More splat3

This commit is contained in:
Henrik Rydgård committed 2020-10-23 10:03:44 +02:00
1 parent ee11c796a1
commit e30de2f6a5
2 files changed
+6 -3

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+2
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@@ -141,6 +141,8 @@ bool GenerateFragmentShaderGLSL(const FShaderID &id, char *buffer, uint64_t *uni
WRITE(p, "#define highp\n");
}
WRITE(p, "#define splat3(x) vec3(x)\n");
if (compat.glslES30 || gl_extensions.IsCoreContext) {
compat.varying = "in";
}
+4 -3
View File
@@ -39,7 +39,8 @@ static const char *vulkan_glsl_preamble =
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
"#extension GL_ARB_conservative_depth : enable\n"
"#extension GL_ARB_shader_image_load_store : enable\n\n";
"#extension GL_ARB_shader_image_load_store : enable\n"
"#define splat3(x) vec3(x)\n\n";
#define WRITE p+=sprintf
@@ -561,10 +562,10 @@ bool GenerateFragmentShaderVulkanGLSL(const FShaderID &id, char *buffer, uint32_
LogicOpReplaceType replaceLogicOpType = (LogicOpReplaceType)id.Bits(FS_BIT_REPLACE_LOGIC_OP_TYPE, 2);
switch (replaceLogicOpType) {
case LOGICOPTYPE_ONE:
WRITE(p, " fragColor0.rgb = vec3(1.0, 1.0, 1.0);\n");
WRITE(p, " fragColor0.rgb = splat3(1.0);\n");
break;
case LOGICOPTYPE_INVERT:
WRITE(p, " fragColor0.rgb = vec3(1.0, 1.0, 1.0) - fragColor0.rgb;\n");
WRITE(p, " fragColor0.rgb = splat3(1.0) - fragColor0.rgb;\n");
break;
case LOGICOPTYPE_NORMAL:
break;