Commit Graph
21525 Commits
Author SHA1 Message Date
Henrik Rydgård 91ebdf0213 Merge pull request #9384 from xebra/hw_tess_dx11
Hardware tessellation on D3D11.
2017-03-04 16:55:22 +01:00
xebra 7364dbea3b [spline/bezier]Implement hardware tessellation on D3D11. 2017-03-04 22:53:40 +09:00
xebra a0907ab7bb [spline/bezier]Fix shared uniform a bit. 2017-03-04 22:53:39 +09:00
Henrik Rydgard a272a4ee3f Improve error message on vertex decoder compile fail. Also disable a broken vertex JIT function until it can be fixed. 2017-03-03 14:19:36 +01:00
Henrik Rydgard 5d4700ae7e Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
Henrik Rydgard b0eab68760 Fix compiler warning 2017-03-03 14:16:19 +01:00
Henrik Rydgard f95459ab0d Fix bug where we tried to set aniso even if unsupported. Fixes #9377 2017-03-03 14:16:15 +01:00
Henrik Rydgard 147d311acb Fix typo with isAllowTexture2D for hardware tesselation 2017-03-03 12:32:01 +01:00
Henrik Rydgard 83c108836b Fix a hang/crash when using the Windows GE debugger 2017-03-03 11:17:59 +01:00
Henrik Rydgard 4736330c55 Don't double-lock a regular mutex, bad things happen. Fixes #9376 2017-03-02 22:00:55 +01:00
Henrik Rydgård 0ddf7c7e5f Merge pull request #9373 from hrydgard/minor-cleanups
Minor cleanups
2017-03-02 14:25:45 +01:00
Henrik Rydgard d68953c18c Buildfixes 2017-03-02 13:29:51 +01:00
Henrik Rydgard b9b3a022fb Switch another enum to enum class 2017-03-02 12:36:54 +01:00
Henrik Rydgard 700e533622 Minor D3D9 cleanups 2017-03-02 12:29:23 +01:00
Henrik Rydgard 5b835839fa Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
Henrik Rydgård 92d082b74d Don't crash hard on shutdown if sharing ISOs over the network 2017-03-02 11:07:24 +01:00
Henrik Rydgard a0688d4161 Patch up the threadpool used for texture scaling to work. Really needs a rethink. Fixes #9372 2017-03-02 10:49:47 +01:00
Henrik Rydgard 4a2812a30d Fix two mutex issues in CachingFileLoader. See #9370 2017-03-02 10:18:56 +01:00
Henrik Rydgård fb0b82f6e8 Merge pull request #9366 from hrydgard/thread-cleanup-2
Get rid of our custom mutex and condvar implementations too
2017-02-28 12:24:24 +01:00
Henrik Rydgard d46397627e Buildfixes 2017-02-28 11:40:29 +01:00
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgård 54f862cda6 UWP: Fix Timer 2017-02-28 11:40:18 +01:00
Henrik Rydgård 255b4e60ac Merge pull request #9364 from hrydgard/thread-cleanup
Get rid of our own silly reimplementation of std::thread
2017-02-28 00:38:27 +01:00
Henrik Rydgård 0e83a4c418 Fix savestates. Still don't understand quite how this broke though, it should work. Fixes #9365 2017-02-28 00:09:33 +01:00
Henrik Rydgård ba6ab0bd36 Buildfix, warning fix 2017-02-27 23:09:12 +01:00
Henrik Rydgard 50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Henrik Rydgard 5de190a45f D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
2017-02-27 10:10:24 +01:00
Henrik Rydgård df0d7686cd Merge pull request #9362 from LunaMoo/TR_clut_hash
Texture Replacement: allow clut hash only variant.
2017-02-26 20:25:39 +01:00
LunaMoo b65704f59a Texture Replacement allow clut hash only variant. 2017-02-26 19:24:32 +01:00
Henrik Rydgård d84f579928 Merge pull request #9356 from xebra/hw_tess_vulkan
Hardware Tessellation on Vulkan
2017-02-26 09:12:11 +01:00
Henrik Rydgard 5ba53addb5 D3D11: Fix problems with scaling 16-bit textures, fixes issue with #9345, thanks @ufdada 2017-02-26 00:05:08 +01:00
xebra 6022b40346 [spline/bezier]Handle deleting sampler of TessellationDataTransferVulkan. 2017-02-26 00:27:25 +09:00
xebra f0606bd1c9 Fix the mistake at resolving conflicts. 2017-02-25 20:01:56 +09:00
xebra f9ab61a005 [spline/bezier]Implement hardware tessellation on Vulkan. 2017-02-25 19:28:15 +09:00
xebra 257ca93d69 [spline/bezier]Oops, forgot. 2017-02-25 19:28:14 +09:00
xebra 7b72f87308 [spline/bezier]Add support for unsupported device about HW tess. 2017-02-25 19:28:13 +09:00
xebra 0172bbe8aa [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
Henrik Rydgård 49a37e997f Merge pull request #9354 from hrydgard/uwp-prep
Prepare code to build in UWP mode
2017-02-25 10:31:31 +01:00
Henrik Rydgard c219ae9e63 Further UWP fixes 2017-02-25 09:57:24 +01:00
Henrik Rydgard b8757e3e31 Path fixes 2017-02-25 09:57:22 +01:00
Henrik Rydgard 03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
Henrik Rydgard f5fa238e22 More minor changes to make GPU and native build on UWP later 2017-02-24 20:26:38 +01:00
Henrik Rydgard fcbc20f240 Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
Henrik Rydgard 89ac1a5c4a Minor D3D11 scissor fix 2017-02-24 12:33:27 +01:00
Henrik Rydgård 60702804f1 Merge pull request #9353 from LunaMoo/SaneSR
Make sound recording sane and match video recording behaviour.
2017-02-24 09:50:43 +01:00
LunaMoo d832b4adfd Make sound recording sane and match video recording behaviour. 2017-02-24 05:36:44 +01:00
Henrik Rydgård f065f100ee Merge pull request #9352 from LunaMoo/upscalingStuff
Minor workaround for 5xBR
2017-02-23 23:04:36 +01:00
Henrik Rydgard b1971d266b Protect Unswizzle from bad alignment of the destination. Might help #9134 2017-02-23 23:03:01 +01:00
LunaMoo d6c2944aac Minor workaround for 5xBR,
Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
2017-02-23 22:54:50 +01:00