Commit Graph
15338 Commits
Author SHA1 Message Date
Unknown W. Brackets a292fa87ea x86jit: Fix an x32 compile error in disabled code. 2014-12-17 08:50:31 -08:00
Unknown W. Brackets 2743c5cacd x86jit: Shave off a couple bytes in asm. 2014-12-17 08:25:18 -08:00
Unknown W. Brackets 77777e372d x86jit: Use R15 when safe for the jit.
This is virtually always safe.
2014-12-17 08:09:59 -08:00
Unknown W. Brackets b9eddc3d25 x86jit: Oops, fix a typesafety error. 2014-12-17 08:07:43 -08:00
Unknown W. Brackets 9022b48069 x86jit: Skip reload of EAX in safe cases.
Probably no real improvement in perf, but a bit cleaner and one less TODO.
2014-12-17 01:12:41 -08:00
Unknown W. Brackets afdbf5610b jit: Use nicknames for a few more static regs. 2014-12-17 01:11:33 -08:00
Unknown W. Brackets b6a75bf255 x86jit: Set CTXREG in a fixed place. 2014-12-17 01:00:21 -08:00
Unknown W. Brackets f7f664c641 Remove a few stragglers from PPC.
This makes it so the build isn't dirty every time.
2014-12-16 23:00:25 -08:00
Henrik Rydgard e3c6ec4dc6 Get rid of PowerPC from the MSVC project files as well 2014-12-16 22:01:21 +01:00
Henrik Rydgard a54e0cf244 Goodbye PowerPC, you can always be resurrected when the time comes 2014-12-16 21:58:38 +01:00
Henrik Rydgård 6643849a7f Merge pull request #7189 from xebra/spline_bezier
[spline/bezier]Fix the remains of differences between dx9 and opengl.
2014-12-16 16:19:19 +01:00
xebra 1a6102178c [spline/bezier]Remove unnecessary initialization of array. 2014-12-16 22:30:06 +09:00
xebra 51afbdd490 [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
Henrik Rydgard c64681d5d5 Show shader precision in system information. Seems some devices lie though. 2014-12-15 23:13:36 +01:00
Unknown W. Brackets 438e68b9d4 Merge pull request #7186 from lioncash/prag
Common: Move headers over to using pragma once
2014-12-15 14:13:06 -08:00
Lioncash f0f7e48ef4 Common: Move headers over to using pragma once
Just makes the headers more consistent.
2014-12-15 17:09:40 -05:00
Henrik Rydgard 4ec30d98e1 Port the x86 and ARM emitters over to use the generic CodeBlock class 2014-12-15 22:32:55 +01:00
Henrik Rydgard b2951f0def Transplant Dolphin's ARM64 emitter over. Not hooked up to anything (yet...) 2014-12-15 22:09:26 +01:00
Henrik Rydgård 0c69213cf5 Merge pull request #7184 from chinhodado/patch-9
Remove an unnecessary memcpy
2014-12-15 22:01:28 +01:00
Henrik Rydgård a346b70341 Fix debug build on mac 2014-12-15 18:52:27 +01:00
chinhodado 422764e077 Remove an unnecessary memcpy 2014-12-14 23:59:55 -05:00
Unknown W. Brackets 3b28db951d Update native (buildfix.) 2014-12-14 17:35:21 -08:00
Unknown W. Brackets 9a41dec0ff Fix some type comparison warnings. 2014-12-14 17:35:20 -08:00
Unknown W. Brackets 0a8e6c2a06 Remove some unused functions. 2014-12-14 17:35:20 -08:00
Unknown W. Brackets 93869cdee4 Try having travis notify us on build failure. 2014-12-14 17:35:19 -08:00
Henrik Rydgard d9e543fdd2 Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150 2014-12-15 01:16:07 +01:00
Henrik Rydgard f424bf73ae GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150 2014-12-14 20:59:21 +01:00
Henrik Rydgard e2d2950865 Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Henrik Rydgard b4b7cd0722 GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
2014-12-14 19:24:11 +01:00
Unknown W. Brackets 31ba44bc5d dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong.  Maybe a separate bug.
2014-12-14 09:26:12 -08:00
Unknown W. Brackets 74aec01d0f dx9: Fix splines and beziers in Direct3D.
Fixes #7181.
2014-12-14 09:26:12 -08:00
Unknown W. Brackets 4cdba8da6e Merge pull request #7180 from lioncash/assign
sceNetAdhoc: Remove unnecessary assignments
2014-12-13 21:20:59 -08:00
Lioncash 3610473b78 sceNetAdhoc: Remove unnecessary assignments 2014-12-14 00:10:46 -05:00
Unknown W. Brackets 9c63cddbfc Merge pull request #7179 from lioncash/implicit
MediaEngine: Get rid of implicit boolean conversions to int
2014-12-13 20:54:00 -08:00
Lioncash ff0ea751c5 MediaEngine: Get rid of implicit boolean conversions to int 2014-12-13 23:40:04 -05:00
Unknown W. Brackets cb7e7643db Blackberry buildfix. 2014-12-13 19:38:04 -08:00
Unknown W. Brackets 2e9f492b24 Silence an initialization warning.
Pretty sure it's wrong but this isn't that hot anyway.
2014-12-13 18:36:28 -08:00
Unknown W. Brackets 3ce21ce672 Allocate a correct amount for helper threads.
This was usually "saved" by the round up to 0x100, but was
underallocating.
2014-12-13 18:35:58 -08:00
Henrik Rydgard de86b4c51c Fix controls disappearing in non-buffered rendering in some games 2014-12-14 01:40:52 +01:00
Henrik Rydgard 8974cd675e Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
2014-12-14 01:24:01 +01:00
Henrik Rydgard 32a452d671 Blackberry buildfix, added a commen this time.. 2014-12-13 22:14:53 +01:00
Henrik Rydgard 5de011fe95 Again, sigh.. 2014-12-13 21:53:28 +01:00
Henrik Rydgard db5478135b Typo fix 2014-12-13 21:26:13 +01:00
Henrik Rydgard 05a8e2e35d Some work towards being able to build two JITs together
This will be useful for testing/debugging, but not there yet.
2014-12-13 21:13:54 +01:00
Henrik Rydgard 8ad1ea4c84 Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
Henrik Rydgård 1dca8bcc92 Merge pull request #7177 from unknownbrackets/spline-minor
Use floats for color values in splines
2014-12-13 20:50:23 +01:00
Unknown W. Brackets 7ed67ad066 Use floats and SSE for spline colors. 2014-12-13 10:36:09 -08:00
Unknown W. Brackets e130c1648d Clean up some conversion warnings. 2014-12-13 10:35:47 -08:00
Unknown W. Brackets ef73487fca Fix Vec4::SetZero() not clearing all lanes. 2014-12-13 10:35:16 -08:00
Henrik Rydgård a767c8e704 Merge pull request #7176 from xebra/spline_bezier2
Fix huge bezier patch issue
2014-12-13 18:14:59 +01:00