Henrik Rydgard
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5b70957b1f
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Expose another couple of vulkan device features.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d5f685ce05
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WIP trying to fix drawing issues
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4b978b1fd3
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Crashfix, fix left-behind culling disabling
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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02d1648872
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Delete pipeline caches asynchronously too
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3284899844
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More clearing fixes. Also fix some memory leaks.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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2e998891a4
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The settings to the vertex decoder must match the implementation..
Fixes some character scale issues.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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55ef97639a
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More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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52e7f06908
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Add Vulkan to Win32 menu. disable gfx logging in debug by default.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4c281f16ac
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Fix mixup with fragment shader ubo variables
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3bf88d7475
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Plug the texture memory leak
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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29341e53a5
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Assorted fixes and cleanups.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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b51b38f97c
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Switch to "Mailbox" frame submission if available, lets us go beyond 60hz for unthrottle
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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87b743e922
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Fix issues with texture replacement
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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78d5fff2fe
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More texture work
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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dced84c9fc
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Work on texture support, cube.elf works correctly. Delete unused code.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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7eeba080c7
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Fix primitive topology. Crashfix.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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9e34d7d625
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Remove remains of FragmentTestCache from Vulkan backend
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4e6a9b8108
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Fix indexed through-mode drawing
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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ec6bc4a5f6
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Vertex format fixes. Flip through drawing the right way up.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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6b8c004561
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Fix indexed drawing, flip rendering the right side up, enable culling
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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6141c3651b
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Separate uniform updates from shader updates
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d67d187b72
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Get untextured drawing working! (at least cube.elf)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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28ae840abe
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Pipelines, samplers, description sets, oh my
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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668830365d
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Begin/End frame fixes
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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01e3fbae95
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Fix clearing bug, add FIFO_RELAXED flag, etc
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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ddb36a35a0
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Some descriptor binding fixes
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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906b259a85
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First PSP shaders actually compile
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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49f1e702c9
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Okay, reached the shader generators
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3701e2eca3
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Reaches the first clear
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4063f7e0db
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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cfcfd406fc
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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5216a24590
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Back to work on the PSP renderer
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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56e358aa24
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Show Vulkan information in system information.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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776439d706
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Per-frame descriptor pools. Safe-delete more types.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d7e8f8433f
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Support multiple texture formats
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2016-03-20 19:29:03 +01:00 |
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Henrik Rydgard
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e89a7f0c67
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Update VulkanContext
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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cfbecf5071
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More progress
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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4ddca8607f
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Further vulkan stuff
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2016-03-20 19:26:12 +01:00 |
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Henrik Rydgard
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129c706cfc
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Just some work on the shader generators
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2016-03-20 19:26:12 +01:00 |
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Henrik Rydgard
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83a5313a06
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More fixes
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2016-03-20 19:26:12 +01:00 |
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Henrik Rydgard
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73d6d2dc72
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More vulkan in thin3d
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2016-03-20 19:25:53 +01:00 |
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Henrik Rydgard
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2a71e164f5
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Enable vulkan validation
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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847cab231f
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Fixes in VulkanContext
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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2a449f78bb
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More vulkan fixing
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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eedd81988c
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Implement a trivial SPIR-V disassembler, just for fun
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgård
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b3402ef1fb
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Merge pull request #8560 from unknownbrackets/prescale-uv
Enable UV prescaling by default
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2016-03-20 18:10:19 +01:00 |
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Henrik Rydgård
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538d801f17
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Merge pull request #8588 from sum2012/net-minor
Add sceNetIfhandle staff
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2016-03-20 18:07:24 +01:00 |
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Henrik Rydgård
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54a37f9bb8
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Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
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2016-03-20 18:06:53 +01:00 |
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Henrik Rydgård
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50ed2ce292
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Merge pull request #8646 from xiushudongfang/fix-inputbox
fix inputbox
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2016-03-20 08:51:37 +01:00 |
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