Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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089fa4f5a7
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Delete more unused fbo functions
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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16dda97dfa
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Get rid of fbo_unbind_read
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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8f00dd3f30
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Hide glBlitFramebuffer behind fbo_blit
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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d14a388441
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Hide glCopyImageSubData behind the FBO interface
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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c1f9f96621
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Minor code formatting in x86 Jit
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2017-02-04 14:34:39 +01:00 |
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Henrik Rydgard
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3ceb0a8540
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Some simple renaming
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2017-02-04 11:47:19 +01:00 |
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Henrik Rydgard
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c3c6a6a2f3
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Apply the Split/Second fix to DX9 as well.
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2017-02-04 11:37:24 +01:00 |
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Henrik Rydgard
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389650e2a7
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Need to include getUVGenMode in vertex cache hash. Fixes #9263
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2017-02-04 11:15:47 +01:00 |
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LunaMoo
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48934df678
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Merge pull request #9278 from substring/arm64-typo
Typo: ARMV64 -> ARM64
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2017-02-03 19:28:31 +01:00 |
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Subs
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f9ac218d21
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Typo: ARMV64 -> ARM64
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2017-02-03 19:16:20 +01:00 |
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Henrik Rydgård
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af2eea565c
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Merge pull request #9277 from substring/add-linux-aarch64-ffmpeg
CMakeLists: add linux/aarch64 to ffmpeg
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2017-02-03 18:16:01 +01:00 |
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Subs
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fcffad2ccd
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CMakeLists: add linux/aarch64 to ffmpeg
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2017-02-03 17:43:01 +01:00 |
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Henrik Rydgård
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8b359a334b
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Merge pull request #9274 from LunaMoo/hackGundam
Modify Hack for Crash Tag Team Racing to fix Gundam games
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2017-02-03 17:20:18 +01:00 |
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Henrik Rydgård
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4ec89bbefe
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Update ffmpeg submodule
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2017-02-03 17:04:46 +01:00 |
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LunaMoo
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8d37b97b20
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Place the hack into compat.ini
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2017-02-03 15:30:22 +01:00 |
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Henrik Rydgård
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2e911eedf4
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Merge pull request #9276 from xebra/brach_fix
Fix #9275
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2017-02-03 09:04:44 +01:00 |
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xebra
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82bb6cbaad
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Fix #9275
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2017-02-03 16:37:10 +09:00 |
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LunaMoo
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1b25959d86
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Modify Hack for Crash Tag Team Racing to fix Gundam games
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2017-02-03 01:13:02 +01:00 |
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Henrik Rydgård
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668023967d
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Merge pull request #9269 from xebra/hw_tess_gles4
Fix supporting gl_InstanceID.
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2017-02-01 15:16:25 +01:00 |
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xebra
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1c1139870c
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Modify gpu features flags checker to allow multi flags.
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2017-02-01 22:36:27 +09:00 |
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xebra
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bab28df768
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Fix supporting gl_InstanceID with GameSettingsScreen.
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2017-02-01 22:12:54 +09:00 |
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xebra
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7bdfbd81af
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Fix OES_texture_npot to GL_OES_texture_npot.
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2017-02-01 21:38:06 +09:00 |
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xebra
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37a0907598
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Fix supporting gl_InstanceID.
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2017-02-01 21:21:57 +09:00 |
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Henrik Rydgård
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dc19e113c5
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Merge pull request #9265 from LunaMoo/ui_minor
Fix Game/Info screen lagginess and crash when moving a window.
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2017-02-01 09:28:28 +01:00 |
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Henrik Rydgård
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9b1315b12c
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Merge pull request #9266 from xebra/hw_tess_gles4
Fix OES_texture_float to GL_OES_texture_float.
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2017-02-01 09:27:45 +01:00 |
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Henrik Rydgård
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75dbdb1186
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Merge pull request #9268 from zhykzhykzhyk/joystick
Fix joystick support for Qt build
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2017-02-01 09:24:49 +01:00 |
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zhyk
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0629054783
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Do not create thread to handle SDL joystick events in Qt build.
Caused crashes on MacOS Sierra (10.12).
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2017-02-01 14:37:36 +08:00 |
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zhyk
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8c185b2f3a
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Add Qt with SDL support to CMake.
Fixes #9157.
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2017-02-01 14:37:36 +08:00 |
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xebra
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918bee8801
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Add support OES_texture_half_float.
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2017-02-01 14:37:03 +09:00 |
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LunaMoo
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b15e927807
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Fix lag generated by getting savegames on update()
Also clear otherChoices_ vector, fixes crash when moving a window.
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2017-02-01 05:14:54 +01:00 |
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xebra
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51c34e8157
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Fix OES_texture_float to GL_OES_texture_float.
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2017-02-01 12:30:36 +09:00 |
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Henrik Rydgård
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3b0d252091
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Merge pull request #9264 from xebra/hw_tess_gles4
Turn off Hardware Tessellation if device is unsupported.
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2017-01-31 16:16:59 +01:00 |
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xebra
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4fbc92d3f0
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Revert gpu features flags to 32-bit.
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2017-02-01 00:14:38 +09:00 |
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xebra
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6adddbbd38
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[spline/bezier]Turn off Hardware Tessellation if device is unsupported.
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2017-01-31 23:37:07 +09:00 |
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xebra
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159aa1415d
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[spline/bezier]Add some gpu features flags for Instanced Tessellation.
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2017-01-31 23:37:06 +09:00 |
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xebra
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ce27f7b0b5
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Expand gpu features flags to 64-bit.
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2017-01-31 23:37:06 +09:00 |
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xebra
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d6fe5d4ba0
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Add supports floating-point-texture into GL extensions.
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2017-01-31 23:37:05 +09:00 |
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Henrik Rydgård
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052660bc8c
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Merge pull request #9260 from neilmunday/master
Added ability for the user to override the location of the SDL game controller db file
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2017-01-31 08:52:55 +01:00 |
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Neil Munday
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b058b987ad
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Added ability for the user to override the location of the SDL game controller db file.
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2017-01-30 20:26:24 +00:00 |
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Henrik Rydgard
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0d1d6f98e4
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
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Henrik Rydgård
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e7b044c449
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Merge pull request #9258 from hrydgard/avoid-unnecessary-projection
Avoid unnecessary projection. Should fix "low-res look" in some games on older PowerVR
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2017-01-30 19:58:24 +01:00 |
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Henrik Rydgard
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2a231b397b
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
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Henrik Rydgard
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0e4fb11a2d
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If we can predict that the texcoord.z will always be 1.0 after the matrix, skip texture projection. Should help #9189
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2017-01-30 16:03:57 +01:00 |
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Henrik Rydgard
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24cc3dbc70
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
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Henrik Rydgård
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586d2aacc1
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Merge pull request #9257 from hrydgard/thin3d-rename-1
Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 16:03:21 +01:00 |
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Henrik Rydgard
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5d78fbdf21
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Buildfix
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2017-01-30 16:03:03 +01:00 |
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Henrik Rydgard
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1443acee03
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Buildfix
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2017-01-30 15:31:50 +01:00 |
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Henrik Rydgård
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d72b94ec14
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Merge pull request #9256 from sum2012/umd-minor
Fix Dies irae Amantes amentes umd switch
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2017-01-30 14:46:19 +01:00 |
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