Unknown W. Brackets
95e4e04f8d
Fix a crash in the GE debugger on matrix tab.
2014-06-16 00:36:16 -07:00
Unknown W. Brackets
982f0416a2
Pre-mask alphatest value as a small optimization.
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Might cause small behavior difference on gles2 (without bitwise ops.)
2014-06-16 00:35:30 -07:00
Unknown W. Brackets
2038bc5527
Support alpha / color test masks on desktop/gles3.
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Won't work on GLES 2, though...
2014-06-16 00:33:48 -07:00
Henrik Rydgård
43bddd8067
Merge pull request #6336 from unknownbrackets/texcache
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Separate framebuffer sampling params from tex
2014-06-16 00:52:20 +02:00
Henrik Rydgård
104e62d412
Merge pull request #6337 from unknownbrackets/vsync
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Update vsync on resize, and before first FBO
2014-06-16 00:31:21 +02:00
Unknown W. Brackets
e762689ea8
Update vsync on resize, and before first FBO.
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May take care of #4440 .
2014-06-15 15:19:49 -07:00
Unknown W. Brackets
fdd759909b
Auto-disable shader blending after 48 per frame.
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Should prevent possible massive slowdowns from log reporting.
2014-06-15 13:48:06 -07:00
Unknown W. Brackets
40f13d51e7
Separate framebuffer sampling params from tex.
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This way we don't need to reset params on the texture or worry about
things like that. We always force on the framebuffer anyway, so this is
simpler.
Also don't enable mipmaps when using a framebuffer, since they don't make
sense currently.
2014-06-15 13:34:58 -07:00
Unknown W. Brackets
f6649794df
Respect max texture level in GE debugger preview.
2014-06-15 10:31:16 -07:00
Henrik Rydgård
07b13f680c
Merge pull request #6335 from unknownbrackets/debugger
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Add texture level preview to GE debugger
2014-06-15 19:05:13 +02:00
Unknown W. Brackets
913914a4c1
Fix some type conversion warnings.
2014-06-15 10:01:54 -07:00
Unknown W. Brackets
d7e5b7956e
Add buttons to select texture level in ge debugger.
2014-06-15 10:01:32 -07:00
Unknown W. Brackets
eaf3288304
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
Unknown W. Brackets
c6c48aef42
softgpu: Align spline patches, keep buffer.
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Fixes misalignment warning on 32-bit.
2014-06-15 09:00:49 -07:00
Unknown W. Brackets
062d747cee
Fix vram mirror issue on 32-bit.
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Fixes #6249 .
2014-06-15 08:59:35 -07:00
Henrik Rydgard
e3bbf26731
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
Henrik Rydgard
7febcd5d91
Have the Native* input functions return boolean to match new interface.
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This is preparation for being able to tell the app that we handled the key or not.
This will make it possible to map android hardware keys like volume without them misbehaving.
2014-06-15 12:15:06 +02:00
Henrik Rydgard
ee1d16cb1d
Use sincosf where available (linux)
2014-06-15 12:06:02 +02:00
Henrik Rydgård
a325049d6c
Merge pull request #6329 from hrydgard/vfpu-sincos
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VFPU: Ensure that sin(4*x) returns 0.0 (and cos 1) for all x. Fixes #2921
2014-06-15 12:03:58 +02:00
Henrik Rydgard
e6f55bfef0
Fix silly mistake in vfpu_sincos. Add unittest.
2014-06-15 11:51:30 +02:00
Henrik Rydgard
0879d76503
VFPU: Ensure that sin(4*x) returns 0.0 (and cos 1) for all x. Fixes #2921
2014-06-15 11:03:00 +02:00
Henrik Rydgård
9503603f5f
Merge pull request #6326 from unknownbrackets/gpu-minor
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Support render-to-offset within a framebuffer
2014-06-15 09:13:03 +02:00
Henrik Rydgård
ad70cfdcb3
Merge pull request #6325 from unknownbrackets/ui-tweaks
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Support drag-and-drop of savestate files
2014-06-15 08:34:46 +02:00
Unknown W. Brackets
030b562eb9
Support render-to-offset within a framebuffer.
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Fixes #6324 .
2014-06-14 17:08:41 -07:00
Unknown W. Brackets
063e8508df
Support drag-and-drop of savestate files.
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Most likely you want to load the state, not see an error message.
2014-06-14 16:13:35 -07:00
Henrik Rydgard
ab61255018
Allow only a small number of "InvalidateAll" operations per frame on the texture cache.
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Reduces stutter in FF:Type0 tutorial end scene a bit more.
2014-06-15 00:40:08 +02:00
Henrik Rydgard
4e6baaf360
wasPaused int->bool
2014-06-15 00:03:55 +02:00
Henrik Rydgard
3b2fed472e
Correct timing on resume, avoids small speed burst when resuming gameplay from pause
2014-06-14 23:56:16 +02:00
Henrik Rydgård
34dcc23e69
Merge pull request #6322 from unknownbrackets/gpu-blocktransfer
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Support inter-buffer memcpy, mark vfb dirty when blitting to it, etc.
2014-06-14 22:43:08 +02:00
Unknown W. Brackets
651d8a4a7d
Support inter-buffer memcpy transfer.
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Seeing some games using it like 3rd Birthday uses block transfers, to copy
a frame to the other buffer.
2014-06-14 13:22:00 -07:00
Unknown W. Brackets
d06a0520ae
Consistently mark vfb dirty after drawing to it.
2014-06-14 13:19:27 -07:00
Henrik Rydgård
59bef47035
Merge pull request #6321 from unknownbrackets/texscaling
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Reduce some texture scaling limits to rely on texels instead
2014-06-14 20:08:39 +02:00
Henrik Rydgård
c5d15d9755
Merge pull request #6320 from unknownbrackets/texcache
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Validate render to texture better, report more, and support vram mirrors
2014-06-14 20:07:42 +02:00
Unknown W. Brackets
6ebdf2be29
Skip memcpy fb download when already downloaded.
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Fixes Final Fantasy Tactics lag, discussion in #6308 .
2014-06-14 11:04:17 -07:00
Unknown W. Brackets
b1396d51b2
Log more info about skipped subarea renders.
2014-06-14 11:04:17 -07:00
Unknown W. Brackets
ec7942fc8a
Report decoding a texture from a VRAM mirror.
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Might mainly be depth textures?
2014-06-14 11:04:16 -07:00
Unknown W. Brackets
0b9db176e9
Centralize render-to-tex logic, support mirrors.
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Now everything is decided in AttachFramebuffer().
2014-06-14 11:04:16 -07:00
Unknown W. Brackets
822f936b05
Validate stride when using clut, more reporting.
2014-06-14 11:04:15 -07:00
Unknown W. Brackets
d8eaeab663
Reduce change frequency limit for texscaling.
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Since we have the texels limit now, this should allow more textures to be
scaled safely. Also, it may detect alpha optimizations in more textures,
since we currently skip them for frequently changed textures.
2014-06-14 10:49:13 -07:00
Sacha
f11e2aaf69
Qt: Split GPU from Core to fix Debugger conflict.
2014-06-15 03:43:52 +10:00
Unknown W. Brackets
0620c6edc7
Forgive freq. changed tex if they mend their ways.
2014-06-14 10:43:22 -07:00
Unknown W. Brackets
99c8319f15
Don't count unscaled frequently changing texels.
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May cause more things to be scaled per frame (especially if first textures
on a frame are frequently changing.)
2014-06-14 10:40:23 -07:00
Henrik Rydgård
434af26af7
Merge pull request #6319 from unknownbrackets/debugger
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Skip stepping time in debug stats
2014-06-14 18:36:03 +02:00
Unknown W. Brackets
098e763b82
Enable block transfers in headless for testing.
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This allows us to do memory (not just screenshot) tests with GLES, yay.
2014-06-14 08:44:14 -07:00
Unknown W. Brackets
03f86f364f
Skip debug stepping time in list/func time.
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Just makes the debug stats actually useful while stepping. A bit of
overengineering, but it makes it easy to go frame-by-frame looking for
perf issues.
2014-06-14 08:42:18 -07:00
Henrik Rydgard
b39bf4a88a
Merge branch 'hardfp' of github.com:xsacha/ppsspp into xsacha-hardfp
2014-06-14 12:07:55 +02:00
Henrik Rydgård
5f6c083a3e
Merge pull request #6315 from unknownbrackets/framebuf-estimate
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Avoid shrinking buffer w/h in throughmode
2014-06-14 11:06:37 +02:00
Unknown W. Brackets
119edd34e6
Avoid shrinking buffer w/h in throughmode.
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Since they could overdraw and we already scissor.
2014-06-14 01:56:34 -07:00
Henrik Rydgård
036cde7768
Merge pull request #6313 from unknownbrackets/gpu-minor
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Implement in-shader blending on gles2 / gl2
2014-06-14 09:21:30 +02:00
Henrik Rydgård
5fa331bb56
Merge pull request #6310 from hrydgard/deferred-scaling
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Limit the amount of texture scaling done per frame to reduce stutters
2014-06-14 08:59:40 +02:00