Commit Graph
173 Commits
Author SHA1 Message Date
Chin 37f50a3792 Change to pass some arguments by reference 2015-03-01 16:49:00 +01:00
Henrik Rydgard 07933cad42 Revert "Minor optimizations, add a failsafe"
This reverts commit 48e4d1edae.
2015-01-22 19:52:58 +01:00
Henrik Rydgard 48e4d1edae Minor optimizations, add a failsafe 2015-01-20 20:08:12 +01:00
Unknown W. Brackets 9cb1151b67 x86jit: Disable replacements w/ breakpoints inside.
This does alter graphics (memcpys won't fire anymore), but it also means
breakpoints work which is nice.
2015-01-18 21:26:37 -08:00
Unknown W. Brackets 5f6f8ac0a2 x86jit: Fix another sequential detect problem.
Arg.  Maybe should use voffset after all, but it won't fit in a u8
anyway...
2014-12-31 22:43:31 -08:00
Unknown W. Brackets c5f7b6fa72 x86jit: Disable simd again for now. 2014-12-31 19:43:40 -08:00
Bovine a9b7656f93 Fix to VFPU register allocation. Fixes #7174
GetFreeXRegs(_,_,true) invalidates registers it can see on spill,
but it can't see all the registers in the array due to how we call it
so we have to invalidate the rest ourselves.  Not doing so can get it
to use the same register twice.
2014-12-23 03:39:50 -07:00
Unknown W. Brackets 77777e372d x86jit: Use R15 when safe for the jit.
This is virtually always safe.
2014-12-17 08:09:59 -08:00
Unknown W. Brackets b9eddc3d25 x86jit: Oops, fix a typesafety error. 2014-12-17 08:07:43 -08:00
Unknown W. Brackets 9022b48069 x86jit: Skip reload of EAX in safe cases.
Probably no real improvement in perf, but a bit cleaner and one less TODO.
2014-12-17 01:12:41 -08:00
Henrik Rydgård 5ae4cc8959 x86: Turn VFPU SIMD off again. See #7173 and #7174 2014-12-13 13:35:29 +01:00
Unknown W. Brackets 9dd6bb56bb jit: Make available js_ and jo_ in regcaches. 2014-12-07 21:07:23 -08:00
Henrik Rydgard 51d55bd645 Namespacing cleanup (it's bad to do "using namespace" in a header) 2014-12-07 14:44:15 +01:00
Henrik Rydgard e3a81f4346 x86 Jit: Basic implementation of vbfy1/2 (mostly to just cross another one off the list..) 2014-12-04 00:18:58 +01:00
Henrik Rydgard 8bd20ed8d1 x86 jit: Implement matrix init ops in SIMD. Turn off SIMD again by default (oops) 2014-11-29 12:30:21 +01:00
Henrik Rydgard 8f016d3e48 Merge some matrix utils and stuff from the NEON branch 2014-11-29 11:37:45 +01:00
Henrik Rydgard bbd0afd148 x86 jit: Disable SIMD by default, needs just a little more debugging.. 2014-11-26 22:30:41 +01:00
Unknown W. Brackets abd425d9f1 x86jit: Re-enable the simd optimization. 2014-11-26 09:21:15 -08:00
Unknown W. Brackets a4b9122943 x86jit: Use NS instead of NBE for checked entries.
This may cause us to more correctly bail on linked blocks in some cases.
2014-11-23 11:05:49 -08:00
Unknown W. Brackets fe525a52f9 Update native (shutdown crash) + comment. 2014-11-23 11:04:07 -08:00
Unknown W. Brackets 473f388088 Disable the simd stuff for now.
Won't have time to look at this for a bit...
2014-11-20 14:07:56 -08:00
Unknown W. Brackets ab7dd0df25 x86jit: Add an option to enable/disable vpfu simd. 2014-11-17 20:37:27 -08:00
Unknown W. Brackets 5bb9d32eaa jit: Fix partial invalidation of larger blocks.
Fixes #7031.
2014-10-27 19:04:19 -07:00
Unknown W. Brackets d98adf27d6 x86jit: Add proxy blocks for continuing. 2014-10-12 17:15:31 -07:00
Unknown W. Brackets 01f9521dc5 jit: Invalidate blocks even if they end unevenly.
This allows blocks to start and end where ever they need, which should be
good for replacements and for continuing.
2014-10-12 17:13:04 -07:00
Unknown W. Brackets 90821b761d x86jit: Pad linked exits with breakpoints.
So that we don't get garbage, and so we see if we end up there.
2014-10-12 16:00:58 -07:00
Unknown W. Brackets 0f32103615 x86jit: Consistently use mips_. 2014-10-12 15:16:09 -07:00
Unknown W. Brackets 4d30288601 x86jit: Fix force flush to zero. 2014-10-12 12:51:46 -07:00
Unknown W. Brackets 928e2adfc9 jit: Avoid applying/restoring the rounding mode.
If the game never sets it, we can skip around syscalls, interpreter,
replacements, etc.
2014-10-12 12:51:45 -07:00
Unknown W. Brackets 8d0dca71fe jit: Rename the rounding mode funcs to clarify.
They apply/restore the value, set/clear is confusing.
2014-10-12 11:35:20 -07:00
Unknown W. Brackets 52b6f1095e armjit: Fix rounding mode, allow non flush-to-zero.
Default: force flush to zero (for RunFast mode.)  But now it's an ini
option so we can more easily compare armjit differences.
2014-09-11 07:58:51 -07:00
Andrew Church 3033dc5138 Revert to unconditional ClearRoundingMode() when setting FCR31. 2014-09-04 11:36:56 +09:00
Andrew Church 128122af39 Fix broken rounding mode handling. 2014-09-04 11:30:11 +09:00
Andrew Church 5816685668 Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT. 2014-09-04 01:50:24 +09:00
Unknown W. Brackets e8cdbcc33f x86jit: Fix some flags/EAX trashing in rounding.
Fixes #6810.
2014-08-30 16:46:43 -07:00
Unknown W. Brackets 925557ed47 x86jit: Maintain the rounding mode always.
This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
2014-08-22 09:53:00 -07:00
Unknown W. Brackets dc91dc1ce8 x86jit: Support fpu rounding modes for mul, etc.
Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Unknown W. Brackets 245a2a3be0 Don't zero out downcount in replacements.
It doesn't write out js.downcountAmount in any of these cases, so zeroing
it is wrong.
2014-08-03 13:22:30 -07:00
Unknown W. Brackets d060a06fa6 Disable a bunch of function replacements.
These are just for speed, let's turn them off.  Using a flag because:
 * I think there's still some issue with savestates, not sure.
 * We might swap this flag to a separate option.
2014-08-03 13:15:41 -07:00
Unknown W. Brackets 09b9d2ad81 Keep track of ranges that have emuhack ops.
So that we can invalidate them smarter.
2014-07-05 16:25:16 -07:00
Unknown W. Brackets 5db79dcf11 Fix some missing semicolons on log statements. 2014-06-29 19:09:37 -07:00
Unknown W. Brackets f544a87b2f jit: Initialize startDefaultPrefix when switching. 2014-06-28 00:38:56 -07:00
Unknown W. Brackets 9efbc2694b Add an invalidate all method to the jit. 2014-06-19 01:13:06 -07:00
Unknown W. Brackets d09be5a4bc Update PC before going into a replacement func.
This way we can report the PC properly on errors, and the replacement func
can even look at PC.
2014-05-31 10:03:01 -07:00
Unknown W. Brackets f489694515 Add the option to hook, rather than replace, funcs.
This can be useful for debugging or developing translations/game hacks,
and also gives us options when dealing with GLES incompatibilities.
2014-05-31 10:03:00 -07:00
Unknown W. Brackets 6ccae8f5a7 x86jit: Use a faster safemem fallback.
Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.

Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
Unknown W. Brackets dc39e75fc1 Oops, forgot about proxy blocks for replace jal.
Also fix a crash when they are used.
2014-04-17 01:03:46 -07:00
Unknown W. Brackets ddd6e3024d Skip jals when replacing funcs.
Improves performance in God Eater (when replacements enabled.)
2014-04-16 23:57:52 -07:00
Unknown W. Brackets dde2f3ade6 Re-replace functions after loading a savestate.
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.

Also, correctly decrease downcount on x86.
2014-04-12 15:49:20 -07:00
Unknown W. Brackets 05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00