Rydgard b51b38f97c Switch to "Mailbox" frame submission if available, lets us go beyond 60hz for unthrottle 2016-03-20 19:30:11 +01:00
Henrik Rydgard 87b743e922 Fix issues with texture replacement 2016-03-20 19:30:11 +01:00
Henrik Rydgard 78d5fff2fe More texture work 2016-03-20 19:30:11 +01:00
Henrik Rydgard dced84c9fc Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 7eeba080c7 Fix primitive topology. Crashfix. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 9e34d7d625 Remove remains of FragmentTestCache from Vulkan backend 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4e6a9b8108 Fix indexed through-mode drawing 2016-03-20 19:30:11 +01:00
Henrik Rydgard ec6bc4a5f6 Vertex format fixes. Flip through drawing the right way up. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 6b8c004561 Fix indexed drawing, flip rendering the right side up, enable culling 2016-03-20 19:30:11 +01:00
Henrik Rydgard 6141c3651b Separate uniform updates from shader updates 2016-03-20 19:30:11 +01:00
Henrik Rydgard d67d187b72 Get untextured drawing working! (at least cube.elf) 2016-03-20 19:30:11 +01:00
Henrik Rydgard 28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard 668830365d Begin/End frame fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard 01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard ddb36a35a0 Some descriptor binding fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard 906b259a85 First PSP shaders actually compile 2016-03-20 19:30:11 +01:00
Henrik Rydgard 49f1e702c9 Okay, reached the shader generators 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3701e2eca3 Reaches the first clear 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard cfcfd406fc Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard 56e358aa24 Show Vulkan information in system information. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 776439d706 Per-frame descriptor pools. Safe-delete more types. 2016-03-20 19:30:11 +01:00
Henrik Rydgard d7e8f8433f Support multiple texture formats 2016-03-20 19:29:03 +01:00
Henrik Rydgard e89a7f0c67 Update VulkanContext 2016-03-20 19:26:41 +01:00
Henrik Rydgard cfbecf5071 More progress 2016-03-20 19:26:41 +01:00
Henrik Rydgard 4ddca8607f Further vulkan stuff 2016-03-20 19:26:12 +01:00
Henrik Rydgard 129c706cfc Just some work on the shader generators 2016-03-20 19:26:12 +01:00
Henrik Rydgard 83a5313a06 More fixes 2016-03-20 19:26:12 +01:00
Henrik Rydgard 73d6d2dc72 More vulkan in thin3d 2016-03-20 19:25:53 +01:00
Henrik Rydgard 2a71e164f5 Enable vulkan validation 2016-03-20 19:25:30 +01:00
Henrik Rydgard 847cab231f Fixes in VulkanContext 2016-03-20 19:25:30 +01:00
Henrik Rydgard 2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard eedd81988c Implement a trivial SPIR-V disassembler, just for fun 2016-03-20 19:18:35 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård b3402ef1fb Merge pull request #8560 from unknownbrackets/prescale-uv
Enable UV prescaling by default
2016-03-20 18:10:19 +01:00
Henrik Rydgård 538d801f17 Merge pull request #8588 from sum2012/net-minor
Add sceNetIfhandle staff
2016-03-20 18:07:24 +01:00
Henrik Rydgård 54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgård 50ed2ce292 Merge pull request #8646 from xiushudongfang/fix-inputbox
fix inputbox
2016-03-20 08:51:37 +01:00