Commit Graph
190 Commits
Author SHA1 Message Date
Henrik Rydgård 5aeef924d2 Implement vertex preview in the new Ge debugger 2024-12-12 23:36:29 +01:00
Henrik Rydgård 8d1fbe9522 Move more utility functions from the Win32 GE debugger to the common code 2024-12-12 19:36:55 +01:00
Henrik Rydgård 4020fd8ec5 Move the last of the vertex preview code to State.cpp 2024-12-12 19:26:33 +01:00
Henrik Rydgård 4b36664dd6 Move more things to State.cpp/h, break out some stuff into a function 2024-12-12 19:26:33 +01:00
Henrik Rydgård a858032e46 Remove obsolete accounting for time spent stepping the GE (we no longer block) 2024-12-12 18:54:46 +01:00
Henrik Rydgård d3789367a4 ImGeDebugger: Implement the new state viewer 2024-12-10 17:21:30 +01:00
Henrik Rydgård e1148485f1 Refactor the GE state viewers 2024-12-10 16:01:53 +01:00
Henrik Rydgård 1b27c27131 Merge the command metadata from the debugger to GECommandTable 2024-12-10 14:52:27 +01:00
Henrik Rydgård 8b8489467b Transfer metadata from the state.cpp table to GECommandTable 2024-12-10 10:34:43 +01:00
Henrik Rydgård e3aaf93e28 Add a new log category 2024-12-10 10:34:26 +01:00
Henrik Rydgård 87e9bcdc09 Playback: Remove logging, improve locking, works now it seems 2024-12-10 01:27:25 +01:00
Henrik Rydgård 4befbeac7c Move the dump playback mips code to Playback.cpp. Assorted cleanup. 2024-12-10 01:27:25 +01:00
Henrik Rydgård f20266a089 Playback: Match the real sceGe functions better. 2024-12-10 01:27:25 +01:00
Henrik Rydgård 839df81852 thread solution: initial progress 2024-12-10 01:27:25 +01:00
Henrik Rydgård 8b706ba791 Break out a LoadReplay function 2024-12-10 01:27:25 +01:00
Henrik Rydgård 983ea69a57 Replay: Add some plumbing to propagate the Break status outwards 2024-12-10 01:27:25 +01:00
Henrik Rydgård 10445c97d8 Warning fix 2024-12-10 01:02:49 +01:00
Henrik Rydgård de3617529f const, rename a function 2024-12-10 01:01:31 +01:00
Henrik Rydgård a94431f4fa Remove an unnecessary wrapper function 2024-12-10 01:01:05 +01:00
Henrik Rydgård b3346df646 ImDebugger: Add a window to inspect upcoming CoreTiming events 2024-12-07 16:28:27 +01:00
Henrik Rydgård 2c8e78408b Add basic vertex data viewer (with the same flaws as the old one) 2024-12-06 09:29:12 +01:00
Henrik Rydgård 95b7db99ed Extract the vertex formatting code from the Windows GE Debugger 2024-12-05 10:47:49 +01:00
Henrik Rydgård 6d33408da6 Move the state tab definitions to GPU/Debugger 2024-12-05 10:13:25 +01:00
Henrik Rydgård 21997784bf Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers 2024-12-05 10:07:29 +01:00
Henrik Rydgård 474e7acf54 Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping. 2024-12-05 00:51:59 +01:00
Henrik Rydgård 11819e87cf PauseAction readbacks now work again 2024-12-05 00:36:49 +01:00
Henrik Rydgård f8af4906f5 Ge debugger: Better solution for draw notifications 2024-12-05 00:36:49 +01:00
Henrik Rydgård 9ed8d8871e Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues. 2024-12-05 00:36:48 +01:00
Henrik Rydgård c25e6b3933 Add "Split syscall" mechanism 2024-12-05 00:05:39 +01:00
Henrik Rydgård e977906d75 Lift out running the display list to the callers.
This has one tricky case though...
2024-12-03 22:35:36 +01:00
Henrik Rydgård 0df2a40487 Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
Henrik Rydgård 35f9b9d0d8 Qt buildfix, assorted warning fixes 2024-12-02 09:14:10 +01:00
Henrik Rydgård 96c4a10e8c Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping. 2024-12-01 21:04:21 +01:00
Henrik Rydgård 3a5968ba33 Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers. 2024-11-05 12:53:21 +01:00
Henrik Rydgård dd8f9b682f Don't crash on trying to re-record a GE dump 2024-11-01 20:27:09 +01:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 8b99c9f9d9 GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure. 2024-01-30 11:14:38 +01:00
Henrik Rydgård e3177ac870 Make some global string pointers const, not just the strings.
Minor cleanup.
2023-12-29 14:09:45 +01:00
Henrik Rydgård acbd32c5f1 Fix GE frame dumps, no longer produces only 1kb files.
Broke in ca94de8d4b
2023-12-28 20:27:32 +01:00
Herman Semenov ca94de8d4b [GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:34:34 +03:00
Herman Semenov 309f0d97f2 [Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer 2023-12-14 19:26:10 +03:00
Unknown W. Brackets cec9dbbdf7 Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Henrik Rydgård d2d8688e47 Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
Makes it possible to create one without connecting the websocket
debugger, even on non-Windows platforms.
2023-08-24 14:41:35 +02:00
Unknown W. Brackets 3b03c1ca85 GE Debugger: Make step tex jump to first prim. 2023-07-16 11:34:51 -07:00
Unknown W. Brackets 88ba003f46 ThreadManager: Add a simple priority field.
Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets 860be93c0c GE Debugger: Prevent double init.
If you were mashing record, it was possible to add two inits to the
recording, which caused playback issues.
2022-12-18 14:53:11 -08:00
Unknown W. Brackets 9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets d7224a8401 GE Debugger: Cleanup logspam on game exit.
If you're stopped on a frame and quit, it was previously logging every
command as it exited, thinking it was waiting on each.
2022-12-01 23:12:14 -08:00
Unknown W. Brackets a6bc9acf16 GE Debugger: Correct LastVRAM mirror wrap around.
Oops, this fixes crashes when textures are used near the edge of VRAM.
2022-11-27 19:59:57 -08:00
Unknown W. Brackets 6c2001d12d GE Debugger: Correct texture address corruption.
Happened when playing back frame dumps that set bufw after specifying the
texture address, but before drawing.

Seen in Syphon Filter.
2022-11-19 14:59:52 -08:00