Commit Graph
28374 Commits
Author SHA1 Message Date
ANR2ME a47cb101bb Moving socket creation from AdhocMatchingCreate to AdhocMatchingStart. (Fixes Dissidia 012 unable to see any room issue) 2020-10-29 06:04:52 +07:00
ANR2ME 3aed0c258b Fixed an issue with AdhocMatching where there is a possibility that some data didn't get sent upon AdhocMatchingStop causing Joined players to get timeout. (Fixed Star Wars: The Force Unleashed) 2020-10-29 06:04:24 +07:00
ANR2ME 399f56f73b Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
Also Updated Adhocctl behavior.
2020-10-29 06:04:22 +07:00
ANR2ME 0157fe4988 Updated GameMode API (Fixed Pocket Pool) 2020-10-29 06:00:16 +07:00
ANR2ME 22419bfc6c Prevent memory leaks when clearing AdhocMatching events. 2020-10-29 06:00:16 +07:00
ANR2ME bff18c07d0 Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode) 2020-10-29 06:00:16 +07:00
ANR2ME 1bfe089785 Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert. 2020-10-29 06:00:16 +07:00
ANR2ME d87713226c Socket alerts can be triggered regardless of the nonblocking flag 2020-10-29 06:00:15 +07:00
ANR2ME fa95afab07 Do not clear socket alert flag after signaled. 2020-10-29 06:00:15 +07:00
ANR2ME 0363319f14 Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan 2020-10-29 06:00:15 +07:00
ANR2ME 40102787c8 Updated validity checking of mac address on PdpCreate, PtpListen, and PtpOpen 2020-10-29 06:00:15 +07:00
ANR2ME 8762718abf Updated Loggings and return value of PdpSend and PdpRecv 2020-10-29 06:00:14 +07:00
ANR2ME 3020efdbe7 Added hleEatMicro (may not be accurate tho) on PdpSend, PdpRecv, and GetPeerInfo. 2020-10-29 06:00:14 +07:00
ANR2ME 6e50487fcd Updated error code on sceNetGetLocalEtherAddr 2020-10-29 06:00:13 +07:00
ANR2ME 5216433e0c Prevent memory leaks when attempting to play GameMode multiplayer again after loading from SaveState in the middle of GameMode multiplayer. 2020-10-29 06:00:13 +07:00
ANR2ME 335650da6c Prevent Port leaks after loading SaveState in the middle of multiplayer resulting to "port in use" error on the next attempt to play multiplayer. 2020-10-29 06:00:13 +07:00
Henrik Rydgård 8b2aeade15 Fix checks for fragment test cache in GLES fragment shader generator 2020-10-28 23:51:22 +01:00
Henrik Rydgård c97af17dbf Merge pull request #13591 from shenweip/usbmic-savestate2
SaveState:Don't register the event during Dostate.
2020-10-28 09:33:29 +01:00
shenweip eb5c22bbae SaveState:Don't register the event during Dostate. 2020-10-27 19:50:27 +08:00
Henrik Rydgård 71706724e1 Somehow forgot to delete VertexShaderGeneratorVulkan.cpp 2020-10-26 09:59:16 +01:00
Henrik Rydgård 5c619287e3 Merge pull request #13580 from hrydgard/merge-glsl-vertex-shadergens
Merge GLSL vertex shader generators
2020-10-26 09:52:57 +01:00
nassau-tk f68e0fecd4 Change jpn0 font (#13588)
* Update jpn0.pgf

I fixed manually all of "JIS Kanji-Level1" (2946character).
It's working like same as Real PSP jpn0.pgf font.
So,I finished work that modify for jpn0.pgf

* update jpn0.pgf

I fixed manually all of "JIS Kanji-Level1" (2946character).
It's working like same as Real PSP jpn0.pgf font.
So,I finished work that modify for jpn0.pgf.

Sorry, I use Github Desktop firsttime.
How to use the push and the pull can't be understood right.

If there is a mistake, please tell me.

* Update jpn0.pgf
2020-10-26 09:30:26 +01:00
Henrik Rydgård 148d3b72e5 Use splat3(x) liberally (converts to vec3(x) on GLES, vec3(x,x,x) on D3D)
Prep for merging the HLSL and GLSL generators.
2020-10-25 08:34:35 +01:00
Henrik Rydgård 2977c56a12 Complete the vertex shader merge, deleting the Vulkan-specific vertex shader generator. 2020-10-25 08:34:35 +01:00
Henrik Rydgård fb2ac3a67e Additional fixes 2020-10-25 08:34:35 +01:00
Henrik Rydgård 69c8912b93 More tess fixes 2020-10-25 08:34:35 +01:00
Henrik Rydgård 6055350a2c Initial work on fixing tess 2020-10-25 08:34:35 +01:00
Henrik Rydgård 7532116b69 Fix additional minor differences 2020-10-25 08:34:35 +01:00
Henrik Rydgård a8f4a4d749 Fix more vertex shader differences 2020-10-25 08:34:35 +01:00
Henrik Rydgård 057fd9f8a3 Bridge more vertex shader differences 2020-10-25 08:34:35 +01:00
Henrik Rydgård 22b26ffc09 Time for the vertex shaders. Set up a test, start eliminating differences. 2020-10-25 08:34:35 +01:00
Henrik Rydgård dcec4d1bba Merge pull request #13585 from shenweip/usbmic-savestate
Fixes savesate for usbmic.
2020-10-25 08:13:39 +01:00
shenweip e7147fdb09 Fixes savesate for usbmic.
Prevents audiobuf from being null pointer.
2020-10-24 21:06:36 +08:00
Henrik Rydgård 254c316b10 Merge pull request #13570 from hrydgard/gl-allow-wrap-framebuffers
GL: Allow texture wrapping on framebuffers
2020-10-23 22:41:10 +02:00
Henrik Rydgård 349fc7071c Revert "Android gradle update"
This reverts commit 624998becd.
2020-10-23 16:15:01 +02:00
Henrik Rydgård 3d1cf3733a Merge pull request #13576 from hrydgard/merge-glsl-fragment-shadergens
Merge the two GLSL fragment shader generators
2020-10-23 14:21:19 +02:00
Henrik Rydgård 020fb55a65 Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
Henrik Rydgård 56ddd597c1 Fix more tiny differences. The fragment shader generators now match! 2020-10-23 10:03:44 +02:00
Henrik Rydgård fe8691fba7 Fix additional differences 2020-10-23 10:03:44 +02:00
Henrik Rydgård aea4635d60 Fix minute differences between the shader generators found by the new tester 2020-10-23 10:03:44 +02:00
Henrik Rydgård ef18938aa0 Hack up a test comparing Vulkan fragment haders generated by the GL GLSL generator to the ones generated by the Vulkan generator. 2020-10-23 10:03:44 +02:00
Henrik Rydgård 9e245d6835 OpenGL: Share the shader version detection.
Use a version integer instead of a string
2020-10-23 10:03:44 +02:00
Henrik Rydgård c45515866b Cleanup
Clean up GLSL language setup further
2020-10-23 10:03:44 +02:00
Henrik Rydgård 2917b0e9e6 GLES: Read compat params first, emit code later. 2020-10-23 10:03:44 +02:00
Henrik Rydgård e30de2f6a5 More splat3 2020-10-23 10:03:44 +02:00
Henrik Rydgård ee11c796a1 Revert "Try my theory about memory mirrors on iOS 14. See #13451"
This reverts commit 0f647684a3.
2020-10-23 06:57:56 +02:00
Henrik Rydgård 624998becd Android gradle update 2020-10-22 23:22:04 +02:00
Henrik Rydgård 327eb21e02 Merge pull request #13574 from gary-ts/master
Fix a section of the translatable message
2020-10-22 21:38:34 +02:00
gary-ts d5ea12d08b Fix a section of the translatable message
I don't know this is OK. Please check it.
2020-10-23 03:17:02 +09:00
Henrik Rydgård 317bee0326 Merge pull request #13572 from shenweip/switchUMD
SwitchUMD:Only update Switch UMD item of Windows menu instead of entire UI.
2020-10-22 12:39:27 +02:00