Henrik Rydgård
d8b8a51309
Correct a bunch of edge cases, move some code around
2026-02-08 17:07:22 +01:00
Henrik Rydgård
df2d00208e
Improve screenshots in "Skip buffer effects" mode
2026-02-08 16:33:48 +01:00
Henrik Rydgård
1599ea7b1d
SaveState: Separate screenshot operations from other ops
2026-02-08 16:11:44 +01:00
Henrik Rydgård
eb234a1563
Finish the split. Greatly simplifies the render code in EmuScreen.
2026-02-08 10:46:16 +01:00
Henrik Rydgård
2ea94534e6
Split up FramebufferManagerCommon::CopyDisplayToOutput
2026-02-08 10:17:42 +01:00
Henrik Rydgård
aa17599f66
Make things more consistent in the no-present case
2026-02-08 10:13:34 +01:00
Henrik Rydgård
814713e932
More refactor
2026-02-08 01:06:35 +01:00
Henrik Rydgård
c139d4aaff
Split up Presentation::CopyToOutput into passes and output.
2026-02-08 01:06:35 +01:00
Henrik Rydgård
dd28f75852
Buildfixes
2026-02-07 12:03:44 +01:00
Henrik Rydgård
34108551da
Fix a problem with copies to RAM - forgot to set up the copy dest rectangle
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Fixes #21187
2026-02-05 14:04:34 +01:00
Henrik Rydgård
d4896fbecd
VtxDec_Tu16_C8888_Pfloat: Avoid over-reading the input
2026-02-05 13:34:34 +01:00
Henrik Rydgård
991d7bdfab
VertexDecoder: Refactor away lowerbound/upperbound parameters
2026-02-05 13:26:17 +01:00
Henrik Rydgård
841e4c8564
Add various checks trying to avoid various crashes found in Google Play crash reports.
2026-02-05 11:12:53 +01:00
Henrik Rydgård
7db8709e56
Buildfix
2026-02-02 09:44:18 +01:00
Henrik Rydgård
e6a2a36bb8
Touch screen controls layout: In portrait mode, move everything up a bit by default. More comfortable.
2026-02-01 14:19:51 +01:00
Henrik Rydgård
10759dc8b9
DrawEngineCommon: Avoid using member variables as loop counters, bad for perf
2026-01-30 14:10:36 +01:00
Henrik Rydgård
7d987cd78b
Make fast_matrix_mul_4x4 inlineable
2026-01-30 14:10:32 +01:00
Henrik Rydgård
475390a968
Add workaround for Tales of Phantasia X.
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Fixes #21162
2026-01-29 23:16:51 +01:00
Henrik Rydgård
d6ebfed432
Fix some bugs and warnings from a pass of static analysis
2026-01-29 17:41:54 +01:00
Henrik Rydgård
60a065b242
Make the Brave Story hack safer, hide it behind a compat flag.
2026-01-23 23:39:11 +01:00
Henrik Rydgård
732288c03a
Brave Story: Hack to make the bloom effect run much more efficiently.
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Fixes #19820
Not ready for merge, it needs more checks and maybe a compat flag.
2026-01-23 23:13:04 +01:00
Henrik Rydgård
8728be5455
Fix joining TRIANGLE_LIST draws with a vertex count non-divisible by 3
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Fixes #7503
2026-01-23 18:54:22 +01:00
Henrik Rydgård
30e23000c0
Correct the fallback path for intra-framebuffer block copies
2026-01-22 14:25:09 +01:00
Henrik Rydgård
7bca84252e
Vulkan: Add support for doing intra-buffer block copies with vkCmdCopyImage.
2026-01-22 13:47:41 +01:00
Henrik Rydgård
47f6b9975e
Optimize the color alpha computation for color morph
2026-01-20 13:51:24 +01:00
Henrik Rydgård
064ad64a55
More minor optimizations
2026-01-20 13:51:24 +01:00
Henrik Rydgård
73e41750f7
More non-JIT morph optimizations
2026-01-20 13:51:24 +01:00
Henrik Rydgård
3378faca5e
Optimize morph code (non-JIT vertex decoders)
2026-01-20 13:51:24 +01:00
Henrik Rydgård
64461329e7
More minor fixes and cleanups
2026-01-02 14:20:20 +01:00
Henrik Rydgård
1ac218960f
OpenGL / FramebufferManager: Improve asserts for raster blits
2026-01-01 14:15:37 +01:00
Henrik Rydgård
5f7a937466
Rename ValidSize to ClampValidSizeAt
2025-12-30 20:31:07 +01:00
Henrik Rydgård
fb521408c7
Avoid calling IsValidRange with zero length
2025-12-30 20:31:07 +01:00
Henrik Rydgård
c999367471
Fix crash in DrawPixels in "skip framebuffer effects" mode
2025-12-15 17:18:17 +01:00
Henrik Rydgård
4ba197bc77
Crashfix in FramebufferManager
2025-11-27 10:31:08 +01:00
Henrik Rydgård
7853881210
GPU header cleanup: Avoid including GPUCommon.h in some places
2025-11-23 20:37:37 +01:00
sum2012
553ee27629
Remove spam of "Rendering from framebuf with offset"
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It spam in all games.
Only output in debug mode.
2025-11-15 19:33:58 +08:00
Henrik Rydgård
2b863aafe1
Prepare for the new defaulting mechanism, IniFile cleanup
2025-11-05 12:49:52 +01:00
Henrik Rydgård
2d9ceb8ccf
Display layout: Add orientation indicator. Also, the stretch option was inconsistent between UI and actual application
2025-11-05 12:49:52 +01:00
Henrik Rydgård
67010ff2af
Split the display layout config between landscape and portrait orientations
2025-11-05 12:49:51 +01:00
Henrik Rydgård
4ec26d5002
More cleanup. Fix some warnings.
2025-10-31 22:37:28 +01:00
Henrik Rydgård
14ddad5ce3
Change how defaults work in the inifile reader (more flexible this way)
2025-10-31 21:57:52 +01:00
Henrik Rydgård
176c55da25
Remove unused "interval" concept from presentation mode
2025-10-19 18:18:06 +02:00
Henrik Rydgård
5e16bf907b
VertexDecoder: Improve logging for missing formats. Add missing convert function.
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The missing function is mainly used in D3D11, which can be used on
Windows for ARM64. It's not necesssary for the other backends, which is
why it used to be missing in the ARM64 vertex decoder.
Also fix a minor memory leak in AtracCtx2.
2025-09-24 10:52:09 -06:00
Henrik Rydgård
947ddf865f
Extract some duplicated code into a pngSave function
2025-09-15 11:46:54 -06:00
Henrik Rydgård
33b87578c5
Revive old alignment utility functions, give them better names.
2025-09-03 20:48:51 +02:00
Henrik Rydgård
0796918914
Remove and fix obsolete translation strings (from the D3D9 removal)
2025-08-29 23:12:06 +02:00
Henrik Rydgård
0fa7349f5a
Integrate Dolphin's granule based audio resampler.
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Removed parts of it that were not relevant.
Working, it seems. Not sure about the buffer size thing.
Not defaulting it for now
See #20146 and https://github.com/dolphin-emu/dolphin/pull/13352
..
2025-08-22 21:21:19 +02:00
Henrik Rydgård
60608b2b39
Allow customizing the proAdhoc server list by editing the ini
2025-08-15 16:35:25 +02:00
Henrik Rydgård and GitHub
9d615cce0e
Merge pull request #20682 from hrydgard/d3d11-fixes
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D3D11 resource lifecycle fixes
2025-08-02 01:04:27 +02:00
Henrik Rydgård and GitHub
3d3509360d
Merge pull request #20683 from lrzlin/loong-fix
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loongarch: Fix various IR JIT & VertexJIT bugs
2025-08-02 01:04:13 +02:00