Vertex format fixes. Flip through drawing the right way up.

This commit is contained in:
Henrik Rydgard committed 2016-03-20 19:30:11 +01:00
1 parent 6b8c004561
commit ec6bc4a5f6
4 files changed
+9 -9

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+1 -1
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@@ -611,7 +611,7 @@ void DrawEngineVulkan::DoFlush(VkCommandBuffer cmd) {
};
vkCmdBindDescriptorSets(cmd_, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 0, 1, &ds, 3, dynamicUBOOffsets);
vbOffset = (uint32_t)frame->pushData->Push(decoded, numTrans * dec_->GetDecVtxFmt().stride);
vbOffset = (uint32_t)frame->pushData->Push(drawBuffer, numTrans * sizeof(TransformedVertex));
VkBuffer buf[1] = { frame->pushData->GetVkBuffer() };
VkDeviceSize offsets[1] = { vbOffset };
+6 -6
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@@ -33,13 +33,13 @@ static const DeclTypeInfo VComp[] = {
{ VK_FORMAT_R32G32B32_SFLOAT, "R32G32B32_SFLOAT " }, // DEC_FLOAT_3,
{ VK_FORMAT_R32G32B32A32_SFLOAT, "R32G32B32A32_SFLOAT " }, // DEC_FLOAT_4,
{ VK_FORMAT_UNDEFINED, "UNDEFINED" }, // DEC_S8_3,
{ VK_FORMAT_R8G8B8A8_SNORM, "UNDEFINED" }, // DEC_S8_3,
{ VK_FORMAT_R16G16B16A16_SNORM, "R16G16B16A16_SNORM " }, // DEC_S16_3,
{ VK_FORMAT_R8G8B8A8_SNORM, "R8G8B8A8_SNORM " }, // DEC_U8_1,
{ VK_FORMAT_R8G8B8A8_SNORM, "R8G8B8A8_SNORM " }, // DEC_U8_2,
{ VK_FORMAT_R8G8B8A8_SNORM, "R8G8B8A8_SNORM " }, // DEC_U8_3,
{ VK_FORMAT_R8G8B8A8_SNORM, "R8G8B8A8_SNORM " }, // DEC_U8_4,
{ VK_FORMAT_R8G8B8A8_UNORM, "R8G8B8A8_UNORM " }, // DEC_U8_1,
{ VK_FORMAT_R8G8B8A8_UNORM, "R8G8B8A8_UNORM " }, // DEC_U8_2,
{ VK_FORMAT_R8G8B8A8_UNORM, "R8G8B8A8_UNORM " }, // DEC_U8_3,
{ VK_FORMAT_R8G8B8A8_UNORM, "R8G8B8A8_UNORM " }, // DEC_U8_4,
{ VK_FORMAT_R16G16_UNORM, "R16G16_UNORM" }, // DEC_U16_1,
{ VK_FORMAT_R16G16_UNORM, "R16G16_UNORM" }, // DEC_U16_2,
{ VK_FORMAT_R16G16B16A16_UNORM, "R16G16B16A16_UNORM " }, // DEC_U16_3,
+1 -2
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@@ -241,7 +241,7 @@ void ShaderManagerVulkan::BaseUpdateUniforms(int dirtyUniforms) {
if (dirtyUniforms & DIRTY_PROJMATRIX) {
if (gstate.isModeThrough()) {
Matrix4x4 proj_through;
proj_through.setOrtho(0.0f, gstate_c.curRTWidth, gstate_c.curRTHeight, 0, 0, 1);
proj_through.setOrtho(0.0f, gstate_c.curRTWidth, 0, gstate_c.curRTHeight, 0, 1);
ConvertProjMatrixToVulkanThrough(proj_through);
CopyMatrix4x4(ub_base.proj, proj_through.getReadPtr());
} else {
@@ -262,7 +262,6 @@ void ShaderManagerVulkan::BaseUpdateUniforms(int dirtyUniforms) {
flippedMatrix[8] = -flippedMatrix[8];
flippedMatrix[12] = -flippedMatrix[12];
}
ConvertProjMatrixToVulkan(flippedMatrix, invertedX, invertedY);
CopyMatrix4x4(ub_base.proj, flippedMatrix.getReadPtr());
}
+1
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@@ -32,6 +32,7 @@
#include "GPU/Vulkan/FramebufferVulkan.h"
//#include "GPU/Vulkan/PixelShaderGeneratorVulkan.h"
// These tables all fit into u8s.
static const VkBlendFactor vkBlendFactorLookup[(size_t)BlendFactor::COUNT] = {
VK_BLEND_FACTOR_ZERO,
VK_BLEND_FACTOR_ONE,