Commit Graph
18929 Commits
Author SHA1 Message Date
vnctdj ab4abdf3bf Re-use some translated strings in the display layout editor 2015-11-02 23:10:44 +01:00
Henrik Rydgard b411fc0455 Postproc: Scale pixel deltas and round off screen position. Fixes #8016 2015-11-02 22:22:48 +01:00
Henrik Rydgård 728d9e51bd Merge pull request #8130 from hrydgard/flip-framebuffers
Use a flipped coordinate system in framebuffers to avoid manual flipping of texture coordinates
2015-11-02 20:55:50 +01:00
Henrik Rydgard a1ad278005 unknownbrackets' fixes for last commit 2015-11-02 20:51:40 +01:00
Unknown W. Brackets 3a7edd8cac Switch viewport overage to the new world of sanity. 2015-11-02 20:11:58 +01:00
Henrik Rydgard 099f62b503 Fix some typos in D3D9 blits (removed parameter).
Add some missing projection matrix flips (flipped viewport emulation)

Fix issue with DrawPixels in non-buffered in D3D9
2015-11-02 20:11:48 +01:00
Henrik Rydgard 95240d46e8 Set the flipped flag to false on debug buffers 2015-11-02 20:11:36 +01:00
Henrik Rydgard 14652f0650 Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
Henrik Rydgard bd64d5ba61 Fix a Y flip typo 2015-11-02 20:10:19 +01:00
Henrik Rydgard 6b2862284b Minor cleanups 2015-11-02 20:09:59 +01:00
Henrik Rydgard 0266211b88 Two wrongs can appently make a right. Remove an inadvertent flip, add flips where we actually need them. 2015-11-02 20:09:24 +01:00
Henrik Rydgard 86bfce4006 Remove more obsolete v-flip support 2015-11-02 20:09:12 +01:00
Henrik Rydgard 1ce6801d42 Shifted projection matrices need a few more parts flipped. This could fix bugs in games, too.
Fixes the strange camera issues in FF:CC.
2015-11-02 20:08:21 +01:00
Henrik Rydgard c1db771056 Fix non-through rectangles 2015-11-02 20:08:11 +01:00
Henrik Rydgard 069a7b0d2f Move the viewport to the right place. 2015-11-02 20:08:00 +01:00
Henrik Rydgard e9770b3679 Fix non-buffered rendering 2015-11-02 20:07:50 +01:00
Henrik Rydgard 94b77135a2 Fix a few more flips 2015-11-02 20:07:38 +01:00
Henrik Rydgard f4248cb550 Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
Henrik Rydgard f3b1fca68b Allow resizing the screen in windowed mode 2015-11-02 19:36:14 +01:00
Henrik Rydgård fbb30260e3 Merge pull request #8082 from LunaMoo/DisplayEditing
Add "Display layout editor"
2015-11-02 19:31:05 +01:00
Henrik Rydgård 69fa588bd3 Merge pull request #8140 from unknownbrackets/sas-reverb
Improve consistency with PSP output for sas reverb
2015-11-02 09:28:06 +01:00
Unknown W. Brackets 11ec29212e Sas: Correct reverb volume going negative.
0x1000 (max vol) << 3 is negative, of course when signed...
2015-11-01 21:30:01 -08:00
Unknown W. Brackets 1aac569e73 Sas: Add in zeroes like the PSP seems to. 2015-11-01 20:56:34 -08:00
Unknown W. Brackets 9c378c4eda Sas: Properly support the OFF reverb type. 2015-11-01 20:33:42 -08:00
Unknown W. Brackets 42222ad497 Sas: Support the dry flag as well as wet. 2015-11-01 20:32:35 -08:00
Unknown W. Brackets 4a390ea18e Sas: Default to the right preset in reverb.
This needs to match waveformEffect.type, which is the default on the PSP.

Otherwise, setting to OFF initially does nothing, and it remains ROOM.
2015-11-01 20:25:21 -08:00
Henrik Rydgård 9371fcee65 Merge pull request #8135 from tpunix/patch-1
bugfix of scefont
2015-11-01 17:36:52 +01:00
tpunix 6672534f49 bugfix of scefont
charCode should be limit to 16bit
see issue #8131
2015-11-01 21:11:31 +08:00
Sacha cbe248d89d Fix compile error.
We arent allowing for cross-compiling at all by checking headers so this is only a temporary solution. Probably no mobile platform wants glew, which is what we had before the define was removed.
2015-11-01 20:21:56 +10:00
Henrik Rydgard dd6ebabdc8 Further Qt buildfix 2015-11-01 01:09:15 +01:00
Henrik Rydgard f2431dcf7a More Qt buildfixes 2015-11-01 00:41:35 +01:00
Henrik Rydgard 958aa37dfa Buildfix 2015-10-31 23:53:20 +01:00
LunaMoo eb270c293b Small edits, nothing in the code 2015-10-31 23:20:48 +01:00
Henrik Rydgard b998131581 Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
LunaMoo 526d0b04b9 Add video fix in non buffered mode for D3D backend as well. 2015-10-31 21:07:53 +01:00
LunaMoo ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Henrik Rydgard 8b2da19a55 Fix display of God Eater video in non-buffered mode. See #8082 2015-10-31 20:08:03 +01:00
Henrik Rydgård 4235ce3129 Merge pull request #8129 from unknownbrackets/sas-reverb
Add some param validation for sas functions
2015-10-31 18:08:36 +01:00
Unknown W. Brackets a13683e777 Add some param validation for sas functions. 2015-10-31 09:20:14 -07:00
Henrik Rydgard 27d4be9509 Fix texel addressing in post processing shaders when buffer size isn't 480x272. Fixes #8016. 2015-10-31 16:15:38 +01:00
Henrik Rydgard c84f0e6059 Show the id of unknown mapped keys in the UI. 2015-10-31 15:20:02 +01:00
Henrik Rydgard 89d0c7751f Viewport clipping did not take small screen into account. Fix that. #8082 should be rebased on this :) 2015-10-31 14:56:13 +01:00
Henrik Rydgard ea69adb68b Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
Henrik Rydgård b115ca8963 Merge pull request #8126 from xsacha/ffmpeg-update
Update ffmpeg repo with new libs.
2015-10-31 13:27:44 +01:00
Sacha 06f3c0bea3 Update ffmpeg repo with new libs. 2015-10-31 22:19:14 +10:00
Henrik Rydgard 9168af726d Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
Henrik Rydgard 9fa6f1f89d Minor improvements to audio debug display 2015-10-31 13:02:19 +01:00
Henrik Rydgård 9cdd23c089 Merge pull request #8105 from unknownbrackets/atrac-parsing
Improve atrac parsing and differentiate streaming from data
2015-10-31 13:00:15 +01:00
Henrik Rydgård f470ed8c5c Merge pull request #8124 from unknownbrackets/ui-tweaks
Don't change the working dir on startup
2015-10-31 10:37:00 +01:00
Henrik Rydgård e0c88e109f Turn off Depth Rounding in Lost Heroes. Fixes #8125 (well, works around :( ) 2015-10-31 10:28:37 +01:00