Commit Graph
3498 Commits
Author SHA1 Message Date
Henrik Rydgard b411fc0455 Postproc: Scale pixel deltas and round off screen position. Fixes #8016 2015-11-02 22:22:48 +01:00
Henrik Rydgard a1ad278005 unknownbrackets' fixes for last commit 2015-11-02 20:51:40 +01:00
Unknown W. Brackets 3a7edd8cac Switch viewport overage to the new world of sanity. 2015-11-02 20:11:58 +01:00
Henrik Rydgard 099f62b503 Fix some typos in D3D9 blits (removed parameter).
Add some missing projection matrix flips (flipped viewport emulation)

Fix issue with DrawPixels in non-buffered in D3D9
2015-11-02 20:11:48 +01:00
Henrik Rydgard 95240d46e8 Set the flipped flag to false on debug buffers 2015-11-02 20:11:36 +01:00
Henrik Rydgard 14652f0650 Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
Henrik Rydgard bd64d5ba61 Fix a Y flip typo 2015-11-02 20:10:19 +01:00
Henrik Rydgard 6b2862284b Minor cleanups 2015-11-02 20:09:59 +01:00
Henrik Rydgard 0266211b88 Two wrongs can appently make a right. Remove an inadvertent flip, add flips where we actually need them. 2015-11-02 20:09:24 +01:00
Henrik Rydgard 86bfce4006 Remove more obsolete v-flip support 2015-11-02 20:09:12 +01:00
Henrik Rydgard 1ce6801d42 Shifted projection matrices need a few more parts flipped. This could fix bugs in games, too.
Fixes the strange camera issues in FF:CC.
2015-11-02 20:08:21 +01:00
Henrik Rydgard c1db771056 Fix non-through rectangles 2015-11-02 20:08:11 +01:00
Henrik Rydgard 069a7b0d2f Move the viewport to the right place. 2015-11-02 20:08:00 +01:00
Henrik Rydgard e9770b3679 Fix non-buffered rendering 2015-11-02 20:07:50 +01:00
Henrik Rydgard 94b77135a2 Fix a few more flips 2015-11-02 20:07:38 +01:00
Henrik Rydgard f4248cb550 Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
Henrik Rydgard f3b1fca68b Allow resizing the screen in windowed mode 2015-11-02 19:36:14 +01:00
LunaMoo 526d0b04b9 Add video fix in non buffered mode for D3D backend as well. 2015-10-31 21:07:53 +01:00
LunaMoo ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Henrik Rydgard 8b2da19a55 Fix display of God Eater video in non-buffered mode. See #8082 2015-10-31 20:08:03 +01:00
Henrik Rydgard 27d4be9509 Fix texel addressing in post processing shaders when buffer size isn't 480x272. Fixes #8016. 2015-10-31 16:15:38 +01:00
Henrik Rydgard 89d0c7751f Viewport clipping did not take small screen into account. Fix that. #8082 should be rebased on this :) 2015-10-31 14:56:13 +01:00
Henrik Rydgard 293ab099bc Disable FRAMEBUFFER_FETCH for all GPUs. Can be whitelisted for some in the future. 2015-10-29 19:28:48 +01:00
Sacha bbc4f64999 MIPS: Fix build so we can compile this again. 2015-10-29 02:46:43 +00:00
Unknown W. Brackets c41b981333 Oops, undelete shader bits for alpha test. 2015-10-24 23:05:18 -07:00
Unknown W. Brackets 97c568dca6 Tweak to shader desc. 2015-10-24 23:05:09 -07:00
Unknown W. Brackets 6b905e8e18 d3d9: Remove the old shader id gen. 2015-10-24 21:26:40 -07:00
Unknown W. Brackets 06f2c7f1fe Maintain hasTexcoord even for UV gen. 2015-10-24 21:26:12 -07:00
Unknown W. Brackets 5595d1278d Merge pull request #8103 from hrydgard/d3d-shader-id
D3D: Generate shaders from shader IDs, just like in GL
2015-10-24 21:19:34 -07:00
Henrik Rydgard 838e53f482 Delete disabled code to use built-in alpha test on DX9. 2015-10-25 01:26:38 +02:00
Henrik Rydgard 56814ad52d SW skinning (ARM32, x86): Don't convert more bone matrices than necessary
Was already fixed on ARM64.
2015-10-25 00:51:47 +02:00
Henrik Rydgard 85229efef4 D3D9: Generate shaders directly from shader IDs, just like we do in GL. 2015-10-25 00:34:23 +02:00
Henrik Rydgard b86394d0a6 Minor bugfixes in vtx shader gen 2015-10-25 00:08:46 +02:00
Henrik Rydgard edafa9bc17 Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
Henrik Rydgard 92389a4966 Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
Henrik Rydgard 67cd018aca Rename shader bits to not clash (this is preparation for other changes) 2015-10-24 23:09:28 +02:00
Henrik Rydgard 3c82dc1462 vtxshader: Don't enable full lighting if only shadeMapping is enabled. Should help #8071 2015-10-24 22:59:36 +02:00
Henrik Rydgard 6a373fe09a Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
Henrik Rydgard c63ed2f701 Improve vertex shader description 2015-10-24 10:41:14 +02:00
Henrik Rydgård 25d2f4da9c LLVM warning fixes 2015-10-14 22:18:43 +02:00
Henrik Rydgård 6c08e00e8c TextureCache: Don't proceed if we get a crazy bufw for some reason, risk of crashing. 2015-10-14 22:13:50 +02:00
Henrik Rydgård 70e99791aa Merge pull request #8019 from LunaMoo/scaling_shaders
Add 5xBR and scaling to existing 4xHQ
2015-10-14 20:58:19 +02:00
Henrik Rydgard 285480f992 More shader bit organization, viewer 2015-10-14 20:23:51 +02:00
Henrik Rydgard 4e26561d78 Fix bug in hardware skinning, improve shader viewer 2015-10-14 20:17:12 +02:00
LunaMoo b054117aad Technically we do change resolution, so this seems best solution 2015-10-14 20:07:06 +02:00
Henrik Rydgard 1308a90fd1 More shader viewer improvements 2015-10-14 20:04:44 +02:00
Henrik Rydgard 9d2589bc6e Use previous improvement to find a bug that created lots of unnecessary fragment shaders 2015-10-14 19:52:41 +02:00
Henrik Rydgard 0b46b6b43a Improvements to shader viewer 2015-10-14 19:50:39 +02:00
LunaMoo 612f569c82 Extra check for filtering in case of game change with same resolution. 2015-10-14 19:16:48 +02:00
Henrik Rydgård 953f712e3a Merge pull request #8065 from hrydgard/shader-view
Add new shader viewing tool
2015-10-14 19:05:24 +02:00