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Merge pull request #9260 from neilmunday/master
Added ability for the user to override the location of the SDL game controller db file
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commit
052660bc8c
1 file changed
+21
-4
+21
-4
@@ -21,15 +21,32 @@ SDLJoystick::SDLJoystick(bool init_SDL ): thread(NULL), running(true) {
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SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
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}
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char* dbEnvPath = getenv("PPSSPP_GAME_CONTROLLER_DB_PATH");
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if (dbEnvPath != NULL) {
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if (!File::Exists(dbEnvPath)) {
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cout << "WARNING! " << dbEnvPath << " does not exist!" << endl;
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} else {
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cout << "loading control pad mappings from " << dbEnvPath << ": ";
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if (SDL_GameControllerAddMappingsFromFile(dbEnvPath) == -1) {
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cout << "FAILED! Will try load from your assests directory instead..." << endl;
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} else {
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cout << "SUCCESS!" << endl;
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setUpControllers();
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return;
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}
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}
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}
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auto dbPath = File::GetExeDirectory() + "assets/gamecontrollerdb.txt";
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cout << "loading control pad mappings from " << dbPath << ": ";
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if (SDL_GameControllerAddMappingsFromFile(dbPath.c_str()) == -1) {
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cout << "FAILED! Please place gamecontrollerdb.txt in your assets directory." << endl;
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} else {
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cout << "SUCCESS!" << endl;
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setUpControllers();
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return;
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}
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cout << "SUCCESS!" << endl;
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setUpControllers();
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}
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void SDLJoystick::setUpControllers() {
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