Commit Graph
37417 Commits
Author SHA1 Message Date
Unknown W. Brackets 8ee73264bf riscv: Correct depointerify on FlushAll(). 2023-07-23 18:01:00 -07:00
Unknown W. Brackets 720f868a10 riscv: Use R_RA as a temporary for calls.
This is the most logical thing, since we're about to write it anyway.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets 76e3246065 riscv: Reduce jit codesize a bit. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets d31eded9ba riscv: Allow dirty pointers, explicitly. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets 624caa2dea riscv: Implement the simplest exits. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets 1dfedde741 riscv: Avoid needless save/load around compile. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets 165169eb31 riscv: Implement load and store ops. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets c2da7d18bb riscv: Stub out more IR compilation categories. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets 05a2789cf4 riscv: Implement some simple assign instructions. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets c6c25af484 riscv: Add some safety to pointerifying.
We have to clear the upper bits in case of sign extension or other things.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets bf7a6eb2cd riscv: Add jit for some initial instructions. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets 4c1cc2dfdc riscv: Add a register cache for jit.
Not yet actually used.  Might be buggy.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets b2d3c750f1 irjit: Define a specific IRReg type. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets 47b81985bd riscv: Initial untested dispatcher.
The minimum to actually, probably, running code.  Pretty slow.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets e271e43ec5 riscv: Initial staffolding for IR based jit. 2023-07-23 18:01:00 -07:00
Unknown W. Brackets 3468423bb4 Debugger: Handle missing crash/block ptrs better. 2023-07-23 18:01:00 -07:00
Henrik Rydgård add3a6b01d Merge pull request #17772 from hrydgard/fix-achievements-from-frontend
Fix issue where achievements wouldn't always activate when starting from frontends
2023-07-24 00:12:40 +02:00
Henrik Rydgård a3d52ec123 Merge pull request #17773 from unknownbrackets/riscv-emit
Fix some issues in the RISC-V emitter
2023-07-24 00:06:15 +02:00
Henrik Rydgård 95fd2eb7d3 Merge pull request #17767 from hrydgard/translation-consolidation
Translation: Consolidate a few strings
2023-07-24 00:04:07 +02:00
Henrik Rydgård da2b31e2cc Merge pull request #17771 from unknownbrackets/riscv-vertexjit
Fix some silly mistakes in the RISC-V vertexjit
2023-07-23 23:57:04 +02:00
Henrik Rydgård 0afd313371 Merge pull request #17770 from unknownbrackets/http-proxy-hang
http: Fix hang on early close
2023-07-23 23:56:07 +02:00
Henrik Rydgård 89d5f55893 Merge pull request #17768 from unknownbrackets/vertex-uvscale
GPU: Correct UV scale for non-jit vertices
2023-07-23 23:52:20 +02:00
Unknown W. Brackets 030a27f15d riscv: Stop considering bitmanip "B".
Apparently it's not being called B anymore and B is still reserved.
2023-07-23 14:41:08 -07:00
Unknown W. Brackets e0eace505b riscv: Fix cases of SetRegToImmediate().
Was using the wrong value for AUIPC, causing assertion failures and wrong
values.  Also needed to handle sign-extend more carefully.
2023-07-23 14:41:08 -07:00
Unknown W. Brackets 0c99d6d3fa riscv: Workaround Zicsr detection issue. 2023-07-23 14:41:08 -07:00
Henrik Rydgård 2625570d21 Fix issue where achievements wouldn't always activate when starting from frontends
My previous workaround was flawed - it didn't work at all since we run
http callbacks on the main thread, so no progress was made in the
background.

Now we really delay starting the game until the achievement system is
ready, if it's in the process of logging in.
2023-07-23 23:40:53 +02:00
Unknown W. Brackets f1c90a6014 riscv: Fix skinning decode, morph and not.
Was transposed and using the wrong matrix when morphing.
2023-07-23 14:35:37 -07:00
Unknown W. Brackets 1790964ffe riscv: Fix vertexjit skinning, oops. 2023-07-23 14:35:37 -07:00
Unknown W. Brackets f70030fa5b http: Fix hang on early close. 2023-07-23 14:31:43 -07:00
Unknown W. Brackets 312dcfc1c5 GPU: Correct UV scale for non-jit. 2023-07-23 14:25:43 -07:00
Henrik Rydgård 942df0198a Merge pull request #17766 from hrydgard/single-threaded-rendering
Vulkan: Make multi-threaded rendering a developer option (previously always on)
2023-07-23 23:05:28 +02:00
Henrik Rydgård 0dcc1ae5f0 Simplify using lambdas 2023-07-23 23:02:06 +02:00
Henrik Rydgård 386976b123 Translations: Add missing strings and sections 2023-07-23 22:56:48 +02:00
Henrik Rydgård 5cf4619c36 Combine a couple of translation strings. Fix up using Google Translate (ugh) 2023-07-23 22:56:44 +02:00
Henrik Rydgård c1a290b41f ReplacedTexture: Bugfix D3D workaround log check 2023-07-23 22:06:06 +02:00
Henrik Rydgård b118e25b6a Vulkan: Make multithreaded rendering an option.
Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.

So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård 68c124d779 Merge pull request #17756 from hrydgard/alert-on-retroachievement-server-error
Improve handling of RetroAchievements login errors
2023-07-23 12:41:06 +02:00
Henrik Rydgård 95c5550071 Merge pull request #17765 from hrydgard/rapid-fire-interval
Make the rapid-fire interval configurable
2023-07-23 12:24:05 +02:00
Henrik Rydgård 79cd1b9583 Bump naett 2023-07-23 12:10:22 +02:00
Henrik Rydgård 64d8502e5f Merge pull request #17764 from hrydgard/default-language
Allow configuring the game language separately from the PPSSPP UI language
2023-07-23 11:55:31 +02:00
Henrik Rydgård 34e76e88ea Copy translation lines 2023-07-23 11:52:19 +02:00
Henrik Rydgård d924b742c0 Make the rapid-fire interval configurable
Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.

With this new setting, you can change the repeat interval from the
default of 5 frames.

The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00
Henrik Rydgård eb14c87a71 Allow configuring the game language separately from the PPSSPP UI language, with a new setting. 2023-07-23 11:30:04 +02:00
Henrik Rydgård aa46d3aae3 UI: CollapsibleHeader no longer shows the open/close icon if there are no items 2023-07-23 11:11:44 +02:00
Henrik Rydgård 18ac95a107 Merge pull request #17763 from hrydgard/some-new-strings
Translations: Add missing language strings to ini files
2023-07-23 11:10:45 +02:00
Henrik Rydgård 556ff1e3f1 Add missing language strings to ini files 2023-07-23 11:10:06 +02:00
Henrik Rydgård 1993c2b143 Merge pull request #17757 from hch12907/master
Fix a segfault in ReadAllWithProgress
2023-07-22 19:36:39 +02:00
Hoe Hao Cheng 9305870cca Fix a segfault in ReadAllWithProgress 2023-07-23 01:18:08 +08:00
Henrik Rydgård 0ab4c58343 Improve handling of server/token errors 2023-07-22 12:36:26 +02:00
Henrik Rydgård 8cfc4fe60d Merge pull request #17647 from lvonasek/postshader_fake_reflections
Postshader - Fake reflections
2023-07-22 12:24:40 +02:00