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Fix typo with isAllowTexture2D for hardware tesselation
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@@ -1118,7 +1118,7 @@ bool DrawEngineGLES::IsCodePtrVertexDecoder(const u8 *ptr) const {
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void DrawEngineGLES::TessellationDataTransferGLES::SendDataToShader(const float *pos, const float *tex, const float *col, int size, bool hasColor, bool hasTexCoords) {
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#ifndef USING_GLES2
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if (isAllowTexture1D) {
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if (isAllowTexture1D_) {
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// Position
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glActiveTexture(GL_TEXTURE4);
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glBindTexture(GL_TEXTURE_1D, data_tex[0]);
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@@ -243,9 +243,9 @@ private:
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class TessellationDataTransferGLES : public TessellationDataTransfer {
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private:
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int data_tex[3];
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bool isAllowTexture1D;
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bool isAllowTexture1D_;
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public:
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TessellationDataTransferGLES(bool isAllowTexture1D) : TessellationDataTransfer(), data_tex(), isAllowTexture1D(isAllowTexture1D) {
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TessellationDataTransferGLES(bool isAllowTexture1D) : TessellationDataTransfer(), data_tex(), isAllowTexture1D_(isAllowTexture1D) {
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glGenTextures(3, (GLuint*)data_tex);
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}
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~TessellationDataTransferGLES() {
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