Unknown W. Brackets
8ee73264bf
riscv: Correct depointerify on FlushAll().
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
720f868a10
riscv: Use R_RA as a temporary for calls.
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This is the most logical thing, since we're about to write it anyway.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
76e3246065
riscv: Reduce jit codesize a bit.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
d31eded9ba
riscv: Allow dirty pointers, explicitly.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
624caa2dea
riscv: Implement the simplest exits.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
1dfedde741
riscv: Avoid needless save/load around compile.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
165169eb31
riscv: Implement load and store ops.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
c2da7d18bb
riscv: Stub out more IR compilation categories.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
05a2789cf4
riscv: Implement some simple assign instructions.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
c6c25af484
riscv: Add some safety to pointerifying.
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We have to clear the upper bits in case of sign extension or other things.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
bf7a6eb2cd
riscv: Add jit for some initial instructions.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
4c1cc2dfdc
riscv: Add a register cache for jit.
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Not yet actually used. Might be buggy.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
b2d3c750f1
irjit: Define a specific IRReg type.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
47b81985bd
riscv: Initial untested dispatcher.
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The minimum to actually, probably, running code. Pretty slow.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
e271e43ec5
riscv: Initial staffolding for IR based jit.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
3468423bb4
Debugger: Handle missing crash/block ptrs better.
2023-07-23 18:01:00 -07:00
Henrik Rydgård
add3a6b01d
Merge pull request #17772 from hrydgard/fix-achievements-from-frontend
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Fix issue where achievements wouldn't always activate when starting from frontends
2023-07-24 00:12:40 +02:00
Henrik Rydgård
a3d52ec123
Merge pull request #17773 from unknownbrackets/riscv-emit
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Fix some issues in the RISC-V emitter
2023-07-24 00:06:15 +02:00
Henrik Rydgård
95fd2eb7d3
Merge pull request #17767 from hrydgard/translation-consolidation
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Translation: Consolidate a few strings
2023-07-24 00:04:07 +02:00
Henrik Rydgård
da2b31e2cc
Merge pull request #17771 from unknownbrackets/riscv-vertexjit
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Fix some silly mistakes in the RISC-V vertexjit
2023-07-23 23:57:04 +02:00
Henrik Rydgård
0afd313371
Merge pull request #17770 from unknownbrackets/http-proxy-hang
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http: Fix hang on early close
2023-07-23 23:56:07 +02:00
Henrik Rydgård
89d5f55893
Merge pull request #17768 from unknownbrackets/vertex-uvscale
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GPU: Correct UV scale for non-jit vertices
2023-07-23 23:52:20 +02:00
Unknown W. Brackets
030a27f15d
riscv: Stop considering bitmanip "B".
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Apparently it's not being called B anymore and B is still reserved.
2023-07-23 14:41:08 -07:00
Unknown W. Brackets
e0eace505b
riscv: Fix cases of SetRegToImmediate().
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Was using the wrong value for AUIPC, causing assertion failures and wrong
values. Also needed to handle sign-extend more carefully.
2023-07-23 14:41:08 -07:00
Unknown W. Brackets
0c99d6d3fa
riscv: Workaround Zicsr detection issue.
2023-07-23 14:41:08 -07:00
Henrik Rydgård
2625570d21
Fix issue where achievements wouldn't always activate when starting from frontends
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My previous workaround was flawed - it didn't work at all since we run
http callbacks on the main thread, so no progress was made in the
background.
Now we really delay starting the game until the achievement system is
ready, if it's in the process of logging in.
2023-07-23 23:40:53 +02:00
Unknown W. Brackets
f1c90a6014
riscv: Fix skinning decode, morph and not.
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Was transposed and using the wrong matrix when morphing.
2023-07-23 14:35:37 -07:00
Unknown W. Brackets
1790964ffe
riscv: Fix vertexjit skinning, oops.
2023-07-23 14:35:37 -07:00
Unknown W. Brackets
f70030fa5b
http: Fix hang on early close.
2023-07-23 14:31:43 -07:00
Unknown W. Brackets
312dcfc1c5
GPU: Correct UV scale for non-jit.
2023-07-23 14:25:43 -07:00
Henrik Rydgård
942df0198a
Merge pull request #17766 from hrydgard/single-threaded-rendering
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Vulkan: Make multi-threaded rendering a developer option (previously always on)
2023-07-23 23:05:28 +02:00
Henrik Rydgård
0dcc1ae5f0
Simplify using lambdas
2023-07-23 23:02:06 +02:00
Henrik Rydgård
386976b123
Translations: Add missing strings and sections
2023-07-23 22:56:48 +02:00
Henrik Rydgård
5cf4619c36
Combine a couple of translation strings. Fix up using Google Translate (ugh)
2023-07-23 22:56:44 +02:00
Henrik Rydgård
c1a290b41f
ReplacedTexture: Bugfix D3D workaround log check
2023-07-23 22:06:06 +02:00
Henrik Rydgård
b118e25b6a
Vulkan: Make multithreaded rendering an option.
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Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.
So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård
68c124d779
Merge pull request #17756 from hrydgard/alert-on-retroachievement-server-error
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Improve handling of RetroAchievements login errors
2023-07-23 12:41:06 +02:00
Henrik Rydgård
95c5550071
Merge pull request #17765 from hrydgard/rapid-fire-interval
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Make the rapid-fire interval configurable
2023-07-23 12:24:05 +02:00
Henrik Rydgård
79cd1b9583
Bump naett
2023-07-23 12:10:22 +02:00
Henrik Rydgård
64d8502e5f
Merge pull request #17764 from hrydgard/default-language
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Allow configuring the game language separately from the PPSSPP UI language
2023-07-23 11:55:31 +02:00
Henrik Rydgård
34e76e88ea
Copy translation lines
2023-07-23 11:52:19 +02:00
Henrik Rydgård
d924b742c0
Make the rapid-fire interval configurable
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Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.
With this new setting, you can change the repeat interval from the
default of 5 frames.
The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00
Henrik Rydgård
eb14c87a71
Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
2023-07-23 11:30:04 +02:00
Henrik Rydgård
aa46d3aae3
UI: CollapsibleHeader no longer shows the open/close icon if there are no items
2023-07-23 11:11:44 +02:00
Henrik Rydgård
18ac95a107
Merge pull request #17763 from hrydgard/some-new-strings
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Translations: Add missing language strings to ini files
2023-07-23 11:10:45 +02:00
Henrik Rydgård
556ff1e3f1
Add missing language strings to ini files
2023-07-23 11:10:06 +02:00
Henrik Rydgård
1993c2b143
Merge pull request #17757 from hch12907/master
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Fix a segfault in ReadAllWithProgress
2023-07-22 19:36:39 +02:00
Hoe Hao Cheng
9305870cca
Fix a segfault in ReadAllWithProgress
2023-07-23 01:18:08 +08:00
Henrik Rydgård
0ab4c58343
Improve handling of server/token errors
2023-07-22 12:36:26 +02:00
Henrik Rydgård
8cfc4fe60d
Merge pull request #17647 from lvonasek/postshader_fake_reflections
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Postshader - Fake reflections
2023-07-22 12:24:40 +02:00